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COOP Medium

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  1. An MP Mission in which you are on the offensive with the BLUE side. Unpolished; My first mission. You are in command of a Cavalry troop tasked with taking a red town. There is a possible enemy counter attack, and it is fairly necessary to keep your eyes peeled if you want to stay alive. Suggestions much appreciated!

    334 downloads

       (1 review)

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  2. Missions made for ARRC virtual unit. COOP is the word here. Following missions are included and they all are edited for MP COOP purposes: CV Platoon in Attack, Platoon in Attack, Frozen Hell, Head on Attack, Hitting where it hurts, Platoon in defence and Tip of the spear. Post comments so I can debug and further improve them! v.1.1: -Tip of the spear fixed , Frozen hell and Hitting where it hurts modified -2 COOP missions by Kingtiger added -added non-handicap versions for Coy sized missions

    704 downloads

       (1 review)

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  3. New update includes ammendments suggested in the Forum ie ARP, and messages from flanking formations wrt enemy mov. Having played the mission last night in COOP I have also introduced penalty zones plus of the boundries. Many thanks, CharlieB File contains the Msn File and Stuart666's Salisbury plain map on which this msn is based. Adv to contact from Battlesbury to Imber and secure LOE. You command a Sqn Gp including Recce, inf and CSS elements in addition to your Sqn of Leo 2a5s. Scenario work well with King tiger's CR2 and WR modifications for the Leo2 A5 and the CV9040B. En is randomized to encourage playability. Msn is good for single player if you are happy with all the moving parts or better as a multiplayer for teams such as the ARRC. Good luck and feedback very welcome.

    3,469 downloads

       (5 reviews)

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  4. Company Sized attack, hgt and ter included

    382 downloads

       (2 reviews)

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  5. simple h2h capture enemy base while holding your own. sides are even with same units and support. have fun. S!

    298 downloads

       (1 review)

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  6. Another Sce designed for the ARRC sessions. A mission where you need to push back an enemy that has breached Swedish lines. You got a mech Company (122 / 90B) and the enemy uses US equipment. Weather is terrible and the situation dire. Do your worst. Best with 6+ players.

    435 downloads

       (3 reviews)

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  7. Six mission coop featuring custom made Dien Bien Phu Map. Missions include: 1.Attack on redoubt Beatrice. Mission: Reinforce Beatrice which is under attack. 2. Counter Attack. Mission: Lunch a counter attack to try and retake Beatrice. 3. The Fall of Redoubt Gabrielle. Units to the North of Gabrielle have been cut off when the enemy launched their attack. Mission: You must fight your way back south to Gabrielle, or take control of units at Gabrielle; your job will be to hold on until those units cut off fight their way back. 4. Convoy escort. The enemy has moved AAA units in that are knocking our helicopters down at an alarming rate. It is now too risky for air medivac operations and the wounded need evacuation. Mission: Escort a Medical convoy out of redoubt Isabelle north to the airfield. Once their make your way back to Isabelle. 5.All out Attack. Forward redoubts to the east report increased enemy movements an attack now seems imminent. Mission: Push to the east to stop the enemy advance. 6. Fall of Dien Bien Phu. A major attack is now underway, our forces at HQ are low on supplies and ammo. Units at Isabelle are forming to attack from the south in an attempt to break through the enemy lines. Mission: Take control of units at the airfield try to hold off the enemy attack or control units at Isabelle, head north to the HQ. This is the last of the 214th mission Trifecta. Remember they are for fun most of all nothing to complicated. Hope you liked them. Clipper..AKA 214th Blade

    652 downloads

       (1 review)

    0 comments

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  8. This mission follows Pattons failed mission to break his son in law out of a German pow camp, referred to as the Hammelburg raid. Another 214th Coop made with in game map, can be played as single player.Raw and Unplayed as a coop, ive never made it past Fromenandfen playing alone so i dont really know what happens. Our job will be a covert mission behind enemy lines and break prisoners out of POW Camp OFLAG-B and return them to our lines. There is no direct route to this camp just south of Hammelburg, obstacles along the way will give tips on which way to proceed to the camp. Once we find the camp we will eliminate all the guards there grab the POW'S and head to a designated rally point (Hill 427). Once everyone is accounted for we will make a break for our lines. The element of surprise will play a big part on our initial push behind enemy lines. Arty will plaster Aushenberg and the enemy units there, in the confusion we must secure two bridges and push forward. GL Units

    596 downloads

       (1 review)

    0 comments

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  9. Battalion-size Coop or single-player. It's the third day of the 1973 Yom Kippur War, the cavalry has arrived and it's time to kick the Syrians off the Golan Heights. By HotTom.

    415 downloads

       (2 reviews)

    0 comments

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  10. Four mission pack 214th Battle of the Bulge. Made with custom map. Final 4 Missions of Coop Campaign that follows Kampfgruppe Peiper. Can be played a single player mission. Hope you enjoy them.

    650 downloads

       (1 review)

    0 comments

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  11. The COOP mission from the ARRC video:
    http://www.youtube.com/watch?v=BTeaqMZZzp4&feature=channel

    Blue Strv 122s, CV9040Bs vs. Leopardo 2Es, Leo2A4s, Centauros, Pizzarros, the works... Best with 6 players or more.

    Mission has not many random elements, but is still great fun at least for the first time round!

    356 downloads

       (2 reviews)

    0 comments

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  12. This mision is a dynamic training scenario for a Pizarro Platoon where players must perform road recce duty facing irregular forces and ambushes on their way.
    The scenario offers you 2 different routes to reach your objective while it also incorporates 2 different activators that would generate on each case different ambushes and challeges to face.
    So the scenario could be played several times having different challenges each time it is played. Up to 6 different "scenarios" inside just one map.
    This scenario can also be played in Single Player mode.

    This is a mission for thos that like light cavalry vehicles and know how to operate them efficiently.

    285 downloads

       (1 review)

    0 comments

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  13. SITUATION:
    The Commonwealth mounts an offensive to clear the frontier region.
     
    MISSION:
    The Commonwealth is to defeat the Afrika Korps on the frontier and secure Sollum, Fort Capuzzo, and Sidi Aziez.
     
    EXECUTION:
    The Commonwealth will launch a three-prong attack to clear the frontier region. Coast Force is responsible for capturing Halfaya Pass, Escarpment Force is to capture the remainder of the frontier at Fort Capuzzo, Musaid and Sollum. The 7th Armored Brigade Group is to capture Sidi Omar, Bir Ghirba, and Sidi Azeiz and destroy the Afrika Korps.
     
    Three batteries of artillery (18 tubes) will be on call.
     
    Tank units are equipped with M1A2 (SEP) and Mechanized Infantry with M2A2..
     
    The Afrika Korps is equipped with Leopard 2A5's and CV90-40's.
     
    Infantry are equipped with anti-tank weapons and missiles.
     
    120 minute time limit.
     
    Points scored for capturing enemy strongpoints.

    122 downloads

       (1 review)

    0 comments

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  14. Due to political unrest, Lybia jumps the border to secure an Egyption oil field.

    1-8 players control 2 M1A1 platoons in this static defence mission. Balance is about 3-1.

    258 downloads

       (2 reviews)

    0 comments

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  15. Recon with one M1 and one M2 Platoon.

    270 downloads

       (6 reviews)

    0 comments

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  16. Single Player or CO-OP.

    Delay enemy as long as possible. Reinforcements arrive in 15 minutes to help out. Enemy will be attacking with mech infantry and T-55/62 support.

    Expect an overwhelming attack as Enemy intends to overrun and secure Lisbon TownShip.

    543 downloads

       (4 reviews)

    0 comments

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  17. As a reserve company in a battlegroup fighting in delay, counterattack to stop an enemy mechanized battalion on its tracks. You have 2 platoons of Leopard 2A4s, 2 platoons of CV9030 and supporting platoons of engineer, logistics and ATGMs. Your mission is to inflict maximum casualties to the enemy while keeping yours low, and when ordered to, break contact and withdraw to battlegroup's main body. Difficulty and realism: high. Best played as MP COOP on blue side. Also suited for SP. Red side (and other bluefor) is fully scripted with a few possible courses of action against you.

    An AAR (with spoilers!) can be seen here. Can you outperform "Multinational Task Force Duke"?
    http://www.steelbeasts.com/sbforums/showthread.php?p=216092&posted=1#post216092

    284 downloads

       (5 reviews)

    0 comments

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  18. A Tank Company attack mission with variable enemy.

    Your Tank Company, with attached mech inf platoon and artillery support is attacking in meeting engagement against a strong enemy. To win, you need to coordinate the attack well and concentrate the company's fire against the enemies in order to maintain fire superiority and momentum, as well as to keep casualties low. The OPFOR and terrain are created with training value in mind - keeping it cool and using the company well will bring in results. Going gung ho may end up nasty.

    5 scenario files included, with different blue and red force equipment and difficulty:
    - Strv 122 + CV9040, easy
    - Leopard 2A5 + CV9035, easy
    - Leopard 2A4 + CV9030, medium
    - M1 + M2, hard
    - T-72M1 + BTR-80, sadistic

    Remember to strike with a fist, not poke with fingers! The mission will end if you lose half your units...

    This mission was originally created for ARRC basic drill, found it and updated to PE 2.6xx.

    407 downloads

       (4 reviews)

    0 comments

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  19. Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

    653 downloads

       (3 reviews)

    0 comments

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  20. Your successes against the 115th BTG in Border Relations have resulted in a follow on assignment! You are to attack to ambush the 2nd Battalion, 115th BTG as it attempts to reposition to the north.

    Scenario is 80 minutes and recommended for a minimum of two players. Up to 6 possible enemy courses of actions! Requires the columbus terrain file included with the Border Relations part 1 zip as well as in the terrain file section of the Steel Beasts forum.

    180 downloads

       (3 reviews)

    0 comments

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  21. Secure three objectives from insurgent forces in Syria using two motorized infantry companies within an hour.
    The T-72M1, BTR-80 and BRDM-2 are in the mission. Three companies are in the mission, including an HQ company with some support assets in it. The mission is designed for a minimum of 3 players, with a maximum of 6-8 players.

    179 downloads

       (2 reviews)

    0 comments

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  22. An enemy airborne unit is assaulting Jaala, and a friendly supply convoy is caught in the middle. Your mechanized company is rushed to the scene in order to get to the stranded POGs. Secure an LZ and make sure the friendly unit is extracted to safety. The town of Jaala hasn't been evacuated of civilians, as the enemy attack was a complete surprise, so you need to watch your fire! Our forces causing civilian casualties will have a devastating effect on their morale! It's still dark, but not for long. Take advantage of it and move quickly.

    Own force: A mechanized company (Leo 2A4, CV9030) with supporting mortars, Spike ATGMs, mini-UAV and CSS unit.

    Enemy force: ? (but chopper inserted...)

    This mission is best suited for multiplayer COOP. There are 2 versions of the scenario in the package: one with blue force tracking only (enemies are not automatically shown on map), recommended for full athmosphere and difficulty in command&control, not to mention indirect support. The other has full map updates, but is for pu****s. ;)

    254 downloads

       (1 review)

    0 comments

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  23. The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.

    Feedback is welcome and strongly encouraged!

    174 downloads

       (1 review)

    0 comments

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  24. CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    356 downloads

       (1 review)

    0 comments

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  25. Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.

    157 downloads

       (1 review)

    0 comments

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