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SINGLE PLAYER SCENARIOS


Sub Category  

SB Pro PE Scenarios for offline play.

167 files

  1. Delay the OpFor atack on Langaa City until counter atack is ready. Did some minor changes, and made some change on map around bridges/rivers, and added .sce with fog and some with T-80. Great thanks to Congo for help with Brifing.

    1,352 downloads

       (10 reviews)

    0 comments

    Updated

  2. This is a series of scenarios based on different tasks from the tank platoon field manual and mission training plan where the player commands a single platoon. Each scenario of the series has been previously uploaded, this folder is now being uploaded solely for convenience. Corrected version of Assault scenario uploaded September 11, 2010. Thanks ht-57 for catching error.

    1,852 downloads

       (6 reviews)

    0 comments

    Updated

  3. 2018

    Russia has elected a radical new populist leader, whose first major order of business was to end an internationally unpopular war. Not everyone is happy...

    A small Ukrainian worker town has been taken over by rogue Russian troops and Ukrainian separatist guerrillas. Hostages have been taken, and the clock is ticking.

    Liberate the town of Donesk.

    455 downloads

       (0 reviews)

    0 comments

    Submitted

  4. A variation on the classic "Tanks!" mission. With your single MBT, eliminate the 9 enemy MBTs prowling your 5 x 5 km area of operations. Some of the major changes from the classic version are (1) flatter, more wooded terrain; (2) choice of player vehicle; (3) choice of REDFOR equipment (Western or Soviet/Russian); (4) and a more dynamic REDFOR AI.<br /> <br /> While not representative of a "real world" operation, this mission is useful for training purposes as a bridge between vehicle tutorials and platoon-level tactics, or for practice with a fully-crewed vehicle. <br /> <br /> This is a beta version of the scenario. Please let me know if you find any bugs or if you have any gameplay suggestions. Enjoy! ** version 1.0 ** > corrected several errors in REDFOR pathing. > fixed issue with multiple warning messages when leaving AO. > changed cloud cover to "overcast."

    945 downloads

       (1 review)

    0 comments

    Updated

  5. Your platoon is attacking along route Papa to cut a major highway. The mission is very simple, but the enemy will not be kind...

    There are 6 mission files in total for 3 playable tank types and 2 terrain conditions for each:
    - Leopard 2A4
    - M1A1(HA) Abrams
    - T-72M1 (with American OPFOR force)
    - Summer version with good visibility and winter version with less so...
    The enemy deployment is randomized each time you start the mission, so keep sharp!

    Best suited for multiplayer COOP and singleplayer. Mission time max 60 minutes. Difficulty: Hard

    1,136 downloads

       (6 reviews)

    0 comments

    Submitted

  6. UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Full-Pack

    * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it). * First up, I want to give TACBAT a heart-felt thanks for designing the height map for 'Angel's Bluff. His excellent work has enhanced this scenario greatly and he deserves full credit and appreciation for his kind work. Thank you, TACBAT. I also want to thank Nils (Aka. SSNAKE) and the E-SIM Games staff for their great attitudes and this excellent program we so enjoy. And finally, I want to thank COBRA at steelbeastscavelry for his suggestion that got me to go beyond version 1 and I haven't forgotten. Thanks, everyone!

    * This is the Full-Pack download with the entire mission from tank startup to taking down the insurgent H.Q. There's a lot to do here. I will have a 'OBJ-1 and 2 only' scenario on this website so you can skip going through the roll out and the move through the town of Aladari and start at the two main objectives. In this download, you can start at the motor pool or at roll out in the staging area.

    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol.

    The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards.

    They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast.

    Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold.

    * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault!

    *** COMMANDER, YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Clear the town next to our base to head north.
    * Bring in Bridge/Maintenance support into rally point ROMEO in Aladari's south (Trigger 2).
    * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems you identify.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    *** Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides.


    I hope you enjoy!

    Marino (1-DRAGON)

    745 downloads

       (0 reviews)

    0 comments

    Updated

  7. This is the mission "Tanks" from the original Steel Beasts, I've followed the movie tutorial found here -> http://www.steelbeasts.com/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=663 Apart from what was exaclty in the tutorial I have'nt touched any scoring, conditions,if any etc mainly because im not sure how :-)

    1,634 downloads

       (5 reviews)

    0 comments

    Submitted

  8. UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it).
    * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT.

    ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you. Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. You'll have to move though. Things are in motion.
    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault! *** YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Town of Aladari turned out to be friendly and our units moved in with no trouble. * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems identified.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    Please forgive any bugs. I'll launch an update very soon. Time is short for me to work on this and I try to get them out to you to enjoy as I update them.

    I hope you enjoy!

    Marino (1-DRAGON)

    586 downloads

       (0 reviews)

    0 comments

    Updated

  9. Conduct an opposed bridge crossing against an enemy trying to demolish the bridge. Short platoon sized mission with M2A2s.

    270 downloads

       (1 review)

    0 comments

    Submitted

  10. An enemy mechanized company (T-90, BMP-3) is heading south and you Leopard 2A5 platoon is the only one that can stop them.
    Small and quite easy mission, good for COOP too. Enemy plan has some variety. Version 1.1: - Correct blue ammo loadout - Fixed red script here and there - Few other minor improvements

    539 downloads

       (1 review)

    0 comments

    Updated

  11. A Maneuver Warfare scenario for beginners to experienced players illustrating the concept of "Mission Tactics" where the exercise of a high degree of initiative is warmly encouraged. Your decision making capabilities will be stimulated as the battle unfold. Improvise, Adapt, Overcome!

    748 downloads

       (2 reviews)

    0 comments

    Updated

  12. A new Chapt. 7 and major upgrades of earlier chapters

    1,904 downloads

       (4 reviews)

    0 comments

    Submitted

  13. <p>In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction.</p><p>The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game but are updated drastically to make them much more realistic. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game!</p><p>Please feel free to contact me if you have any suggestions about changing or updating the missions. Please don't try to make changes or upload them yourself though. I've done some updating to a customized map region and there are lots of events that depend on user action and unit numbers. I would like to keep them as close to the original idea that I had for mimicking the original computer game.</p><p>Please enjoy them and let me know what you think!</p><p>Scott "Striker" Hicks</p><p>NOTE: Please accept my apologies for anyone that has already downloaded the file. The reason they were bugged is because I had pulled the scenarios from an older save file accidentally. I created multiple save files in case I had to go to a backup. OOPS!. Anyhow, I went through every mission and updated some of the settings on them and also play tested every one of them myself so I know that they work properly. There are some issues with the scoring though. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.</p><p>Thanks! Striker</p>

    1,057 downloads

       (1 review)

    0 comments

    Updated

  14. Updated and improved scenario where 1 to 4 players are in COOP. Your group is tasked with clearing and securing a town behind the front lines. Player controlled vehicles are HUMVEEs and ASLAV-25. Mission is heavy on recon skills and requires good coordination and teamwork.

    1,233 downloads

       (4 reviews)

    0 comments

    Updated

  15. Niinisalo, Finland, 1997. Fight a Swedish or Norwegian mechanized company, carrying the latest western equipment, with your T-72 company. Can the underdogs prevail against all odds?

    Good for single player and multiplayer COOP.

    Version 1.1: - Updated the map to latest version - Added an alternative adversary: A Norwegian company, with Leo 1A5 and M113 equipment. This one is a lot easier, but don't get roostery!

    582 downloads

       (1 review)

    0 comments

    Updated

  16. A series of three scenarios maing a cort of mini campaign. You are tasked with overall control. Not a difficult set, good for a begginers to learn various aspects of the sim. Map and theme included.

    1,667 downloads

       (1 review)

    0 comments

    Submitted

  17. * I thought that Ver.2.3 would be final until I release the 3.0 on the weekend but, I was asked to for help with getting through OBJ-1. So, I made 2.4 and did this.
    > Added air strike package to provide support for OBJ 1 in town.
    > An explanation of why OBJ is hard and why.

    * 3.0 will let you chose where you want to begin and jump in within the scenario.
    Oh, and thank you for your patience with all the versions. I just wanted you to have the latest one to get the most out of it.

    I hope you enjoy!
    Marino (1-DRAGON)

    Do you wish for a scenario where you begin at the motor pool on base and get ready
    before moving out to a staging area for the mission? If you said yes, then this one is
    for you! This scenario will also have productive and fun use of the driving position of several vehicles which I feel can easy to overlook in SB. This is my first scenario. I am not an expert at scenery design, though I really tried to make a nice one for you in the time I had for it. I really hope you enjoy it!

    363 downloads

       (1 review)

    0 comments

    Submitted

  18. 2 tank and 1 Bradley platoon must secure 3 bridges

    2,064 downloads

       (10 reviews)

    0 comments

    Submitted

  19. Single Player: Easy: Free Setup, US Equip v German Equip: Tensions are high between the nations of Blauviatia and Rotavia. War is inevetible and now it is about to happen. Blauviatia will take action. The first steps are to quickly neutralize Rotavian forward OP's along the border to minimize their ability to note where the main attack will occur. You command a company sized Mech force assigned to assault the OP on Hill 518. You have only 15 minutes to accomplish your mission and the OP is defended by Heavy Infantry in bunkers and mines. Changes: 1.1 - moved Red units to improve defense, added loadable plan, improved briefing 1.15 - enlarged Blue free deployment zone, fixed scoring error, added pre-planning

    2,455 downloads

       (1 review)

    0 comments

    Updated

  20. Human US vs AI Russian. Edited and tested in v3.023. No other requirements other than the Hannover-Weserbergland maps (.ter and .raw), which come with the vanilla version of Steel Beasts ProPE.

    A Russian FD (Bn. strength) is searching for a vulnerable point on our main body's east flank. Securing OBJ Heineken and not allowing the ENY to cross the canal is of critical importance for future operations.

    You are in command of A Troop and on point to shape the battlefield before the rest of your Cavalry Squadron arrives.

    More Steel Beasts ProPE fun at: www.kriegsimulation.blogspot.com

    352 downloads

       (1 review)

    0 comments

    Submitted

  21. US tank company team (-) defends in sector against a Russian tank battalion. US: M1A2 SEP, Russia: T-90s and BMP-3s. Single player, US human vs Russian computer only. This scenario was tested with 3.011, other versions of Steel Beasts ProPE not known. The placement of engagement areas leave a lot to be desired and for the time being the player is asked to adjust his plans accordingly. A new version of this scenario will be created based on feedback. Some substantial liberties have been used in the edition of this scenario (OOBs and Russian doctrinal use of reconnaissance), so don't throw the book at me.

    742 downloads

       (1 review)

    0 comments

    Submitted

  22. Reworked "Tanks" mission allowing the player to choose his starting vehicle.

    2,089 downloads

       (8 reviews)

    0 comments

    Updated

  23. 2/237 INF assault on Jetertown at JRTC

    660 downloads

       (2 reviews)

    0 comments

    Submitted

  24. "GOD OF WAR"<br /> OWN:<br /> T-72M Company<br /> 2 BRDM <br /> 2 MTLB (spotters)<br /> ENEMY:<br /> STRV-122 (up to company)<br /> CV9040 (up to company)<br /> US Marines Bradley (possible)<br /> MISSION:<br /> You must occupy areas (Objs 1 and 2) by own armor.<br /> EXECUTION:<br /> The superiority of the Swedish armored vehicles (armor, fire control systems) will not allow us conduct long range "tank to tank" warfare, that is why spotters on MTLB are key figures in the Mission. Spotters should take the height and support by fire. Possible battle positions are marked on the map. Operation should be completed as quickly as possible (dusk will come in a hour after mission start).<br /> SUPPORT:<br /> "GRAD" MLRS and 152mm Arty division

    333 downloads

       (1 review)

    0 comments

    Updated

  25. A short mission (20 to 30 min) to familiarize the player with the concept of Surface and Gaps in the context of maneuver warfare.

    Might be an unusual presentation for some.

    Some thinking adjustment might be required.

    Good luck.

    291 downloads

       (1 review)

    0 comments

    Submitted