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COOP Medium

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  1. This is a work in progress so I would appreciate any feedback.

    It is a delay mission with flanking forces from a third allied party.

    Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.

    You must delay for 120 mins to succeed

    175 downloads

       (0 reviews)

    0 comments

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  2. Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
    Can Played for 1-8 players well.
    Enjoy!!

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  3. T72 vs T72
    Simple mission, you must defend two cities and waiting for reinforcementes.

    100 downloads

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  4. Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added

    320 downloads

       (0 reviews)

    0 comments

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  5. Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

    653 downloads

       (3 reviews)

    0 comments

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  6. Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.

    157 downloads

       (1 review)

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  7. Capture the city.

    158 downloads

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  8. CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    356 downloads

       (1 review)

    0 comments

    Updated

  9. Leo2A5 + Ulan Company sized taskforce assault a small village over a vital bridge. Made with version 3.011

    707 downloads

       (2 reviews)

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  10. More Battles for Leo 2E.

    121 downloads

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  11. Firs part of the Satun Affront Campaing. Four missions in same map. Leo 2E, Centauros and Pizarros.

    182 downloads

       (1 review)

    0 comments

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  12. Player starts with Bravo Company (M2A2, Humvee) and is required to scout avenues of approach to the airfield. Once Bravo has identified the weakly defended avenue of approach, call for Alpha Company reinforcements (M1A2) and take the airfield. Meant for 3-4 players. Moderate difficulty, with randomization

    Mission by thekingofstyle (March 2014)
    Comments and suggestions welcome!

    265 downloads

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  13. Includes 2 missions:<br /> Meeting Engagement North Town: Player has two M1A2 platoons, one M2A2 platoon. Meeting engagement to clear and hold a town and city. Meant for 3-4 players, but manageable with 1 or 2. Moderate difficulty, with randomization. <br /> <br /> Defend South City: After taking the city, prepare for heavy counterattack. Player has 3 M1A2 platoons, 2 M2A2 platoons, 2 HMMV platoons. Meant for 4+ players. Hard difficulty, with randomization. <br /> <br /> V3 Release notes: Fixed obstacle deployment issue in Defend South City. V4 Release Notes Fixed blue units deployment zone issue in Defend South City. Changes to Blue EndMission conditions and scoring for both missions. Should trigger more logically now. Missions by John Stratton (thekingofstyle) These are my first two missions so comments and suggestions via PM are welcome!

    384 downloads

       (1 review)

    0 comments

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  14. The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.

    Feedback is welcome and strongly encouraged!

    174 downloads

       (1 review)

    0 comments

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  15. Coop Missions 2-6 humans.
    Edit in SBpro 3.002.

    Leopard 2E, Pizarro, M113, Tree missions for a mini campaing, with specific objectives in each mission. Enjoy! PD. Briefings in spanish, use google translator ;)

    150 downloads

       (0 reviews)

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  16. Tree Coop Missions for 2-6 humans.
    V. 2.654.

    136 downloads

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  17. This one was my first scenario, so be kind ;)

    Scenario description is in german, now google translator, do your worst ... ;)

    1.) LAGE
    a.) Feind:
    Fdl Kräfte stossen im benachbarten, westlichen Gefechtsabschnitt schnell Richtung Norden vor.
    Zweite 104 mit PzGren 112 tritt seit einer Stunde auf Feind an.
    Im Raum um Pfreimd wurden vor 5 Stunden feindl. Truppenbewegungen gemeldet,
    vermutlich baut Feind Versorgungslienien für weiteren Angriff auf.


    b.) Eigene:
    Wir, die 4.te Kp/PzBtl 104 und Teile PzGrenBtl 112 stehen derzeit im Verfügungraum
    und stellen Gefechtsbereitschaft her, um im weiteren Vorgehen
    die Flankensicherung für die 2.te Kp im westl. Gefechtsabschnitt zu sichern und eigene Aufträge zu erfüllen.

    2.) AUFTRAG:
    Wir haben den konkreten Auftrag, die Versorgungslinien der feindl. Truppen im Raum Pfreimd zu unterbrechen.
    Im Vorgehen auf Pfreimd ist sicherzustellen, dass keine Feindkräfte unsere westl. Abschnittgrenze durchbrechen
    wodurch die 2.te Kp flankiert werden könnte.
    Ihr heutiger Auftrag ist erfüllt, wenn Sie Ihre Teile im VVD bei Pfreimd untergezogen haben.
    Möglicherweise abweichende Aufträge werden Ihrem cO gemeldet.

    Einzelaufträge:
    -legt cO fest.

    3.) DURCHFÜHRUNG:
    -legt cO fest.

    4.) UNTERSTÜTZUNG
    a.) ARI:
    3 Züge mit je 6 Rohren Anforderung über cO
    b.) ErsatzFz:
    2 Leo2A5; 2 CV90/40-C;
    b.) Versorgung:
    2 x MunLkw; 1 x Wisent; 1 x San;

    5.) FÜHRUNG und FM WESEN:
    legt cO fest

    Script: Isnogud März 2013 (http://www.sb-target.de/)
    update : 2013-10-02

    127 downloads

       (1 review)

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  18. An enemy airborne unit is assaulting Jaala, and a friendly supply convoy is caught in the middle. Your mechanized company is rushed to the scene in order to get to the stranded POGs. Secure an LZ and make sure the friendly unit is extracted to safety. The town of Jaala hasn't been evacuated of civilians, as the enemy attack was a complete surprise, so you need to watch your fire! Our forces causing civilian casualties will have a devastating effect on their morale! It's still dark, but not for long. Take advantage of it and move quickly.

    Own force: A mechanized company (Leo 2A4, CV9030) with supporting mortars, Spike ATGMs, mini-UAV and CSS unit.

    Enemy force: ? (but chopper inserted...)

    This mission is best suited for multiplayer COOP. There are 2 versions of the scenario in the package: one with blue force tracking only (enemies are not automatically shown on map), recommended for full athmosphere and difficulty in command&control, not to mention indirect support. The other has full map updates, but is for pu****s. ;)

    254 downloads

       (1 review)

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  19. Secure three objectives from insurgent forces in Syria using two motorized infantry companies within an hour.
    The T-72M1, BTR-80 and BRDM-2 are in the mission. Three companies are in the mission, including an HQ company with some support assets in it. The mission is designed for a minimum of 3 players, with a maximum of 6-8 players.

    179 downloads

       (2 reviews)

    0 comments

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  20. Your successes against the 115th BTG in Border Relations have resulted in a follow on assignment! You are to attack to ambush the 2nd Battalion, 115th BTG as it attempts to reposition to the north.

    Scenario is 80 minutes and recommended for a minimum of two players. Up to 6 possible enemy courses of actions! Requires the columbus terrain file included with the Border Relations part 1 zip as well as in the terrain file section of the Steel Beasts forum.

    180 downloads

       (3 reviews)

    0 comments

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  21. Attack and Defend. Briefing in english.

    152 downloads

       (0 reviews)

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  22. Coop para 4-6 humanos, dificultad media bjaj
     
    Coop 4-6 human players, difficulty medium 

    87 downloads

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  23. June 15th, 1988 - World War III

    3ACR is attacking via Porta Westfalica towards Stadthagen to stop the enemy main forces from linking up with airborne troops that hold the bridges over Weser at Minden. 1st Squadron has cleared its way through town of Klus to Achum and is preparing to engage the enemy main body.

    2nd Squadron "Sabre" is following behind and will push north to cross Mittel-Land-Kanal to completely cut off the airborne troopers in Minden as well as to secure the 3ACR northern flank. Intel says the enemy has sent a battalion size forward detachment to link up with the troops in Minden and to flank 3ACR.

    "Eagle" Troop from 2nd Squadron is attacking on point. Their mission is to bypass Minden and cross the Mittel-Land-Kanal and hold. You have 13 M3 CFVs and 9 M1A1s plus supporting units and artillery. Something tells you that this won't be a walk in a park...

    This scenario takes place during the original Brave Rifles Campaign.

    Dedicated to cobrabase. Hope there's enough challenge for you in this one! ;)

    Version 1.1.

    410 downloads

       (3 reviews)

    0 comments

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  24. This is the final part of the Kazai missions. In this mission, the Danes has arrived...

    185 downloads

       (0 reviews)

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  25. A Tank Company attack mission with variable enemy.

    Your Tank Company, with attached mech inf platoon and artillery support is attacking in meeting engagement against a strong enemy. To win, you need to coordinate the attack well and concentrate the company's fire against the enemies in order to maintain fire superiority and momentum, as well as to keep casualties low. The OPFOR and terrain are created with training value in mind - keeping it cool and using the company well will bring in results. Going gung ho may end up nasty.

    5 scenario files included, with different blue and red force equipment and difficulty:
    - Strv 122 + CV9040, easy
    - Leopard 2A5 + CV9035, easy
    - Leopard 2A4 + CV9030, medium
    - M1 + M2, hard
    - T-72M1 + BTR-80, sadistic

    Remember to strike with a fist, not poke with fingers! The mission will end if you lose half your units...

    This mission was originally created for ARRC basic drill, found it and updated to PE 2.6xx.

    407 downloads

       (4 reviews)

    0 comments

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