COOP Medium
158 files
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ARRC Missions 1 and 2
By CharlieB
Missions will play as complex single player but also as CO-OP.
Mission 1:
1) SITUATION:
a) Enemy:
Pol: Following intense and scheduled period of summer manoeuvre exercises, the armed forces of the People Republic of COTTUS (PROC) have commenced unprovoked hostilities against neighbouring MAGOG. It is thought that due to the worsening situation in the PROC economy the PROC leadership have decided that it needs to seize the oil rich region in MAGOG.
Mil: The PROC Land Forces consist of 2 x Combined Arms Army Corps (CAAC). Recent Military expenditure has seen both CAACs upgraded to include predominantly Russian equipment including the following: MBT = T72 and T80, AFV = BMP 1 and 2 and M113, Avn = Hind and CH47. Both CAACs have significant amounts of arty integral down to Bn level. Engr assets are also concentrated forward to Bn level. It is assessed that the PROC Arty is CBRN capable but command for the release of agent is held at senior governmental level.
Current Situation: You are facing the initial elements of the 1st Ech 1 CAAC (1/1 CAAC) It is assessed the initial objectives are the river crossings and significant centres of population. Crossing will need to be seized in order to allow the send Ech of 1/1 CAAC to continue the advance. Initial elements are likely to include Recce, Armour and Armd Inf. It is also expected that Avn will be operating in your sector both AH and SH.
b) Own:
Pol: Widespread condemnation of the PROC actions has been heard from the wider international community. As a NATO member state MAGOG has requested that Article 5 be sanctioned by the NATO council. NATO have agreed and has commenced preparation to launch the NATO Response Force (NRF) to MAGOG to reinforce the MAGOG LF (MLF). Member states have also been tasked to ready and deploy ARRC units for the impending deployment to MAGOG.
Mil: NRF forces have deployed to MAGOG and are prepared to assist in the defence of MAGOG sovereignty. These forces are particularly light and will be able to provide limited assistance to the 3 MLF Bdes. ARRC units will be combat ready within 10 days. Fighting Units of the ARRC will consist of 1 UK Armd Div, 1 Deu Pz Div, 1st US Armd Div and the British 16 Air Assault Bde. SF are provided by UK and US.
Current Situation: Pls from A Coy, 2nd Inf Regt of 3 MLF Mech Bde have established defensive positions covering the major river xing sites at UNTERBREIZBACH, RASA and to the SW of RASA. Bde Recce assets have pushed forward to cover likely routes for the PROC adv, this is expected to be from the direction of VACHA. The Coy have been reinforced by a Tp of Leo 1 A5s from the 2nd Royal MAGOG Dragoon Guards (2RMDG)(1 Tp A Sqn 2RMDG). 6 x Leo 2 A5s have also moved forward from the NRF in order to reinforce. A further two Tps (8) of Leo 2 A4 are available in reserve.
2) MISSION:
DEFEND and DELAY
In order to allow ARRC more time in which to deploy.
Mission 2:
1) SITUATION:
a) Enemy:
Pol: The Commencement of hostilities by the PROC Government has caused widespread condemnation from the Global community. Diplomatic efforts to resolve the crisis have made little to no progress.
Mil: Initial operations of PROC LF have been successful catching MAGOG LF and NATO unprepared. Losses have been taken but PROC Units are not thought to be less than 80% Combat Effective at Subunit level.
Current Situation: Initial element of 1/1 CAAC have secured river crossings in the KONRODE HOHENRODA MANSBACH Triangle. It is expected that follow on forces will exploit these early successes in order to press home the current advantage. PROC forces are expected to advance in order to secure further crossings and geographical objectives on the line EITEFELD LEIBLZ GROBENTAFT RASDORF. GROBENTAFT and RASDORF both have large concentration of Ethnic Cottosians who are likely to support the PROC action. Size and capability of PROC Forces in your AOR are currently unknown but it is at least 1 to 2 Coy size groupings should be expected. PROC still hold a significant AVN capability in both AH and SH. Airmobile forces could be employed to secure choke points on the axis of advance.
b) Own:
Pol: Diplomatic effort are being stepped up but at this time the PROC government are not receptive to any negotiations. NATO forces have been deployed in support of MAGOG under NATO Atricle 5. NRF forces have provided the spearhead with HQ ARRC providing the bulk of the Combat power.
Mil: Deployment of NRF forces in complete. In addition the ARRC has deployed in the region of 70% of it capability. MLF Bdes continue to delay the advance of PROC forces but this is proving costly. Timely reinforcement is critical.
Current Situation: MLF forces have withdrawn in order to prepare defence positions to the SW of KIRKHASEL. A Sqn and B Coy are tasked to delay, disrupt and if possible stop, the expected enemy advance SW from NE of PL MINNOW. A Sqn and B Coy have been reinforced with an 8 car Recce Tp. In addition a number of MAGOG reservists have decided to stay and defend their homes. These Tps are dismounted and have limited manoeuvre capability. Support must be given where capability can be spared.
2) MISSION:
DELAY
In order to allow MLF time to prepare Main Defensive areas SW of PL TROUT.
Enjoy - feedback always great!1,147 downloads
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ARRC Msn 1 Updated.
By CharlieB
Attached file is the updated version to the original in this section having taken into account TACBATs comments in the forum.
Hope this makes more use.318 downloads
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this and that
Hard assault on two objectives plus an apposed bridge crossing. Can be played single if you work hard, recommend 4 or more players. Play in leo 2a5dk and leopardo 2E with cv90 support agains m1ah and brads.275 downloads
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Doomsday For The Deciever.
** Ambush an enemy company from prepared BP´s in and around the town of Janstadt.
** COOP Multiplayer mission. It can be played as a single player mission but due to the amount of units and map size it is suitable for 3 - 4 players.303 downloads
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Only for the weak
Conduct defensive maneuvers to stop the enemy. Keep control of the west side of the river.
Note: This mission is very hard (and some would probably say unfair) but it is great practice for those of you who wish to become better company commanders or CV90 and STRV122 crewmembers. Feel free to send me a PM of how you succeded! Spell check and minor tweaks for version 1.1.417 downloads
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Isotope Action
By Dealer31
UN Forces attempt to secure a suspected Weapons of Mass Destruction site inside the rogue nation of Urania. UN Forces will enjoy a qualitative advantage, but may be outnumbered by regular and irregular forces.
Single Player: Yes (difficult)
Multi-Player: CO-OP (2-6 players)
Head to Head: No504 downloads
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Make war (not love)
Part 4.
COOP or single player.
This time you will conduct a surprise attack to draw the enemies out and ambush them. This will leave the Americans free to brawl with what is left in their sector.265 downloads
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Kazai intervention Pt. III (2.654)
By AlphaSierra
This is the final part of the Kazai missions. In this mission, the Danes has arrived...215 downloads
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Black Knox (2.654)
By Overlord
Coop para 4-6 humanos, dificultad media bjaj
Coop 4-6 human players, difficulty medium
106 downloads
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Red Dragon Part. 2 (3.002)
By Overlord
Coop Missions 2-6 humans.
Edit in SBpro 3.002.
Leopard 2E, Pizarro, M113, Tree missions for a mini campaing, with specific objectives in each mission. Enjoy! PD. Briefings in spanish, use google translator ;)179 downloads
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Airfield Attack
Player starts with Bravo Company (M2A2, Humvee) and is required to scout avenues of approach to the airfield. Once Bravo has identified the weakly defended avenue of approach, call for Alpha Company reinforcements (M1A2) and take the airfield. Meant for 3-4 players. Moderate difficulty, with randomization
Mission by thekingofstyle (March 2014)
Comments and suggestions welcome!291 downloads
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N Korean Offensive (3.011)
By Azure Lion
Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added347 downloads
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Red Defense (V3.011)
By Overlord
T72 vs T72
Simple mission, you must defend two cities and waiting for reinforcementes.130 downloads
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Only Defenses (V.3.02x)
By Overlord
Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
Can Played for 1-8 players well.
Enjoy!!156 downloads
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1/2 Sqn Gp Delay
By CharlieB
This is a work in progress so I would appreciate any feedback.
It is a delay mission with flanking forces from a third allied party.
Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.
You must delay for 120 mins to succeed207 downloads
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kanium Coy Attack Leo1a5+M113A1+HMMWTOW
By Swordsmandk
About This File
V.1.2
WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
Gamestyle: COOP medium vs AI RED
Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
NOTE:
1) Kanium 17/07/16 Game
70 downloads
- leopard 1a5
- m113
- (and 3 more)
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kanium Advance and Breach COY(+)
By Swordsmandk
About This File
V.1
WHO: Danish COY(+) BG vs Russian PLT(+) in defence.
Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense
Gamestyle: COOP Medium vs AI
Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty
NOTE:
1) Kanium 19/06/16 Game
78 downloads
- leopard 2a5
- cv9035dk
- (and 3 more)
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kanium Kouvostoliitto Finland Mission 1
By Swordsmandk
V.1.0
WHO: Finnish BG is attacking into Enemy Flank to take bridges for followon forces.
Size: 2x tnk plt, 2x mech plt, 1x recon plt vs defending inf COY with support
Gamestyle: COOP vs. AI
Units: Leopard 2A6, CV90, BMP2, T72B2, BMP2, Mineploughs, off map arty
NOTE:
1) If you want to have OPFOR PM me on SB.COM
2) This is with AI opponent. COOP or single player advanced
3) Attached is 50*50 km off the area. Also included is overall map fo future stuff.
Kouvostoliitto Finland 50x50km.zip
Kouvostoliitto Finland.sce
113 downloads
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Finland Invasion Operation
By ChanceBS
Fictional US Invasion of Finland. A 4 part "Operations" Scenario.
Designed for 8 co-op multiplayer, but can be played out as single player.
Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.
Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.
As this is a Operation, you will need to install to your "My Operations" folder.208 downloads
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Arracourt Redux (3.028)
By Connaugh
ARRACOURT REDUX by Connaugh
SITUATION:
Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.
MISSION:
The 4th Armored is to cross the Moselle River and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades are available to act as a quick reaction force to deal with any penetrations.
EXECUTION:
Combat Command A (CCA) will cross the Moselle and clear Chateu-Salins, Remerville, Varangeville, and advance to Arracourt.
Combat Command B (CCB) is to cross the Moselle and clear Luneville, Valhey, Bauzemont and advance to assist CCA with Arracourt.
Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units. This is a deep raid and no additional supply or reinforcements will be available. Each Combat Command is to conduct reconnaissance in its area of operations in order to detect any enemy counterattacks and be prepared for all-around defense.
Three batteries of artillery (18 tubes) will be on call.
If possible, Champenoux, Moncourt, and Vaucourt are to be cleared.
Enemy tank units in the villages are comprised primarily of 1A5's and some 2A5's.
Enemy Panzer Brigade elements are comprised of 2A5's.
Each Company Commander will determine his order of march.
Saddle up and Good Luck! Points scored for destroying enemy supply trucks and artillery only.
2 hour limit.
229 downloads
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