Tutorials
48 files
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How to extract/update SB1 terrain maps
By Sean
A short video that shows how to extract and update a terrain map from sb1 so it can be used in scenarios for Pro PE.1,616 downloads
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Submitted
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Primer - Breaching 2.654
By Gibsonm
Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.431 downloads
0 comments
Updated
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Primer - Offensive Operations 2.654
By Gibsonm
Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479616 downloads
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Primer - Defensive Operations 2.654
By Gibsonm
Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479679 downloads
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Updated
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Unit classifications - Updated from 2.654 to 4.379
By Gibsonm
This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.
If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
The problem is there was no public list to tell me what Steel Beasts considered to be what.
Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
Now I know that Steel Beasts considers:
2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v
To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
An Ambulance (any type) wont satisfy any of the conditions.
If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".
Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.
397 downloads
0 comments
Updated
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Primer - Bridging Info 2.654
By Gibsonm
A guide to bridges and weight classifications Typos and compressed the PDF320 downloads
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Updated
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Infantry mount/dismount DEMO (3.002)
By Volcano
This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.
All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.302 downloads
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Mechanized infantry platoon template (ATGM teams) (3.002)
By Volcano
This scenario is a template designed to how to change the mounted infantry composition so that, for example, you can equip mechanized infantry with ATGM teams that they should correctly have.
Also, this template incorporates extensive research and shows how several major nationality mechanized infantry should be equipped in certain time periods. The intent is to help scenario designers create realistic mechanized infantry forces, rather than keeping them equipped only with the default rifle/LMG team combination.
Directions:
To use this template, just open it in one instance of Steel Beasts and open your scenario in another instance. Find the infantry platoon organization you want to copy, then in your scenario follow the direction at the top of the template scenario and replace yours to match the organization of the platoon in the template.244 downloads
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ORBAT template, 1985, US Task Force vs. RU Regiment (3.002)
By Volcano
This scenario file is intended to be use as a force template so that most of the work is already done for scenario designers who want to make a mission based on the featured force structure. Simply load this scenario and pick a map, then scale down the scenario by removing what you want from both sides and go from there.
Featured force structure:
[US Task Force]
M1(IP)
M113 and M2
vs.
[RU Regiment]
T-72M1
BMP-1258 downloads
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ATGM Tutorial - 4_010
By Gibsonm
This expands on Toyguy's original Javelin tutorial but adds the following systems:
M47 Dragon
TOW 2A (Direct attack)
TOW 2B (Top attack)
Javelin
RBS 56 BILL
RBS 70
Spike LR
MILAN
AT-3 Sagger
AT-4 Spigot
796 downloads
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Theme editor tutorial
By Sean
A quick run through on what the theme editor does and how it works. This is a .exe video.1,243 downloads
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Primer - M113 FO vehicle 2.640
By Gibsonm
Guide on the employment of the M113 FO vehicle. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479342 downloads
0 comments
Updated
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Primer - Arty Template 2.654
By Gibsonm
A guide to "Width", "Length" and "Attitude". Some typos fixed449 downloads
0 comments
Updated
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How to upload screenshots/images
By Sean
How to upload screenshots to the screenshots area.680 downloads
0 comments
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DG Arty Tutorial No1
By RecceDG
A tutorial on how to call and adjust artillery from the crew commander's seat. Best played by printing out the map and not using Needs the matching DG_arty.ter terrain map.1,366 downloads
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RecceDG Arty Tutorial No2
By RecceDG
The second in a series of artillery tutorials. Learn to use Golf like a pro! This scenario replaces the Coyote with a FIST-V artillery sighting vehicle. Engage the same targets as in Scenario 1, but this time use the FIST-V laser sight instead of binos and a map. Requires the DG_arty.ter map979 downloads
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Tactics 101 Pro PE
By Mav
Training lessons once done by DConner - dusted off, bridges repaired and M1A1's changed to Leopard 2A5DK's. Teaches the student about movement and defence in company size via small scenarios and briefings.1,426 downloads
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SBPro Tutorials Leo2A5 English 2006-04-12
By MatsW
This tutorial is an extract from the tutorial scenarios from the program Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you working you trough the different tutorials.1,173 downloads
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SBProPE_Manual_SE_20060222
By MatsW
Swedish manual for SteelBeasts Professional. Swedish: Svensk manual för SteelBeasts Professional. Finns även på www.ronner.net1,197 downloads
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SBPro Tutorials M1A1HA English 2006-04-14
By MatsW
This tutorial is an extract from the tutorial scenarios from the program Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you working you trough the different tutorials. This is an update from the 2006-04-12 version that had some errors (tutorial 01 and 18 contained an older version).1,244 downloads
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SBPro Tutorials M2A2 English 2006-04-14
By MatsW
This M2A2 Bradley tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.987 downloads
0 comments
Submitted
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SBPro Tutorials Leo2A4 English 2006-04-12
By MatsW
This Leo2A4 tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.986 downloads
0 comments
Submitted
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SBPro Tutorials M2A2 Swedish 2006-04-14
By MatsW
This M2A2 tutorial is an extract from the SWEDISH tutorial scenarios from Steel Beasts Professional. SWEDISH: Denna övningsinstruktion för M2A2 är ett utdrag från programmet Steel Beasts Professional övningsscenarier. Du får skriva ut ett exemplar av denna för personligt bruk och använda det som stöd när du genomför de olika övningsscenarierna.542 downloads
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Submitted
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SBPro Tutorials Leo1A5 English 2006-04-14
By MatsW
This Leo1A5 tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.1,512 downloads
0 comments
Submitted
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SBPro Tutorials Leo2A5 Swedish 2006-04-14
By MatsW
This Leo2A5 tutorial is an extract from the SWEDISH tutorial scenarios from Steel Beasts Professional. SWEDISH: Denna övningsinstruktion för Leo2A5 är ett utdrag från programmet Steel Beasts Professional övningsscenarier. Du får skriva ut ett exemplar av denna för personligt bruk och använda det som stöd när du genomför de olika övningsscenarierna.929 downloads
0 comments
Submitted