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139 files

  1. River Rumble (3.025)

    Attack to seize a small town crossroads and defeat an enemy CATK. Enemy is randomized and has up to x15 possible courses of action! Situation mission briefing is also available online to assist in planning under FRAGO 001 River Rumble video. Link: 


    Constructive comments are welcome to help improve scenario

    173 downloads

       (1 review)

    0 comments

    Updated

  2. Only Defenses (V3)

    Four simple scenarios to play with various tanks, our mission is defend our cities.

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  3. ASSAULT SCENARIO M60 TANK PLT

    M60 Assault mission. Player controls 3x M60 Platoons. Push static front back 5000+ meters.
    takes place in the late 1980's versus Russian T-55,62,64, and 72's. Hannover Germany Area.
     
    Both sides have ample ARTY to use.
    Mission intended as COOP but plays well in SINGLE player. Expect 60-90 minutes to play through
     
    Expect Epic stand off Tank Battles at longer ranges. Choosing where to establish battle positions for your platoons is key.
    Poorly chosen and expect heavy losses.
     
    There is no scripted End Mission. Players choose when to decide if mission has been completed.

    175 downloads

       (2 reviews)

    0 comments

    Submitted

  4. Kouvostoliitto Finland Mission 1

    V.1.0
    WHO: Finnish BG is attacking into Enemy Flank to take bridges for followon forces.
    Size: 2x tnk plt, 2x mech plt, 1x recon plt vs defending inf COY with support
    Gamestyle: COOP vs. AI 
    Units: Leopard 2A6, CV90, BMP2, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) If you want to have OPFOR PM me on SB.COM
    2) This is with AI opponent. COOP or single player advanced
    3) Attached is 50*50 km off the area. Also included is overall map fo future stuff.
    Kouvostoliitto Finland 50x50km.zip
    Kouvostoliitto Finland.sce

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Advance and Breach COY(+)

    About This File
    V.1
    WHO: Danish COY(+) BG vs Russian PLT(+) in defence.
    Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense
    Gamestyle: COOP Medium vs AI 
    Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 19/06/16 Game
     

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Coy Attack Leo1a5+M113A1+HMMWTOW

    About This File
    V.1.2
    WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
    Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
    Gamestyle: COOP medium vs AI RED 
    Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
     
    NOTE:
    1) Kanium 17/07/16 Game

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Operation Predator Strike [COOP/SP]

    DK forces attack to seize a Bridge - what could go wrong?
    Can be played as a Single Player Mission or COOP: Up to 17 Players (1 per vehicle)
     
    SITUATION
    Enemy: Within the past 48 hours the 111th Brigade Tactical Group (BTG) attacked south across the Diamond River. The 1st Battalion of the 111th suffered few casualties but the speed of their operation quickly over-extended their lines of supply and communication. The 1st Battalion is currently postured in a hasty defense along the Diamond River, preparing for future operations with the rest of the BTG reconsolodates. The first Battalion consists of 3 Companies of T64Bs and BMP2s. They have at least one Company defending the Diamond Bridge, along Highway 7, with two Companies further north. The 1-111 BTG does not have any air capability but the has six tubes of 152mm artillery available, as well as 1x reserve Company from the 111th BTG. 
     
    Friendly: A Joint Coalition Task Force is forming quickly to the south, and is preparing to attack north.
     
    MISSION
    D Co. attacks to seize OBJ EAGLE to pass friendly forces across the Diamond River.
     
    EXECUTION
    1. Attack and seize OBJ Eagle
    2. Establish a Hasty Defense in vicinity of Diamond Bridge
    3. Pass friendly forces to OBJ HAWK and FALCON
     
    Fires
    3x Tubes of 120mm and a Forward Observer have been allocated to your Company for this operation.
     

    144 downloads

       (1 review)

    0 comments

    Updated

  8. Operation Henchman [SP/COOP]

    Operation Henchman
    Supports up to 18 players in COOP (1/vehicle)
     
    Task Organization
    D6 (CO, M1A2)
    D5 (XO, M1A2)
    D7 (M113 Ambulance)
    1/D (M1A2)
    2/D (M1A2)
    3/D (M1A2)
    4/A (M2A2)
    1/E (M113, ENG)
    2/E (Bridge TM)
    2x Supply Trucks
     
    Direct Support
    4x M1064A3 120mm
     
    Situation
    The 111th Brigade Tactical Group is defending in sector, with one enemy battalion (1/111th) established in a stronghold defense within the city of Al Shakir and another battalion (2/111) established in a defense in depth to the east of the city. The 111th BTG are equipped with T-90S tanks and BMP-2 IFVs as well as dismounted infantry with AT-3 ATGM and RPG-27s. The 111th has no ability to conduct any air sorties, but still maintains a 6-gun battery of 152mm artillery (offscreen). Additionally, the 111th has one Battalion (3/111) in reserve and may employ a counter attack force at any time - our S2 estimates that they will most likely employ a counter attack if Al Shakir is isolated. Additionally, there is an insurgent force controlling a canal crossing to the east of Al Shakir. Our S2 assesses their force to be composed of several rifle squads with AK47s and RPG-7s.
     
    Mission
    Your Company Team (D CO) must conduct a flank attack to isolate Al Shakir, to allow friendly forces to conduct a clearance of Al Shakir. 
     
    Execution
    1. Conduct an aggressive flank attack on Al Shakir to isolate the city and prevent further reinforcement and logistical support to the 1/111th.
    2. Be prepared to conduct a breach of an obstacle belt, vicinity 11 Northing (engineers attached) and a canal crossing to avoid an insurgent stronghold (bridge team attached).
    3. Be prepared to conduct a defense against enemy counter attacks once you have established a blocking position to the south of Al Shakir
    4. Once you have established a blocking position, friendly forces will begin their assault on Al Shakir. 
     
    Fires
    Battalion has allocated 4x 120mm mortars (offscreen) in support of this operation. Smoke and HE are available. 
     
    Game Rules
    1. Please stay within the boundaries - there are no real enemy forces in Al Shakir (for performance purposes) and you will get nothing out of the scenario if you cheat
    2. The blocking position will be 'set' one minute after friendly forces occupy the area around the bridge.
    3. You will be notified when you win, and the game will end shortly after.
    4. Have fun, report any issues on the forums. 
     
    Thanks
    A31
     
    Image Credit: Revell model

    178 downloads

       (0 reviews)

    0 comments

    Updated

  9. NEW TEK

    THIS IS A RESCUE MISSION IN A TARGET RICH ENVIRONMENT meant for 4 players

    92 downloads

       (1 review)

    0 comments

    Submitted

  10. Glorious undertaking (3.025)

    this scenario is for four to six players using combined arms some obstacles crazy terrain

    180 downloads

       (1 review)

    0 comments

    Updated

  11. Clearing Fjärrby Company Size

    Company sized attack. Clearing city
    2a5+cv90dk+support assets

    KingTiger Original - Swordsmandk Modified

    125 downloads

       (1 review)

    0 comments

    Submitted

  12. The Town That Was (3.028)

    defend a town against the enemy's onslaught

    162 downloads

       (1 review)

    0 comments

    Submitted

  13. A Bridge too far (3.028)

    Establishing a bridgehead over the river, 7 km east of the old airport.

    124 downloads

       (1 review)

    0 comments

    Updated

  14. Finland Invasion Operation

    Fictional US Invasion of Finland. A 4 part "Operations" Scenario.

    Designed for 8 co-op multiplayer, but can be played out as single player.

    Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.

    Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.

    As this is a Operation, you will need to install to your "My Operations" folder.

    150 downloads

       (0 reviews)

    0 comments

    Submitted

  15. The demolition guard 1989 UK (3.025)

    Command a British demolition guard during the cold war tasked with destroying a bridge at the right time. Playable as COOP and Singleplayer.
    Time: 80min
    Vehicles: M113A2, Challenger 2, Wisent ARV and M113 MED + Mortar, M109.
    Skins: UK and RU Woodland folder.
    Version 1.0 3.025

    420 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Basra Strike (3.025)

    UK Forces attack to seize the city of Basra from the grips of the Mahdi Army.

    Notes
    -Enemy forces have a random disposition
    -I used the drain zones to populate enemy forces
    -Map: Modified AS Desert (removed all of the walls)

    Please leave feedback!
    Let me know if there are any bugs or ways to improve the map.

    201 downloads

       (1 review)

    0 comments

    Submitted

  17. 1/2 Sqn Gp Delay

    This is a work in progress so I would appreciate any feedback.

    It is a delay mission with flanking forces from a third allied party.

    Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.

    You must delay for 120 mins to succeed

    180 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Only Defenses (V.3.02x)

    Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
    Can Played for 1-8 players well.
    Enjoy!!

    137 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Red Defense (V3.011)

    T72 vs T72
    Simple mission, you must defend two cities and waiting for reinforcementes.

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  20. N Korean Offensive (3.011)

    Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added

    326 downloads

       (0 reviews)

    0 comments

    Updated

  21. Border Relations (3.019)

    Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

    664 downloads

       (3 reviews)

    0 comments

    Updated

  22. Gordonian Aggression (3.019)

    Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.

    162 downloads

       (1 review)

    0 comments

    Submitted

  23. Satun Afront Campaing, Sector 3 (3.11)

    Capture the city.

    161 downloads

       (0 reviews)

    0 comments

    Updated

  24. Coy Attack Leo2A5+CV9035 (3.019)

    CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    362 downloads

       (1 review)

    0 comments

    Updated

  25. Burning bridges (3.011)

    Leo2A5 + Ulan Company sized taskforce assault a small village over a vital bridge. Made with version 3.011

    719 downloads

       (2 reviews)

    0 comments

    Updated

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