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PRO PE SCENARIOS SINGLE PLAYER

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SB Pro PE Scenarios for offline play.

167 files

  1. 2018

    Russia has elected a radical new populist leader, whose first major order of business was to end an internationally unpopular war. Not everyone is happy...

    A small Ukrainian worker town has been taken over by rogue Russian troops and Ukrainian separatist guerrillas. Hostages have been taken, and the clock is ticking.

    Liberate the town of Donesk.

    385 downloads

       (0 reviews)

    Submitted

  2. Conduct an opposed bridge crossing against an enemy trying to demolish the bridge. Short platoon sized mission with M2A2s.

    245 downloads

       (1 review)

    Submitted

  3. Situation:
    ------------
    The enemy are advancing to the north. Part of this attack will be to move on
    Camp Keep and destroy it.

    Mission:
    -----------
    Your forces must hold Camp Keep against this attack.

    205 downloads

       (1 review)

    Submitted

  4. A Maneuver Warfare scenario for beginners to experienced players illustrating the concept of "Mission Tactics" where the exercise of a high degree of initiative is warmly encouraged. Your decision making capabilities will be stimulated as the battle unfold. Improvise, Adapt, Overcome!

    707 downloads

       (1 review)

    Updated

  5. A short mission (20 to 30 min) to familiarize the player with the concept of Surface and Gaps in the context of maneuver warfare.

    Might be an unusual presentation for some.

    Some thinking adjustment might be required.

    Good luck.

    268 downloads

       (1 review)

    Submitted

  6. UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it).
    * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT.

    ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you. Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. You'll have to move though. Things are in motion.
    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault! *** YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Town of Aladari turned out to be friendly and our units moved in with no trouble. * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems identified.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    Please forgive any bugs. I'll launch an update very soon. Time is short for me to work on this and I try to get them out to you to enjoy as I update them.

    I hope you enjoy!

    Marino (1-DRAGON)

    555 downloads

       (0 reviews)

    Updated

  7. UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Full-Pack

    * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it). * First up, I want to give TACBAT a heart-felt thanks for designing the height map for 'Angel's Bluff. His excellent work has enhanced this scenario greatly and he deserves full credit and appreciation for his kind work. Thank you, TACBAT. I also want to thank Nils (Aka. SSNAKE) and the E-SIM Games staff for their great attitudes and this excellent program we so enjoy. And finally, I want to thank COBRA at steelbeastscavelry for his suggestion that got me to go beyond version 1 and I haven't forgotten. Thanks, everyone!

    * This is the Full-Pack download with the entire mission from tank startup to taking down the insurgent H.Q. There's a lot to do here. I will have a 'OBJ-1 and 2 only' scenario on this website so you can skip going through the roll out and the move through the town of Aladari and start at the two main objectives. In this download, you can start at the motor pool or at roll out in the staging area.

    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol.

    The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards.

    They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast.

    Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold.

    * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault!

    *** COMMANDER, YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Clear the town next to our base to head north.
    * Bring in Bridge/Maintenance support into rally point ROMEO in Aladari's south (Trigger 2).
    * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems you identify.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    *** Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides.


    I hope you enjoy!

    Marino (1-DRAGON)

    705 downloads

       (0 reviews)

    Updated

  8. UPDATE: 14 FEB 2015 Ver.3.7 BETA 6 * Please read below intro for what's new. I snuck away for a minute to get you this update! Gotta get back to this Valentine's stuff - take care! The insurgent army has made a first-strike surprise attack to take the capitol. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However, under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Basically you will need to: * Get your tank ready at the motor pool (you can chose to start already at roll out if you want). * Roll out and stay in formation until you arrive in town. * Take control of the op and clear the town of insurgents. * Move your support unit and get that bridge deployed as soon as possible. * Cross-over an engage the enemy invasion. * Get your supply LOGPAC to a tailgate resupply at rally point Sierra. NOTES ON THIS RELEASE/////// Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides. * Made skies blue and time about 1100 HR since SB3's lighting is so nice now. SWEET BONUS: Frame rates just went up quite nicely! :) * Adjusted enemy armor movements (made them react a little bit smarter). * Moved the engineering/maintenance rally point ROMEO to south of town so they don't take fire from north's armor. NOTE: Now Biber is south - you need to order/drive it to the bridge laying point. * Moved HA 3 and 4's town arrival point more south, more away from fire. * Added some chaos in the capitol from rioting and the population uprising. * Made that second Biber in the motor pool (stealable) in case you need it. * Cleaned up and updated the mission brifing to make it current to OBJ 1. For the next release: Someone has volunteered to help me with enhancing the terrain. This will allow for a nice OBJ 2 design. I'll fill you in soon! I hope to: * Add some randomness with many enemy activities to make things play differently each time. * Make an interesting and realistic dilema on taking on the enmy. * Make actual use of the supply convoy with our joint-forces in the scenario. * Get the National Army to show up at the scene with its armor forces to prepare for OBJ 2. I hope you enjoy! Marino (1-DRAGON)

    543 downloads

       (0 reviews)

    Updated

  9. * I thought that Ver.2.3 would be final until I release the 3.0 on the weekend but, I was asked to for help with getting through OBJ-1. So, I made 2.4 and did this.
    > Added air strike package to provide support for OBJ 1 in town.
    > An explanation of why OBJ is hard and why.

    * 3.0 will let you chose where you want to begin and jump in within the scenario.
    Oh, and thank you for your patience with all the versions. I just wanted you to have the latest one to get the most out of it.

    I hope you enjoy!
    Marino (1-DRAGON)

    Do you wish for a scenario where you begin at the motor pool on base and get ready
    before moving out to a staging area for the mission? If you said yes, then this one is
    for you! This scenario will also have productive and fun use of the driving position of several vehicles which I feel can easy to overlook in SB. This is my first scenario. I am not an expert at scenery design, though I really tried to make a nice one for you in the time I had for it. I really hope you enjoy it!

    354 downloads

       (1 review)

    Submitted

  10. An enemy mechanized company (T-90, BMP-3) is heading south and you Leopard 2A5 platoon is the only one that can stop them.
    Small and quite easy mission, good for COOP too. Enemy plan has some variety. Version 1.1: - Correct blue ammo loadout - Fixed red script here and there - Few other minor improvements

    491 downloads

       (1 review)

    Updated

  11. Niinisalo, Finland, 1997. Fight a Swedish or Norwegian mechanized company, carrying the latest western equipment, with your T-72 company. Can the underdogs prevail against all odds?

    Good for single player and multiplayer COOP.

    Version 1.1: - Updated the map to latest version - Added an alternative adversary: A Norwegian company, with Leo 1A5 and M113 equipment. This one is a lot easier, but don't get roostery!

    552 downloads

       (1 review)

    Updated

  12. Situation:<br /> ------------<br /> Following our recent advance intelligence tells us that a major counter attack is imminent.<br /> You are required to hold your position and stall any enemy advance.<br /> <br /> Mission:<br /> -----------<br /> Your company of tanks is required to hold their position and the high ground.

    242 downloads

       (1 review)

    Updated

  13. Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks

    292 downloads

       (0 reviews)

    Updated

  14. Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks.

    287 downloads

       (0 reviews)

    Updated

  15. Situation: --------- The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ------- Your platoon tank has been cut off behind enemy lines. You are ordered to defend the two bridges and prevent as many of the enemy as possible from crossing. ---------- Change Log: 5th December 2015: - Added unlimited ammo to all tanks.

    300 downloads

       (0 reviews)

    Updated

  16. Human US vs AI Russian. Edited and tested in v3.023. No other requirements other than the Hannover-Weserbergland maps (.ter and .raw), which come with the vanilla version of Steel Beasts ProPE.

    A Russian FD (Bn. strength) is searching for a vulnerable point on our main body's east flank. Securing OBJ Heineken and not allowing the ENY to cross the canal is of critical importance for future operations.

    You are in command of A Troop and on point to shape the battlefield before the rest of your Cavalry Squadron arrives.

    More Steel Beasts ProPE fun at: www.kriegsimulation.blogspot.com

    319 downloads

       (1 review)

    Submitted

  17. Situation:
    ------------
    Following our recent advance intelligence tells us that a major counter attack is imminent.
    You are required to hold your position and stall any enemy advance against you.

    Mission:
    -----------
    Your company of tanks are required to hold their position and the high ground.

    186 downloads

       (0 reviews)

    Submitted

  18. Situation:
    ------------
    The enemy is moving a large armoured column from the east to reinforce a previous advance.
    The column consists of heavy tanks. They are moving down the Load Road and must be
    destroyed before they can cross the two bridges indicated on your map.

    Mission:
    -----------
    Your platoon of tanks is to intercept and destroy this column.

    181 downloads

       (0 reviews)

    Submitted

  19. Situation:
    ------------
    The enemy is moving a large armoured column from the east to reinforce a previous advance.
    The column consists of heavy tanks. They are moving down the Load Road and must be
    destroyed before they can cross the two bridges indicated on your map.

    Mission:
    -----------
    You have been placed in command of three platoons of tanks. Your mission is to intercept
    and destroy this column.

    167 downloads

       (0 reviews)

    Submitted

  20. "GOD OF WAR"<br /> OWN:<br /> T-72M Company<br /> 2 BRDM <br /> 2 MTLB (spotters)<br /> ENEMY:<br /> STRV-122 (up to company)<br /> CV9040 (up to company)<br /> US Marines Bradley (possible)<br /> MISSION:<br /> You must occupy areas (Objs 1 and 2) by own armor.<br /> EXECUTION:<br /> The superiority of the Swedish armored vehicles (armor, fire control systems) will not allow us conduct long range "tank to tank" warfare, that is why spotters on MTLB are key figures in the Mission. Spotters should take the height and support by fire. Possible battle positions are marked on the map. Operation should be completed as quickly as possible (dusk will come in a hour after mission start).<br /> SUPPORT:<br /> "GRAD" MLRS and 152mm Arty division

    320 downloads

       (1 review)

    Updated

  21. Breach and Occupy is created in SB version 3.011.

    Its a small scenario featuring a platoon of Leo 2A5's and 2 platoons of CV9035-NL's. The scenario can be played SP or Co-op. NOT suitable for H2H play.

    The mission is intended to pose an interesting situation to new(er) commanders in SB Pro PE, where he or she needs to command and control a small force of multiple units, while at the same time the size of the mission is small enough. Hopefully preventing information overload.

    There is a fair bit of randomization built-in, along with a few surprises.
    It should play in between 1 or 2 hours.

    401 downloads

       (0 reviews)

    Submitted

  22. A variation on the classic "Tanks!" mission. With your single MBT, eliminate the 9 enemy MBTs prowling your 5 x 5 km area of operations. Some of the major changes from the classic version are (1) flatter, more wooded terrain; (2) choice of player vehicle; (3) choice of REDFOR equipment (Western or Soviet/Russian); (4) and a more dynamic REDFOR AI.<br /> <br /> While not representative of a "real world" operation, this mission is useful for training purposes as a bridge between vehicle tutorials and platoon-level tactics, or for practice with a fully-crewed vehicle. <br /> <br /> This is a beta version of the scenario. Please let me know if you find any bugs or if you have any gameplay suggestions. Enjoy! ** version 1.0 ** > corrected several errors in REDFOR pathing. > fixed issue with multiple warning messages when leaving AO. > changed cloud cover to "overcast."

    841 downloads

       (1 review)

    Updated

  23. US tank company team (-) defends in sector against a Russian tank battalion. US: M1A2 SEP, Russia: T-90s and BMP-3s. Single player, US human vs Russian computer only. This scenario was tested with 3.011, other versions of Steel Beasts ProPE not known. The placement of engagement areas leave a lot to be desired and for the time being the player is asked to adjust his plans accordingly. A new version of this scenario will be created based on feedback. Some substantial liberties have been used in the edition of this scenario (OOBs and Russian doctrinal use of reconnaissance), so don't throw the book at me.

    705 downloads

       (1 review)

    Submitted

  24. <p>In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction.</p><p>The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game but are updated drastically to make them much more realistic. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game!</p><p>Please feel free to contact me if you have any suggestions about changing or updating the missions. Please don't try to make changes or upload them yourself though. I've done some updating to a customized map region and there are lots of events that depend on user action and unit numbers. I would like to keep them as close to the original idea that I had for mimicking the original computer game.</p><p>Please enjoy them and let me know what you think!</p><p>Scott "Striker" Hicks</p><p>NOTE: Please accept my apologies for anyone that has already downloaded the file. The reason they were bugged is because I had pulled the scenarios from an older save file accidentally. I created multiple save files in case I had to go to a backup. OOPS!. Anyhow, I went through every mission and updated some of the settings on them and also play tested every one of them myself so I know that they work properly. There are some issues with the scoring though. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.</p><p>Thanks! Striker</p>

    1,028 downloads

       (1 review)

    Updated

  25. This scenario could be named "The Dolly Parton Highway" due to the number of T-72B's in it... :) A couple of T90A's make an appearance also. It's a very short scenario based on alterations to the Beedenbostel terrain map, with last man standing victory conditions. A trio of Chinooks insert missile teams to give Blue a chance at winning. No password protection.

    429 downloads

       (1 review)

    Submitted

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