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Pre 4.1 SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

167 files

  1. "Auftragstatik" or "Mission Tactics" (3.025)

    A Maneuver Warfare scenario for beginners to experienced players illustrating the concept of "Mission Tactics" where the exercise of a high degree of initiative is warmly encouraged. Your decision making capabilities will be stimulated as the battle unfold. Improvise, Adapt, Overcome!

    1,005 downloads

       (2 reviews)

    0 comments

    Updated

  2. 1-DRAGON - 14 Feb update V3.7 (beta 6) OBJ-1: The Bull In The China Shop - Operation Sovereign Shield (3.025)

    UPDATE: 14 FEB 2015 Ver.3.7 BETA 6 * Please read below intro for what's new. I snuck away for a minute to get you this update! Gotta get back to this Valentine's stuff - take care! The insurgent army has made a first-strike surprise attack to take the capitol. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However, under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Basically you will need to: * Get your tank ready at the motor pool (you can chose to start already at roll out if you want). * Roll out and stay in formation until you arrive in town. * Take control of the op and clear the town of insurgents. * Move your support unit and get that bridge deployed as soon as possible. * Cross-over an engage the enemy invasion. * Get your supply LOGPAC to a tailgate resupply at rally point Sierra. NOTES ON THIS RELEASE/////// Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides. * Made skies blue and time about 1100 HR since SB3's lighting is so nice now. SWEET BONUS: Frame rates just went up quite nicely! :) * Adjusted enemy armor movements (made them react a little bit smarter). * Moved the engineering/maintenance rally point ROMEO to south of town so they don't take fire from north's armor. NOTE: Now Biber is south - you need to order/drive it to the bridge laying point. * Moved HA 3 and 4's town arrival point more south, more away from fire. * Added some chaos in the capitol from rioting and the population uprising. * Made that second Biber in the motor pool (stealable) in case you need it. * Cleaned up and updated the mission brifing to make it current to OBJ 1. For the next release: Someone has volunteered to help me with enhancing the terrain. This will allow for a nice OBJ 2 design. I'll fill you in soon! I hope to: * Add some randomness with many enemy activities to make things play differently each time. * Make an interesting and realistic dilema on taking on the enmy. * Make actual use of the supply convoy with our joint-forces in the scenario. * Get the National Army to show up at the scene with its armor forces to prepare for OBJ 2. I hope you enjoy! Marino (1-DRAGON)

    612 downloads

       (0 reviews)

    0 comments

    Updated

  3. 1-DRAGON - 25 FEB 2015 UPDATE: Operation Sovereign Shield (U.S. FORCES) V4.3 TESTED - Start Objectives 1 and 2 ONLY (3.0

    UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it).
    * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT.

    ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you. Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. You'll have to move though. Things are in motion.
    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault! *** YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Town of Aladari turned out to be friendly and our units moved in with no trouble. * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems identified.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    Please forgive any bugs. I'll launch an update very soon. Time is short for me to work on this and I try to get them out to you to enjoy as I update them.

    I hope you enjoy!

    Marino (1-DRAGON)

    792 downloads

       (0 reviews)

    0 comments

    Updated

  4. 1-DRAGON - Operation Sovereign Shield Ver.2.4 Full pack (3.023)

    * I thought that Ver.2.3 would be final until I release the 3.0 on the weekend but, I was asked to for help with getting through OBJ-1. So, I made 2.4 and did this.
    > Added air strike package to provide support for OBJ 1 in town.
    > An explanation of why OBJ is hard and why.

    * 3.0 will let you chose where you want to begin and jump in within the scenario.
    Oh, and thank you for your patience with all the versions. I just wanted you to have the latest one to get the most out of it.

    I hope you enjoy!
    Marino (1-DRAGON)

    Do you wish for a scenario where you begin at the motor pool on base and get ready
    before moving out to a staging area for the mission? If you said yes, then this one is
    for you! This scenario will also have productive and fun use of the driving position of several vehicles which I feel can easy to overlook in SB. This is my first scenario. I am not an expert at scenery design, though I really tried to make a nice one for you in the time I had for it. I really hope you enjoy it!

    407 downloads

       (1 review)

    0 comments

    Submitted

  5. 1-DRAGON 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED_FULL-PACK (3.025)

    UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Full-Pack

    * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it). * First up, I want to give TACBAT a heart-felt thanks for designing the height map for 'Angel's Bluff. His excellent work has enhanced this scenario greatly and he deserves full credit and appreciation for his kind work. Thank you, TACBAT. I also want to thank Nils (Aka. SSNAKE) and the E-SIM Games staff for their great attitudes and this excellent program we so enjoy. And finally, I want to thank COBRA at steelbeastscavelry for his suggestion that got me to go beyond version 1 and I haven't forgotten. Thanks, everyone!

    * This is the Full-Pack download with the entire mission from tank startup to taking down the insurgent H.Q. There's a lot to do here. I will have a 'OBJ-1 and 2 only' scenario on this website so you can skip going through the roll out and the move through the town of Aladari and start at the two main objectives. In this download, you can start at the motor pool or at roll out in the staging area.

    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol.

    The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards.

    They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast.

    Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold.

    * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault!

    *** COMMANDER, YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Clear the town next to our base to head north.
    * Bring in Bridge/Maintenance support into rally point ROMEO in Aladari's south (Trigger 2).
    * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems you identify.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    *** Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides.


    I hope you enjoy!

    Marino (1-DRAGON)

    935 downloads

       (0 reviews)

    0 comments

    Updated

  6. 14.5 mm Familiarization Fire (2.640)

    Range with targets at known ranges to familiarize firing from BRDM-2. Version 2.640

    836 downloads

       (2 reviews)

    0 comments

    Submitted

  7. A Patrol on the Plains

    A Patrol on the Plains - ACW2 Scenario 2 Designed and Presented by MJ Andress - Werewolf Overall Situation: The secession of Montana resulted in US military forces entering the state to quickly suppress the rebellion. The 1st battle took place in Western Montana when the people of a small town chose to resist rather than bow down to the police state that the US Government had become. The battle was considered a tactical victory for the US but a strategic one for the Rebels as it resulted in the subsequent uprising of most of Montana's citizens. Now most of Montana's National Guard units have joined the rebellion. Many citizens have armed themselves from raided USA Reserve unit armories and have formed small bands of militia units determined to fight the forces of tyranny. Your Situation: You command a company of wheeled vehicles consisting of LAV's and Hummers. A small militia unit has been operating in the area to your east harassing military convoys moving troops and supplies into Montana from the Dakotas. The leader of this unit is turning out to be very effective both in conducting military operations and in raising troops and forming additional militia units. You have been tasked with taking your force into the insurgents' area of operation and destroying it with a particular emphasis on locating and destroying the command unit. The command unit is known to be in either the area known as Lawson's Compound or at Sutherland's Ranch. Satellite reconaisance has detected the heat signature of what may be a Bradley IFV but it's presence in the area is intermiitent. It is not known whether it will be in your area at the time of mission execution. The local insurgents have at their disposal a number of mortar units and are armed with RPG-7, Milan, AT-4 and Dragon AT weapons. It is important that you preserve your forces to the maximum extent possible. A pyrhic victory will do us no good.

    1,887 downloads

       (1 review)

    0 comments

    Updated

  8. A Small Town in Montana

    It is 2012 and due to an extreme series of events the Bill of Rights in the US Constitution has for all practical purposes been suspended. Most Americans don't even notice. Few of those that do care. There are exceptions though and the Citizens of Montana are one. When the President orders the Federalization of the Montana National Guard the Governor refuses. The Federal government issues an arrest warrant and when local FBI agents attempt to execute it they are met by Montana state troopers. This act though ends with the secession of Montana from the United States with the full consent of Montana's Citizens. The government of the USA cannot let that stand and sends a small show of force into Montana. The force meets little resistance in the sparsely poplulated areas it passes thru but that is now about to change. Can you defend your family, friends and home against the forces of tyranny?

    2,110 downloads

       (3 reviews)

    0 comments

    Updated

  9. A_Tank_Range_for_Leo_IIA4

    It's a tank range for Leopard 2 A4. Only TC and gunner of tank 1.1/A are in your hand. Attention! may be, that an enemy unit is in the area!

    1,589 downloads

       (1 review)

    0 comments

    Submitted

  10. Advance into Radjic Country-Mission 1

    Replacement file for the first mission, I forgot to alter some red and blue routes to avoid water hazards. The AI drive into it like they were ducks. use this file instead of the original.

    1,263 downloads

       (1 review)

    0 comments

    Updated

  11. Advance on Bad Hersfeld 1.1/Battle of Ljusnan

    Version 1.1 as well as a version featuring Swedish units.

    2,162 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Advanced tank range : Challenger2 Salisbury Plain version 2.0 (2.640)

    Hone your skills in Britains largest training area with the Challenger 2 MBT. Exellent scenario to sharpen your gunnery and as a training tool for VU,s . Suitable for single player or as Multi manned tank CO-OP with 3 players max. Version 1.0 changes * Removed WP rounds because it interfered with the training purposes * Added map grafics to create simple battle plan * Did some minor re-placing of the targets * added Captain_Colossus Challagner 2 BATUS skin to the download to give the player the option to use an alternative skin (all credit go,s to Captain_Colossus) * You will now be informed how many targets are to be expected when starting an engagment so you know when there are no more targets left and you may move to the next engagement. * Removed the altered map from the download to avoid copyright issues as requested my map author (there is no need to upload the altered map because it is automaticly included into the scenery file altered or not altered)

    1,401 downloads

       (4 reviews)

    0 comments

    Updated

  13. Advanced tank range USMC : M1A1MBT Fort Benning

    Hone your gunnery skills with the USMC in the M1A1 mbt
    on the Fort Benning tank range.

    This scenario is playable as singleplayer for s highly accurate advanced
    gunnery practise range or as a 3 man multi crew co-op in one tank.
    It has some replayabilaty when you take different routes.
    Different routes give different targets and also variations
    in system failures to keep things interesting.
    There is a user scoring system as well.
    I also included Daskal,s green hornet M1A1 skin to reflect a
    USMC M1A1 to make it even more realistic , its up to you to use it or not. Credits go to daskal for the skin.

    Enjoy!!

    1,019 downloads

       (2 reviews)

    0 comments

    Submitted

  14. Aggressive Patrolling

    1 Coy of aggressive patrolling.
    You have 1 plt. Strv122, 1 plt. Cv90, 1 plt. M113 and 1 PAH "Tiger".

    1,012 downloads

       (1 review)

    0 comments

    Submitted

  15. Airport Assault

    US vs Iraq, Iraq holds an airfield. The US will attack the airfield from three directions. I used different triggers described in the brief. This is my first scenario and I'm still learning the art of making them. The scoring was something I didn't spend much time on so bear with me on the scoring. I have left it password free incase some one wants to change tanks from M1's to LEO's or modify it to their taste.

    3,050 downloads

       (1 review)

    0 comments

    Submitted

  16. Am Heiligen Abend

    You are a Forward Observer for Arty and Airforce.
    Under your Command are 1 Tiger and 1 Support-Platoon.
    Is possible, that Leos are ready.
    Have a nice day. :)

    777 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Assault on Hill 518

    Single Player: Easy: Free Setup, US Equip v German Equip: Tensions are high between the nations of Blauviatia and Rotavia. War is inevetible and now it is about to happen. Blauviatia will take action. The first steps are to quickly neutralize Rotavian forward OP's along the border to minimize their ability to note where the main attack will occur. You command a company sized Mech force assigned to assault the OP on Hill 518. You have only 15 minutes to accomplish your mission and the OP is defended by Heavy Infantry in bunkers and mines. Changes: 1.1 - moved Red units to improve defense, added loadable plan, improved briefing 1.15 - enlarged Blue free deployment zone, fixed scoring error, added pre-planning

    2,528 downloads

       (1 review)

    0 comments

    Updated

  18. Austrian Firebrigade Missions

    2 scenarios about a mixed Austrian task force - NOW with English Briefings, thx to Hackworth

    1,141 downloads

       (1 review)

    0 comments

    Updated

  19. AustrianFirebrigade1

    1 platoon Leo2A4 and 2 platoons ULAN racing to a allied german recon unit under attack<br /> <br /> Very first version...

    91 downloads

       (0 reviews)

    0 comments

    Updated

  20. Autobahn War Pt 1 Modified Beta (3.0)

    Tested for 3.0 only. A HUGE thank you goes out to the mission's original creator, Warulf, for his awesome original mission. This is BETA.

    The year is 1986. Changes include M1A1s, T-64Bs replace T-72s. Apaches available. Some civilians. Added troops occupying the buildings. 2xM88s along with engineering tracks and resupply. Don't let it get whacked by enemy arty.

    Blue Arty is NOT A.I. controlled. Red Arty IS. Be advised... there are enemy FO in the town! Don't stay in one location too long.

    494 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Baghdad Patrol

    Only Humvee Sce

    1,683 downloads

       (3 reviews)

    0 comments

    Submitted

  22. Battalion template

    A template map with all vehicles of a Combined Arms Battalion of a Heavy Brigade Combat Team (US).
    by Shark, 2009

    535 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Battalion Template 2.0

    A template map with all vehicles of a Combined Arms Battalion of a Heavy Brigade Combat Team (US).
    by Shark, 2009

    568 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Battle of Donesk

    2018

    Russia has elected a radical new populist leader, whose first major order of business was to end an internationally unpopular war. Not everyone is happy...

    A small Ukrainian worker town has been taken over by rogue Russian troops and Ukrainian separatist guerrillas. Hostages have been taken, and the clock is ticking.

    Liberate the town of Donesk.

    1,093 downloads

       (1 review)

    9 comments

    Submitted

  25. Battle run ( leo 2A5 ; M1A1; Challenger 2) (2.654)

    This scenario is a Trainig-battle for single Tank

    selectable :Leopard 2A5 ; M1A1 ; Challenger 2

    654 downloads

       (20 reviews)

    0 comments

    Submitted

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