Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

All Activity

This stream auto-updates   

  1. Past hour
  2. Allow me to be the first to comment in the comments
    Of the 2 textures that I have ever seen for this vehicle, this is the better one. Full marks!
    Allow me be the first to comment on comments
  3. Today
  4. i wouldn't dispute that, and i did say after all i did say it's still a lot of work. but it's that or nothing, and it's not necessarily an incorrect suggestion. if someone were motivated, that's a possible way to go.
  5. It's easy to make such suggestions when it's others who have to do it...
  6. Session for this date. Be there or be a Capitalist pig dog.
  7. you could still articulate a scenario sized area- 10 x 10 km, for example. while that's still a lot of work, it's significantly less work than presuming to do a whole map, which probably wouldn't get entirely used in every conceivable scenario anyway.
  8. But with working Ranging-gun (which would also be a nice addition to a playable Centurion 20pdr and 105mm gun)
  9. Hell Yes. And a dismount variant would be nice too.
  10. Yesterday
  11. The RCL technical being made crewable would be fun.
    Great work Splash! The M113A3/Medic in Auscam makes an excellent addition to the line-up of Australian camouflaged vehicles and can act as a proxy for previous A1 or current AS4 variants (minus sixth roadwheel). Similarly, the base M113A3 with gun shield fitted can be used to represent a current M113AS4 Armoured Command Vehicle (ACV), minus sixth roadwheel.
  12. 3D performance will be better than what you currently have, actually. But loading times and RAM usage will increase a bit, there's no way around that.
  13. Not at all. Whatever floats your boat - as long as I don't have to provide tech support.
  14. Need subtitles!
  15. Oh no, I know your stance on it. You're obviously not generating a profit from 1.0 in any way, and if it were still viable you'd still offer it for sale. It's still your IP and your right to keep it a secret.
  16. Absolutely! As the Commander for this one, it helps ground you in reality for the plan actually went, versus how I think it went.
  17. This. And as a counter.... Frag Grenades & Bayonets. I get that mainly you'll bypass a dug in enemy, but sometimes you need to get in there and winkle them out.
  18. Mortar pits...
  19. ATGM firing positions.
  20. ...or propper infantry positions. -Foxholes -Foxholes with cover -combat trenches -combat trenches connected with covered running trenches etc etc etc
  21. Oddly, One of my favorite implementations from 4.0 is the concertina wire. It adds so much life to scenarios. Would love to be able to continue to add the types of obstacles.
  22. Great, thanks Homer!
  23. Try it now. Download file Use file Return to download page and post comment or review (bottom of page) You can cheat after step 1 by pressing refresh which will enable the user feedback option.
  24. We'll have to wait for the final product. But esim are working on improved efficiency. My laptop was quiete happy...
  1. Load more activity