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Pre 4.1 SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

167 files

  1. JT Scenario 0001 - Behind Enemy Lines (3.011)

    Situation: --------- The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ------- Your platoon tank has been cut off behind enemy lines. You are ordered to defend the two bridges and prevent as many of the enemy as possible from crossing. ---------- Change Log: 5th December 2015: - Added unlimited ammo to all tanks.

    371 downloads

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  2. JT Scenario 0002 - Enemy Amoured Column (3.011)

    Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks.

    347 downloads

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  3. JT Scenario 0003 - By the Flank (3.011)

    Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks

    358 downloads

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  4. JT Scenario 0004 - Engage and Destroy (3.011)

    Situation:
    ------------
    The enemy is moving a large armoured column from the east to reinforce a previous advance.
    The column consists of heavy tanks. They are moving down the Load Road and must be
    destroyed before they can cross the two bridges indicated on your map.

    Mission:
    -----------
    You have been placed in command of three platoons of tanks. Your mission is to intercept
    and destroy this column.

    223 downloads

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  5. JT Scenario 0005 - Winter Engagement (3.011)

    Situation:
    ------------
    The enemy is moving a large armoured column from the east to reinforce a previous advance.
    The column consists of heavy tanks. They are moving down the Load Road and must be
    destroyed before they can cross the two bridges indicated on your map.

    Mission:
    -----------
    Your platoon of tanks is to intercept and destroy this column.

    241 downloads

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  6. JT Scenario 0006 - Highground (3.011)

    Situation:
    ------------
    Following our recent advance intelligence tells us that a major counter attack is imminent.
    You are required to hold your position and stall any enemy advance against you.

    Mission:
    -----------
    Your company of tanks are required to hold their position and the high ground.

    241 downloads

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  7. The Far Side of a Canal Flank

    Human US vs AI Russian. Edited and tested in v3.023. No other requirements other than the Hannover-Weserbergland maps (.ter and .raw), which come with the vanilla version of Steel Beasts ProPE.

    A Russian FD (Bn. strength) is searching for a vulnerable point on our main body's east flank. Securing OBJ Heineken and not allowing the ENY to cross the canal is of critical importance for future operations.

    You are in command of A Troop and on point to shape the battlefield before the rest of your Cavalry Squadron arrives.

    More Steel Beasts ProPE fun at: www.kriegsimulation.blogspot.com

    484 downloads

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  8. JT Scenario 0007 - Enemy Counter Attack (3.011)

    Situation:<br /> ------------<br /> Following our recent advance intelligence tells us that a major counter attack is imminent.<br /> You are required to hold your position and stall any enemy advance.<br /> <br /> Mission:<br /> -----------<br /> Your company of tanks is required to hold their position and the high ground.

    312 downloads

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  9. Niinisalo - Leopard Platoon Attack (3.023)

    An enemy mechanized company (T-90, BMP-3) is heading south and you Leopard 2A5 platoon is the only one that can stop them.
    Small and quite easy mission, good for COOP too. Enemy plan has some variety. Version 1.1: - Correct blue ammo loadout - Fixed red script here and there - Few other minor improvements

    848 downloads

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  10. 1-DRAGON - Operation Sovereign Shield Ver.2.4 Full pack (3.023)

    * I thought that Ver.2.3 would be final until I release the 3.0 on the weekend but, I was asked to for help with getting through OBJ-1. So, I made 2.4 and did this.
    > Added air strike package to provide support for OBJ 1 in town.
    > An explanation of why OBJ is hard and why.

    * 3.0 will let you chose where you want to begin and jump in within the scenario.
    Oh, and thank you for your patience with all the versions. I just wanted you to have the latest one to get the most out of it.

    I hope you enjoy!
    Marino (1-DRAGON)

    Do you wish for a scenario where you begin at the motor pool on base and get ready
    before moving out to a staging area for the mission? If you said yes, then this one is
    for you! This scenario will also have productive and fun use of the driving position of several vehicles which I feel can easy to overlook in SB. This is my first scenario. I am not an expert at scenery design, though I really tried to make a nice one for you in the time I had for it. I really hope you enjoy it!

    407 downloads

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  11. 1-DRAGON - 14 Feb update V3.7 (beta 6) OBJ-1: The Bull In The China Shop - Operation Sovereign Shield (3.025)

    UPDATE: 14 FEB 2015 Ver.3.7 BETA 6 * Please read below intro for what's new. I snuck away for a minute to get you this update! Gotta get back to this Valentine's stuff - take care! The insurgent army has made a first-strike surprise attack to take the capitol. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However, under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Basically you will need to: * Get your tank ready at the motor pool (you can chose to start already at roll out if you want). * Roll out and stay in formation until you arrive in town. * Take control of the op and clear the town of insurgents. * Move your support unit and get that bridge deployed as soon as possible. * Cross-over an engage the enemy invasion. * Get your supply LOGPAC to a tailgate resupply at rally point Sierra. NOTES ON THIS RELEASE/////// Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides. * Made skies blue and time about 1100 HR since SB3's lighting is so nice now. SWEET BONUS: Frame rates just went up quite nicely! :) * Adjusted enemy armor movements (made them react a little bit smarter). * Moved the engineering/maintenance rally point ROMEO to south of town so they don't take fire from north's armor. NOTE: Now Biber is south - you need to order/drive it to the bridge laying point. * Moved HA 3 and 4's town arrival point more south, more away from fire. * Added some chaos in the capitol from rioting and the population uprising. * Made that second Biber in the motor pool (stealable) in case you need it. * Cleaned up and updated the mission brifing to make it current to OBJ 1. For the next release: Someone has volunteered to help me with enhancing the terrain. This will allow for a nice OBJ 2 design. I'll fill you in soon! I hope to: * Add some randomness with many enemy activities to make things play differently each time. * Make an interesting and realistic dilema on taking on the enmy. * Make actual use of the supply convoy with our joint-forces in the scenario. * Get the National Army to show up at the scene with its armor forces to prepare for OBJ 2. I hope you enjoy! Marino (1-DRAGON)

    612 downloads

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  12. 1-DRAGON 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED_FULL-PACK (3.025)

    UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Full-Pack

    * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it). * First up, I want to give TACBAT a heart-felt thanks for designing the height map for 'Angel's Bluff. His excellent work has enhanced this scenario greatly and he deserves full credit and appreciation for his kind work. Thank you, TACBAT. I also want to thank Nils (Aka. SSNAKE) and the E-SIM Games staff for their great attitudes and this excellent program we so enjoy. And finally, I want to thank COBRA at steelbeastscavelry for his suggestion that got me to go beyond version 1 and I haven't forgotten. Thanks, everyone!

    * This is the Full-Pack download with the entire mission from tank startup to taking down the insurgent H.Q. There's a lot to do here. I will have a 'OBJ-1 and 2 only' scenario on this website so you can skip going through the roll out and the move through the town of Aladari and start at the two main objectives. In this download, you can start at the motor pool or at roll out in the staging area.

    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol.

    The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards.

    They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast.

    Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold.

    * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault!

    *** COMMANDER, YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Clear the town next to our base to head north.
    * Bring in Bridge/Maintenance support into rally point ROMEO in Aladari's south (Trigger 2).
    * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems you identify.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    *** Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides.


    I hope you enjoy!

    Marino (1-DRAGON)

    935 downloads

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  13. 1-DRAGON - 25 FEB 2015 UPDATE: Operation Sovereign Shield (U.S. FORCES) V4.3 TESTED - Start Objectives 1 and 2 ONLY (3.0

    UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it).
    * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT.

    ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you. Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. You'll have to move though. Things are in motion.
    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault! *** YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Town of Aladari turned out to be friendly and our units moved in with no trouble. * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems identified.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    Please forgive any bugs. I'll launch an update very soon. Time is short for me to work on this and I try to get them out to you to enjoy as I update them.

    I hope you enjoy!

    Marino (1-DRAGON)

    792 downloads

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  14. Flaecken und Lueckentaktik MW series (3.025)

    A short mission (20 to 30 min) to familiarize the player with the concept of Surface and Gaps in the context of maneuver warfare.

    Might be an unusual presentation for some.

    Some thinking adjustment might be required.

    Good luck.

    418 downloads

       (1 review)

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  15. "Auftragstatik" or "Mission Tactics" (3.025)

    A Maneuver Warfare scenario for beginners to experienced players illustrating the concept of "Mission Tactics" where the exercise of a high degree of initiative is warmly encouraged. Your decision making capabilities will be stimulated as the battle unfold. Improvise, Adapt, Overcome!

    1,005 downloads

       (2 reviews)

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  16. JT - SCENARIO - CAMP KEEP 01 (3.025)

    Situation:
    ------------
    The enemy are advancing to the north. Part of this attack will be to move on
    Camp Keep and destroy it.

    Mission:
    -----------
    Your forces must hold Camp Keep against this attack.

    304 downloads

       (1 review)

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  17. The Bridge

    Conduct an opposed bridge crossing against an enemy trying to demolish the bridge. Short platoon sized mission with M2A2s.

    432 downloads

       (2 reviews)

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