Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Tutorials

Sign in to follow this  
Followers 0

45 files

  1. This expands on Toyguy's original Javelin tutorial but adds the following systems:
     
    M47 Dragon
    TOW 2A (Direct attack)
    TOW 2B (Top attack)
    Javelin
    RBS 56 BILL
    RBS 70
    Spike LR
    MILAN
    AT-3 Sagger
    AT-4 Spigot
     
     

    175 downloads

       (1 review)

    0 comments

    Updated

  2. Unsure if you want just a Zip or a PDF - have supplied both (happy for you to upload the one you want).
     
    Once 4.x is out I'll revise all the other Guides, add this to it and release a new 4.x compliant bundle.

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  3. This scenario file is intended to be use as a force template so that most of the work is already done for scenario designers who want to make a mission based on the featured force structure. Simply load this scenario and pick a map, then scale down the scenario by removing what you want from both sides and go from there.

    Featured force structure:

    [US Task Force]
    M1(IP)
    M113 and M2

    vs.

    [RU Regiment]
    T-72M1
    BMP-1

    225 downloads

       (1 review)

    0 comments

    Updated

  4. A short video that shows how to extract and update a terrain map from sb1 so it can be used in scenarios for Pro PE.

    1,546 downloads

       (1 review)

    0 comments

    Submitted

  5. Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    561 downloads

       (2 reviews)

    0 comments

    Updated

  6. This scenario is a template designed to how to change the mounted infantry composition so that, for example, you can equip mechanized infantry with ATGM teams that they should correctly have.

    Also, this template incorporates extensive research and shows how several major nationality mechanized infantry should be equipped in certain time periods. The intent is to help scenario designers create realistic mechanized infantry forces, rather than keeping them equipped only with the default rifle/LMG team combination.

    Directions:

    To use this template, just open it in one instance of Steel Beasts and open your scenario in another instance. Find the infantry platoon organization you want to copy, then in your scenario follow the direction at the top of the template scenario and replace yours to match the organization of the platoon in the template.

    216 downloads

       (1 review)

    0 comments

    Submitted

  7. Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    622 downloads

       (1 review)

    0 comments

    Updated

  8. Steel Beasts logic (Conditions, Events, embark if ...) have several conditions available to them.
    If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled around "Forces", "Truck", "Helo", "PC", "AFV" and "Tank".
    So for example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
    The problem is there was no public list to tell me what Steel Beasts considered to be what.
    So from my professional judgement to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
    Now I know that Steel Beasts considers:
    2S1 Biber Centauro M88 MT-55 M-109 Wiesel Wisent, and ZSU 23/4 (but not the 2S6 Tunguska :))
    As "tanks" for these conditions / events, etc.
    To use the table, look down to find the unit you want to check on, then look across and if a box says "Yes" then that is the condition it will satisfy.
    So a Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
    An Ambulance (any type) wont satisfy any of the conditions.
    A motorcycle wont trigger anything either but if the guy gets off the back that will satisfy "Forces".

    297 downloads

       (3 reviews)

    0 comments

    Updated

  9. Brief guide on employment of ARH. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    349 downloads

       (0 reviews)

    0 comments

    Updated

  10. This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.

    All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.

    261 downloads

       (1 review)

    0 comments

    Submitted

  11. A guide to "Width", "Length" and "Attitude". Some typos fixed

    368 downloads

       (2 reviews)

    0 comments

    Updated

  12. Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.

    530 downloads

       (0 reviews)

    0 comments

    Updated

  13. Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    328 downloads

       (0 reviews)

    0 comments

    Updated

  14. Brief guide on the Bushmaster PMV.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    326 downloads

       (0 reviews)

    0 comments

    Updated

  15. Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    320 downloads

       (0 reviews)

    0 comments

    Updated

  16. Guide on employment of the FO team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    318 downloads

       (0 reviews)

    0 comments

    Updated

  17. Brief guide on its employment.

    As described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    314 downloads

       (0 reviews)

    0 comments

    Submitted

  18. A guide to bridges and weight classifications Typos and compressed the PDF

    296 downloads

       (4 reviews)

    0 comments

    Updated

  19. Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.

    407 downloads

       (1 review)

    0 comments

    Updated

  20. A quick run through on what the theme editor does and how it works. This is a .exe video.

    1,214 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Guide on the employment of the M113 FO vehicle. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    310 downloads

       (1 review)

    0 comments

    Updated

  22. Brief guide on the M113AS4.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    278 downloads

       (0 reviews)

    0 comments

    Submitted

  23. The second in a series of artillery tutorials. Learn to use Golf like a pro! This scenario replaces the Coyote with a FIST-V artillery sighting vehicle. Engage the same targets as in Scenario 1, but this time use the FIST-V laser sight instead of binos and a map. Requires the DG_arty.ter map

    954 downloads

       (0 reviews)

    0 comments

    Submitted

  24. A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829

    368 downloads

       (0 reviews)

    0 comments

    Updated

  25. Armoured Vehicle Launched Bridge - a brief guide on its employment.

    Part of a series as described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    348 downloads

       (0 reviews)

    0 comments

    Submitted

Sign in to follow this  
Followers 0