HTH Medium
38 files
-
1AC Leo Company vs M1A1 company game pack
By AlphaSierra
My popular HtH scenario "1AC Leo Company vs M1A1 company" in three versions - Only tanks - Only tanks reverse deployment zones - Tanks and IFV's643 downloads
Submitted
-
3 Sisters single player
By Deadeye
Deadeyes Three sisters scenario edited for single play M1. Any errors are purely mine.480 downloads
Updated
-
A bridge to short H2H
By AlphaSierra
Mission: Secure the last bridge and let your engineers destroy it before the enemy pushes through! Forces: M1's and Leos's + mech. I'm using the PUSH terrain map, unfortunately I don't know who I will give the credit for it.644 downloads
Submitted
-
Submitted
-
ALL TANKS (HTH)
By m1a1vha
this is an all tank mission where red and blue use the same ammo load. not much of a tactics type game, just shoot the hell out of the other guy. should be fun.480 downloads
Submitted
-
Arnhem Pool Brawl
By Hackworth
Two companies per side. Fairly flat map divided by numerous hedgerows.482 downloads
Updated
-
Attack valley, OPFOR vs leo2
By RIPper
i tried to make a bit more realistic scenario than the usuall "take the objective in the middle". in this sce blue is attacking with leo2s, marders etc. reds are on defense, with OPFOR units. reds have a lot of ground at the start, they should be able to execute defense in depth. blue can win either by gaining territory, or by breaking through reds and getting at least 10 AFVs (IIRC) on the other side of the map. i hope this will encourage attacking with mass, not sniper tanks. woods are NO-GO areas, there are penalty zones for throwing a track. i'd be very glad if someone tried this and had some comments. i want to make more more realistic scenarios in the future based on feedback on the scenarios. you can post comments in this thread: http://www.steelbeasts.com/index.php?name=PNphpBB2&file=viewtopic&t=5503623 downloads
Submitted
-
BCH II - Hack v1.1
By Hackworth
Bridge Heavy Contact version Poker with a major change. I moved the start positions of both Blue and Red. That should add a little diversity to this already famous and frequently played mission. *** On this version I corrected the fact that Blue had several units outside its deployment zone - eek! Sorry. I also changed the order of battle for both sides increasing the number of units slightly and attempting to balance the force ratio to a better extent (Marders dont have as many ATGMs...etc.) I also added dismounted scouts in a forward deployment zone so players can get better intell about eachother from the start.***475 downloads
Updated
-
Blind Corner
By Black-6
Not another meeting engagement :) MP versions have M1 or Leo battalion attack vs small M1 or Leo company team delaying force. SP versions have M1or Leo combat team delaying vs T-80 battalion+.448 downloads
Submitted
-
Bridge Contact A1
By Gipper
2 companies per side, one objective per side. Central river with two crossing points. Original Author - Gipper452 downloads
Updated
-
Bridge Contact Heavy Ver 2
By Vacquero
All I did was put in an extra minefield, and penalty zones.257 downloads
Submitted
-
Cheyenne 1.3
By Deadeye
A classic revisited. Balanced ammo (M829A1 vs. DM53) and the thrice-accursed mines have been removed. :)275 downloads
Updated
-
Claymores Crossing
By Rogue6g
Claymores Crossing: Meeting engagement good for 8 players.Severe flooding and limited visibility. Must take and hold crossing and key terrain objective. I made the map so feedback would be nice. Thanks!! Rogue6g Out!!215 downloads
Submitted
-
Crux Small
By GsMcAmis
Two small companies per side, central objective. Rugged, wooded terrain with several large valleys running the length of the area.251 downloads
Updated
-
Down in the Valley
By Dagger
There are two HTH Scenario's in this file. A 1 re-enforced tank company and a 2 re-enforced tank company's. There is a 70 min. time limit. Arty is HE low and ICM med.. M829A2 ammo for all tanks.245 downloads
Submitted
-
Escape From Skamania
By YdnarB
This is the "different kind of scenario" posted in the discussion. Blue has a company in the middle of the map. They have to fight their way to safety using any of 5 different bridges. Red has 2-3x the force but has to cover all the escape routes. Blue tanks all have TIS; only some of Red's have TIS. Red gets reinforcements at 25 - 40 minutes. Blue scores by getting at least half of tanks and half of PCs to safety. Red scores by killing blue forces. I don't think this will play like most scenarios.244 downloads
Submitted
-
Flash Traffic
By GsMcAmis
1 Reincforced Cav Company per side. Contact will come quick. Fighting is village to village (Some Hedgrows). Map is detailed and fairly small. 3 objectives245 downloads
Updated
-
Updated
-
Updated
-
Highland Laddy
By Vacquero
This includes the scenario, and the required height map. Otherwise this is a h2h scenario, there is no arty for either side. Each side has 2 companies of tanks, plus one platoon of PC's. Enjoy, and remember to eat your Haggis!224 downloads
Submitted
-
Jackrabbit Flats
By GaryOwen
This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.224 downloads
Submitted
-
jimi HTH
By Sean
I take no credit for this Map! i only turned it into a HTH sce. (to the person who make jimi- Hope you don't mind me doing this with your map) this is good for 4 to 8 people(or more) 45 min. time limit A2 ammo for both Blue and Red and equal amount of vehicles(I used Marder's but made them so they all have ATGMs..instead of the defult of platoon leaders PC only) Hieght and terrian are included224 downloads
Submitted
-
Main Bridge
By Dagger
You are tasked with securing one Main bridge..well read the Brief. 2 re-enfoced tank company's per-side M829A2 ammo. good for 4-6 players244 downloads
Submitted
-
Metro Tanks Urban Assalt-Updated
By mapman
Urban Assalt Steel Beast Style is here! Using Nimo's City and Attackrat's Metropolis maps (included in zip) we have two cities at war each with a regiment to attack and defend with. Place you troops as snipers, recon and scouts on top of city block sized "buildings". Drive your tank colomn down narrow city streets and try to sneak up on the objective! Updated to Version 1.01. Changes include: Makes all troops Human controlable. Adds more troops Balances the Ammo and Units between Red and Blue Adds some HE and Smoke Artillary Changes the Scoring to start at 100, make small adjustments for kills and causualties and large adjustments for objectives won and lost. Please let me know what you think! ~mapman313 downloads
Submitted
-
Operation Brauningen
By kniffo
This scenario is suited for 4 player. It uses a part of my new map, I am creating at the moment. This map simulates a typical west german landscape. Here we have to batallions against each other fighting for a town in the middle of the map. But it''s not just another town - the landscape is well designed and you have to act like you''ve learned in the tank tables :) "Drive like the water flows" There are a lot of open areas, like in germany ( agriculture ) and you have to choose your way carefully to advance safe. I hope, you like this scenario - please try it out and send me all bugs you are experiencing. Perhaps there are some bugs in determining the bonus points. Kniffo264 downloads
Updated