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  1. 11th ACR Mission 1 Delay at Bad Hersfeld

    V.1
    WHO: US ACR vs Warsaw BTN in attack.
    Size: ACR SQN against RED BTN Size force (OPFOR NEEDED)
    Gamestyle: H2H / Blue vs OPFOR 
    Units: M1A1, Bradley, Apache, T80u, BMP2, BRDM
     
    NOTE:
    1) Kanium 22/04/16 Game
    2) If you want to have OPFOR PM me on SB.COM
    3) NOTE this is M1A1 ACR late 80'es. M60 version comming

    103 downloads

       (0 reviews)

    0 comments

    Updated

  2. Angle Town

    Enemy are taken over Angle Town. You are to plan and conduct an assault on Angle Town to gain control and restore the peace. No PW

    550 downloads

       (2 reviews)

    0 comments

    Updated

  3. Attack from Beedenbostel

    An attack scenario on russian forces which are dug in in a defensive position. 1 Batalion task force on blue side and 1 reinforced motor rifle coy on the other side. Looks for realistic approch

    783 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Beyond the Valley of the Jackal

    This scenario is a completely reworked version of my earlier "Iran - Thunder run" scenario. The terrain has been completely updated (no more lousy rocks, polished landscape :) - and the core of the scenario itself has also been changed (randomised events)

    663 downloads

       (1 review)

    0 comments

    Submitted

  5. Brave Rifles (Updated for 4.xx)

    Updated for 4.167 but works on 4.265 too:, more context here: 
     
    All credits to the legendary Zipuli - I did not make these missions, just updated them to work on the latest SB. 
     

    100 downloads

       (1 review)

    2 comments

    Updated

  6. BRAVE RIFLES CAMPAIGN

    June 1988 - West of Hannover. The epic World War III journey of 3ACR is finally here!

    The BRAVE RIFLES multiplayer campaign was originally played in February 2011 by members of PE community. Many have asked for the scenario files since, so I decided to update the scenarios for the latest PE version. In addition to small changes here and there, mission ending events have been added.

    There are 10 missions in total. The mission results carried over to next missions are according to the original playthrough in February 2011. Notice that the missions do not have scoring. The mission is either completed or it is not.

    There is a video AAR series of the original playthrough available in youtube, here is the link for the first AAR (mission 2 in this campaign):
    http://www.youtube.com/watch?v=c9tPvJoCZLg&feature=relmfu

    Enjoy! And remember, WW III was not supposed to be a walk in the park! ;-)

    704 downloads

       (7 reviews)

    0 comments

    Updated

  7. Daskal's Baghdad Raid - Thunder run of April 5 2003

    This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not. I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later. Have fun, cheers: Daskal

    775 downloads

       (1 review)

    0 comments

    Submitted

  8. Golden Desert

    Launch an armored thrust into the heart of enemy territory. Capture and secure the 2 towns in the area.

    873 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Heidefeuer

    Das verstärkte PzLBtl 93 mit Unterstützungskräften der Heeresflieger, diverser Fernspähtrupps sowie des PzGrenLBtl 92 in insgesamt 4 Angriffsstreifen im Angriff gegen eines in der Verteidigung befindliches roten MechBtl's. Raum Beedenbostel !
    Tank Battalion 93 with supported by units from army aviation, several reconnassaince squads as well as the Armored Infantry Battalion 92 attack a defending red Mechanized Battalion in the area of Beedenbostel.

    635 downloads

       (0 reviews)

    0 comments

    Updated

  10. Hell-Fire Pass

    Ambush and Stop an advancing Russian Battalion . 4+ Players .

    771 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Hünfeld's Bridges v1.6, 1.7, & 1.7b

    Excerpts of the Squadron commander's orders for Team Alpha... 1) SITUATION: a) Enemy: An enemy advance guard detachment holds several bridges west of Hünfeld. Reinforcements from the parent division are expected to pass through and exploit during the next hour. b) Own: Your Team is located west of Hünsfeld with local Bundeswehr reservists controlling Burghaun (F Company, AI controlled). The bridges west of Hünsfeld must be recaptured or controlled by fire to prevent the commitment of the enemy DIV's main body across the River Haun... Version 1.6 (Original) Version 1.7 Converted TO&E to tank heavy, added M88A2, reduced Red ARTY, removed Red ARTY type ICM. Version 1.7b Same as 1.7, but converted all player controlled units to Leo2A5 and CV9040B

    631 downloads

       (1 review)

    0 comments

    Submitted

  12. Iran - Thunder run

    This is the sequel to the scenario Valley of the Jackal. I've made a pretty good ambient mp3 file for this mission - all you have to do is open it with Windows media player or Winamp & just let it run in the backround - it really helps to create a cool atmosphere The events & OPFOR units are heavily randomized - so the mission will not play out twice the same way.

    803 downloads

       (1 review)

    0 comments

    Submitted

  13. KaniumDOW PzGr BTN in attack at Beedenbostel

    V.1.2
    WHO: German Panzer Grenadier BTN in attack vs Russian COY(+) in defence.
    Size: 1 GE BTN (2x tnk COY, 1x mech COY, recon
    Gamestyle: COOP with OPFOR 
    Units: Leopard 2A5, Marder, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Joint ops with DOW and Kanium
    2) If you want to have OPFOR PM me on SB.COM
    3) You need opfor for this. Unplayable without
    11th PZBTN Plan-1.pdf
    OPORD 04JUL2016_V2.docx

    128 downloads

       (1 review)

    0 comments

    Updated

  14. Lappland Counterattack (3.011)

    A Swedish battalion with supporting artillery bn. are tasked to counter attack the enemy as it is repleneshing.

    Mission details:
    -Random enemy positions makin the mission slightly different every playthru.
    - Best suited for COOP or Single player.
    - Player have to make use of recon and artillery

    645 downloads

       (1 review)

    0 comments

    Updated

  15. Nordic Battlegroup - Part I (2.654)

    Nordic Battlegroup attacks through the town of Valkeala to cut the enemy main supply route, Highway 15. The enemy has moved forces in the town and is expecting an attack... It's a cold early winter morning as the NBG attack begins.

    Blue force consists of a Swedish armour company, a Finnish mech inf company and a Danish support company. This scenario is made to be a COOP mission. Mission by Zipuli. Red force script by Kingtiger.

    389 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Operation Elimination

    This mission is more for command control and could be for 2 to 8 players. You have three companies to plan a assault on Iran. You are to find the camps, enemy and destroyed them. Heavy enemy contact

    285 downloads

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  17. Operation Iron Fists

    Excerpts of the battalion commander's orders for... 
    Operation Iron Fists
     
    1) SITUATION: 
    a) Enemy:  
                           64th Opfor has had its eye on 3/66AR for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! 
                           A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the  Scouts revealed that an all-out invasion on 3/66 land
                           was imminent….He was talking days!  
     
    b) Own: 
                          2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide 
                          assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross  the  Border and provide a Hasty Defense.   
         
     
    c) Attachments and detachments: 
                        2/69 Forces: 
                        Playable platoons: Check Triggers options
                        AI Platoons:
                        Alpha: 4 platoons of M1A2 SEP's 
                        Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins 
                                     1 platoon of CV90/35-NL's with missiles teams/Spikes 
                        Charlie:  Support- Resupply, Fuel, Medics, Mechanics  
                        Delta: AH-64 Apache's  on station after 60 minutes.
                     
      Other Support elements: 
                      101st Airborne with CH-47's, Apaches, Missile Teams/Javelins 
                      F-16 support with 500 lb Bombs-15 missions, 5 Aircraft
                      Arty:Off map-HE=60, Smoke=60, ICM=60
                             Tubes per battery 6
                              Batteries 6
                            Total:
                             HE :2160
                             Smoke:2160
                             ICM:2160
                            Smart Ammuntion available
                            6 MLRS's
                      
                     
                     
    141th elements: 
                    Alpha: 3 platoons of Leopard 2A4's 
     3/66th elements: 
                   8 Platoons of T-80U 
                   3 Platoons of T-72B's 
                   2 Platoons of T-64B's 
     
    2) MISSION: 
    2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward  and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone.  
    Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered. 
     
    3) EXECUTION:  
    2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.  Your platoon will stand-by until it is your time to move out following 5/A down route blue.
    Order of March:
    -1/A
    -3/A
    -5/A
    -Playable Tank  platoon-3 optional Triggers- M1A2 platoon, Challenger-2 platoon or Leopard 2a6 Platoon
    -Can have forward playable M2A2's 1B and 4B Platoons and CV90 /40C-5B platoon using trigger's also if needed.
    Mission designed by: Assassin7
    Updated on 5-19-2021

    110 downloads

       (0 reviews)

    0 comments

    Updated

  18. Operation Iron Fists 1978

    Operation Iron Fists 1978
     
    1) SITUATION:
    a) Enemy:  
                           Its the year of 78 and the 64th Opfor has its eye on 3/66AR. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet!
                           A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the  Scouts revealed that an all-out invasion on 3/66 land
                           was imminent….He was talking days!  
     
    b) Own:
                          2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide
                          assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross  the  Border and provide a Hasty Defense.  
        
     
    c) Attachments and detachments:

                        2/69 Forces:

                        Playable platoons: Check Triggers options

                        AI Platoons:

                        Alpha: 4 platoons of M60A3 (TTS)

                        Bravo: 2 platoons of M113A1's with M47 Dragons
                                     1 platoon of Marder's with missiles teams/Milan's

                        Charlie:  Support- Resupply, Fuel, Medics, Mechanics  

                        Delta: 8 AH-1Q Cobra's  on station after 60 minutes.

                     
      Other Support elements:

                      101st Airborne with CH-47's, 2 AH-1Q Cobra's, Missile Teams/M47 Dragon's
                      F-16 support with 500 lb Bombs-15 missions, 5 Aircraft
                      Arty: Off map-HE=60, Smoke=60, ICM=60
                             Tubes per battery 6
                              Batteries 6
                            Total:
                             HE :2160
                             Smoke:2160
                             ICM:2160
                           
                     
                     
                     
    141th elements:
                    Alpha: 3 platoons of Leopard Leopard 1A2's

     3/66th elements:
                   14 Platoons of Leopard 1A2's
                   4 Platoons of Marder's

     
    2) MISSION:
    2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward  and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone.  
    Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered.
     
    3) EXECUTION:  
    2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.  Your platoon will stand-by until it is your time to move out following 5/A down route blue.

    Order of March:
    -1/A
    -3/A
    -5/A
    -Playable Tank  platoon-3 optional Triggers- M60A3 (TTS) platoon, Sho't Kal platoon or Leopard 1A5 Platoon
    -Can have forward playable M113A1's 1B and 4B Platoons and Marder's-5B platoon using trigger's also if needed.

    Mission designed by: Assassin7
    Updated and redesigned on 5-27-2021

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Operation Iron Fists V4.363

    Operation Iron Fists
     
    1) SITUATION: 
    a) Enemy:  
                           64th Opfor has had its eye on 3/66AR for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! 
                           A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the  Scouts revealed that an all-out invasion on 3/66 land
                           was imminent….He was talking days!  He also mentioned that the Opfor Arty Commander would be using a lot of Arty. If we find him we must destroy him immediately which will bring the 
                           Opfor Arty down blinding the Enemy.
     
    b) Own: 
                          2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide 
                          assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross  the  Border and provide a Hasty Defense.  
         
     
    c) Attachments and detachments: 
                        Nato Forces: 
                        Playable platoons: Check Triggers options
                        AI Platoons:
                        Alpha: 4 platoons of M1A2 SEP's 
                        Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins 
                                     1 platoon of CV90/35-NL's with missiles teams/Spikes 
                        Charlie:  Support- Resupply, Fuel, Medics, Mechanics  
                      
                     
      Other Support elements: 
                      101st Airborne with CH-47's, Apaches, Missile Teams/Javelins 
                      F-16 support with 500 lb Bombs-15 missions, 5 Aircraft
                      Arty:Off map-HE=60, Smoke=60, ICM=60
                             Tubes per battery 6
                              Batteries 6
                            Total:
                             HE :2160
                             Smoke:2160
                             ICM:2160
                            Smart Ammuntion available
                            6 MLRS's
                      
                     
                     
    141th elements: 
                    Alpha: 3 platoons of Leopard 2A5DKA2's with MLRS and Precision Arty support
     3/66th elements: 
                   14 Platoon's of Leopards1A5's
     
    2) MISSION: 
    2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward  and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone.  
    Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered in NAI Player.
     
    3) EXECUTION:  
    2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.  Your platoon will stand-by until it is your time to move out following 5/A down route blue.
    Order of March:
    -1/A
    -3/A
    -5/A
    -Playable Tank  platoon-3 optional Triggers- M1A2 platoon, Leopard 2E platoon or Leopard 2a6M Platoon-FYI your platoon will move to BP1 on a preplotted route so just enjoy the ride until your BP. Also you do not have to stay in the BP's position due to the Arty Threat. Hint: Reposition after 2 minutes of fighting
    -You can get control of the forward Units: M2A2's 1B and 4B Platoons and CV90 /40C-5B platoon using trigger's also if needed.
    Mission designed by: Assassin7
    Updated on 5-19-2021
    Updated on 9-10-2022
     
    Paderborn Map Package:
    https://www.steelbeasts.com/applications/core/interface/file/attachment.php?id=23998&key=1e0afdc17155469c64092fb2f17da5c3

    136 downloads

       (0 reviews)

    5 comments

    Updated

  20. Operation Moses - Israeli Invasion of the Sinai (1973)

    This is a large alternate-history scenario in which the Israelis preemptively invade the Sinai before the Yom Kippur war in 1973. You are in command of a combined-arms battalion and tasked with seizing two Egyptian strong points in 4 hours, before night falls.
     
    The Egyptian defenses are both randomized and reactive to your assault plan—as such, the scenario will play out slightly differently every time you try it.
     
    Singleplayer: Yes
    Cooperative: Yes
    Head-to-Head: No
     
    Your forces: M60A1, Shot'Kal, AMX-13, M113A1, infantry, engineers, and mortars
    Egyptian forces: T-62, T-55, PT-76, BTR-50, and ATGM teams
     
    (This is my first scenario for Steel Beasts -- any comments and suggestions you have would be very helpful!)

    152 downloads

       (0 reviews)

    0 comments

    Updated

  21. Operation Reciprocity: Pt 1

    UTAH BEACH REQUIRED
     
    COOP - BEST PLAYED AS 2 PLAYERS - 1 IN SOUTH / 1 FOR INVASION
    ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
    OPERATION RECIPROCITY: PART I
    30 JUNE 2022
    US Combined Arms Training Exercise
    ________________________________________________________
    Map Design: Apocalypse
    Scenario Design: Rooks & Kings
    ________________________________________________________
    ________________________________________________________

    1) SITUATION: 
        
        a)  Operation Reciprocity is a series of U.S. Army Europe and Africa multinational training exercises in Western Europe. The exercise demonstrates U.S. Army Europe and Africa’'s ability to conduct large-scale ground combat operations across multiple theaters supporting NATO.
      
     b)  For this scenario, the enemy is represented by German armor forces. Working to improve NATO Nations' interoperability is vital to the overall defense and stability of the alliance. 
      
     c)  This operation will have you using forces from the; 22nd Marine Expeditionary Unit, 1st Marine Raider Battalion, 101st  / 2nd Brigade Combat Team. 
      
     d)  It is a multi-phase operation with time sensitive taskings. You have 3 Hours to complete your tasks. 
    ____________________________________________________________________________________________

    2) MISSION:
        a) Neutralize Anti-Air Assets and supporting forces 
    ____________________________________________________________________________________________

    3) EXECUTION:
        a) Air Assault into "LZ Apoc" with Chalk 1. Link up with 5th Special Forces Group and set up a defensive posture. Intelligence indicates an enemy probe approximately 15-25 Minutes from 5SFG's position. 
      
        b) Approximately 10 Minutes into the operation, 1st MAR. RAIDER BN will insert at "LZ RAH". Choose to proceed either West to OBJ KANIUM, or North to OBJ Black to coordinate fires and support 22nd MEU's Landing.
        
        c) Armor Support will arrive in the South-West indicated on the map at approximately 20 Minutes. Reinforce if needed at 5SFG, before proceeding North to OBJ Tanksim / OBJ Kanium.
        
        d) Armor Support will arrive in the North, indicated on the map once OBJ GOLD has been secured by friendly forces. Utilize them and push off the landing area further inland. 
      
        e) Two additional Air Assault Chalks can be activated via triggers; "Air Assault Chalk 2" and "Air Assault Chalk 3".  You are free to use them as you see fit, though expect the enemy to make attempts to retake OBJ TANKSIM and OBJ KANIUM.
        
        f) Once you have cleared and held OBJ TANKSIM, KANIUM, GOLD & BLACK; Proceed to OBJ CLANCY and eliminate all ANTI-AIR ASSETS. 
      
        g) TAKE NOTE OF MINES NORTHWEST OF OBJ GOLD

                        OPERATIONAL TIMELINE:
      
        * FRIENDLY SHORE BOMBARDMENT / 10-25 MINUTES INTO MISSION
        * 1ST MARINE RAIDER INSERTION / 10 MINUTES INTO MISSION
        * ENEMY PROBE ATTACK / 15-20 MINUTES INTO MISSION
        * 101st ARMOR SUPPORT / 20 MINUTES INTO MISSION
        * 22nd MEU LANDING / 30 MINUTES INTO MISSION
        * UTAH BEACH ARMOR SUPPORT / OBJ GOLD IN FRIENDLY CONTROL

                            FIRE SUPPORT:
      
     a) 3 TUBES x 6 BATTERIES = 18 TUBES (HE)            ------PRIORITY FIRES---------
                                                                                         (Bravo / Oscar /Delta)
        b) AIR - NONE / ANTI-AIR THREAT
        
        c) UAV - NONE
        
    __________________________________________________________________________________________
    4) OBJECTIVE INTELLIGENCE & ENEMY COMPOSITION:
        
            OBJ GOLD 
        x 1 PLT / LEOPARD 2A4
        x 2 PLT / FUCHS
        x2 PLT / ENEMY INFANTRY
    _____________________________________
            OBJ BLACK
        x1 MECH COY (MARDER 1A3)
    _____________________________________
            OBJ KANIUM
        x2 PLT FUCHS
        x1 PLT / LECLERC 
    _____________________________________
            OBJ TANKSIM
        x1 MECH COY (FUCHS)
    _____________________________________
            OBJ CLANCY
        x1 TANK COY (LECLERC)
        x1 MECH PLT (FUCHS)
        x4 ANTI AIR ASSETS
    _____________________________________________________________________________________________

    5) FRIENDLY FORCE STRUCTURE

            AIR ASSAULT
        x3 CHALKS (UH-60 BLACKHAWK)
    _______________________________________
            ECHO COY. (22nd MEU)
        
        x4 MECH PLT (ASLAV-PC)
    _______________________________________
            DELTA COY. (22nd MEU)
        x4 MECH PLT (ASLAV-PC)
    _______________________________________
            5TH SPECIAL FORCES GROUP
        x2 M2A2 (ODS)
        x2 M113A3
        x4 M966 (TOW)
    _______________________________________
            1st MAR. RAIDER BN
        
        x3 CH-146 GRIFFON
    _______________________________________
            101st ARMOR SUPPORT
        x2 PLT M1A2 (SEP)
        x2 PLT M3A2 (ODS)
    _______________________________________
            UTAH BEACH ARMOR SUPPORT
        x1 PLT M1A1 (HA)
        x1 PLT M2A2 (ODS)
    ________________________________________
    ______________________________________________________________________________________________
    6) SCORING:
        
        a) Scoring is currently turned off until I figure out the best solution to score it accurately. For now, end the mission once you've completed all briefing objectives and then evaluate yourself on your success / failure.
     
      7) DESIGN NOTE:
        a) ASLAV-PC used instead of LAV-25 to simulate USMC due to wanting the player to have more control over their forces. 
        b) Second scenario I've made so please give feedback and report all bugs / quality control issues to ROOKS AND KINGS on the Steel Beasts forums or the TankSim discord. 
        c) Thank you to Apocalypse for editing the scenario and giving feedback. 

    SPECIAL THANKS TO TANKSIM DISCORD FOR TESTING
    SPECIAL THANKS TO BEN & APOCALYPSE FOR DESIGN FEEDBACK AND TIPS
    GOOD LUCK COMMANDERS
     
    R&K

        
        
        
     

    60 downloads

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  22. Operation Titan

    Excerpts for the Orders of the NATO commander “ZERO,Alpha”.....
     
    NATO SITUATION:
     
    Russian forces are holding a large town “Frohnsdorf”, they have mechanised infantry all around the area, accompanied with a large amount of Tanks.
     
    10 Minutes ago, five key players in NATO assembled for an attack, they are: UK (Royal Wessex Yeomanry), US (8th ACR with USMC teams), Germany (1st Airborne reg), Canada (Princes Patricia’s Royal Regiment) and Denmark (2nd Armoured Infantry Battalion Jydske Dragon)

     
    We are going to conduct an attack on particular points to Destroy a hostile force, this includes each individual country taking a specific OBJ.
     
    Enemy forces are high in numbers, they also have an arty battery in the AO, so that will need to be destroyed at some point.
     
    FORCES:
     
    US:
     
    The US forces consist of 3 companies…
     
    A Coy, This is the 8th ACR combat arms team, they have M1A2 Sep’s, alongside M2A2’s.
     
    B Coy, The logistics element, all of these forces are combat support.
     
    C Coy, The USMC element, M1A1(Ha)’s, M1126’s and HMMWV.
     
    UK:
     
    These units are all part of Alpha company, The Royal Wessex Yeomanry are a reserve regiment consisting of A,B and D squadrons, they also have some warriors from the Princess of Wales Royal Regiment attached to the battlegroup. The Royal Logistics corps are also providing combat support for the operation.
     
    Germany:
     
    The German forces are the airborne element of the assault, they have CH-47 Chinooks, CH-146 Griffons, MRH-90’s and Tiger ARH’s. They have individual infantry teams for specific roles.
    They have no ground assets.
     
    Canada:
     
    The Canadian teams are made up of the Princess Patricia’s Royal Regiment, they are a light armoured infantry brigade with attached Leopard 1A5’s and 2A5’s for CO and XO.
    They are equipped more as an infantry force as opposed to a heavy armoured force.
     
    Denmark:
     
    These are a reinforcement team, they will mainly be helping the Germans and the British most probably, as they have no set task as to what to capture.
     
    However they have a mixed mechanised and armoured force, with Leopard 2A5s and CV90s.
    There are other assets but mostly their kit taken from the Americans and Germans.
     
    OBJECTIVES:
     
    US: Assault and destroy any units in your designated objectives and then move and attack Frohnsdorf alongside the British.
     
    UK: Move South and then East, so that the minefields are avoided. This will mean going into heavy contact with t-90s, so be prepared, but hey, Challenger 2’s have the best armour in the world. Then attack Frohnsdorf.
     
    German: Send some of the forces to the specified german AO and attack the enemy, this means that when the UK and the US forces, come through the area should be clear. Otherwise provide fire support where necessary for other friendly forces, and maybe send some infantry their way. Remember you can get men to specific places quickly, so have some helos as a QRF.
     
    Canada: Move south and eliminate the enemy CSS point, then turn and assist the enemy at Frohnsdorf. Your forces will come into contact, so it may be worth calling in support from the Danish forces.
     
    Denmark: Assist the friendly forces wherever possible, but in the meantime, move South avoiding the minefield, and heading toward Fohnsdorf, but be prepared to help any of the other NATO forces.
     
    NOTES:
     
    ZERO Alpha is the NATO commander.
     
    Activate the relevant triggers when objectives have been completed.
    If all AFV forces become lower than 15% then the mission will end.
     
    Some vehicles will have different mounted infantry, eg a platoon of 4 CH-146 Griffons have mortar teams in for fire support. Some other vehicles may have missile teams in, it depends.
     
    The USMC M1126 Strykers are represented by AMV XA-360s with 0.50 .cal RWS. This is for playability purposes.

     
    The UK force has to be played as the mission can only end by the UK trigger activation, Fohnsdorf taken.
     
    Multiplayer videos:
     
     
     
     

    133 downloads

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    1 comment

    Submitted

  23. Operation Urgent Credit II v2.0 MP Co-op

    4-8 players

    582 downloads

       (0 reviews)

    0 comments

    Updated

  24. Quick Attack and Clear COOP V3

    Complex Coop mission for 4-20 players.
    Equipment US vs GE

    613 downloads

       (0 reviews)

    0 comments

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  25. Road to Ghoramshir

    The Iraqi 24th Mechanized Brigade breaks out into the rear of the defending Iranian forces and must make its way to the crossroads leading to Ghoramshir. Medium to large cooperative scenario set in the era of the Iran-Iraq war of the 1980s. Playable vehicles include T-62 tank, BTR-50s. Highly randomized ENY forces enabling high replay ability value. Large mobile tank battles possible.

    Can be played in single player but would require person to utilize the planning phase with routes and triggers in order to control a large force of this size.

    294 downloads

       (2 reviews)

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