COOP Medium
158 files
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Gazala
By Connaugh
GAZALA by Connaugh
SITUATION:
The Commonwealth has occupied a defensive line running from Gazala on the coast down to Bir Hacheim at its southern end. The 1st South African, 50th Highland, and Free French occupy the defensive positions of the line. In reserve behind the line, are the armored units - 1st Armored with the 22nd, 32nd, and 201st Guards Brigades and the 7th Armored with the 4th and 7th Brigades.
MISSION:
The Afrika Korps is to breach the Gazala line and capture the defensive positions and destroy 75 per cent of the Commonwealth force.
EXECUTION:
The Etruscan Infantry Brigades- Sabratho, Trento, Brescia, and Pavia will assault the two defensive positions held by the 1st South African and 50th Highland. Due to the extensive minefields in front of the Gazala line, the main armored thrust will involve sweeping around the most southern defensive position, Bir Hacheim, and attack the Commonwealth positions from the rear. The two Etruscan Armored units - Ariete and Trieste, will capture Bir Hacheim at the end of the Gazala defensive line. The Afrika Korps of 15th Panzer and 21st Panzer along with 90th Light will sweep around Bir Hacheim and move north to assault the key defensive position of Knightsbridge, held by the 201st Guards and then destroy the two Commonwealth Armored units - 1st and 7th Armored, then assist the Etruscan Infantry with their assault. Next the advance to the east is to be made with the goal of capturing Acroma, El Adem, Retma, and Bir El Gubi.
Three batteries of artillery (18 tubes) will be on call.
Armor units are equipped with Leopard AS1's.
Motorized Infantry Units are equipped with ASLAV-PC's.
Commonwealth tank units are comprised primarily of Centurions.
Infantry are equipped with anti-tank weapons and missiles.
120 minute time limit.
Points scored for capturing defensive positions and destroying 75% of Commonwealth forces.
256 downloads
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Battle for the Mountains
By Connaugh
BATTLE FOR THE MOUNTAINS
by Connaugh
SITUATION:
Argentina has invaded and occupied the Falkland Islands.
MISSION:
Great Britain has landed two brigades (3rd Commando and 5th Brigade) to take back the Falklands. The Argentines have fortified the mountains around Port Stanley with tanks and infantry.
EXECUTION:
Two Brigades will advance to Port Stanley and liberate the town. Each platoon will have two Challenger tanks and one Warrior.
Units available:
3rd Commando Brigade:
40 Royal Marines
42 Royal Marines
45 Royal Marines
2 Para
3 Para
5th Brigade:
2 Scots Guards
1 Welsh Guards
1/7 Gurkhas
Each Brigade will have one section of the Blues & Royals (Scimitar) for Recon
Each Brigade will have a CSS platoon of Repair, Medical, and Supply
Three batteries of artillery (18 tubes) will be on call.
181 downloads
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Arracourt Redux (3.028)
By Connaugh
ARRACOURT REDUX by Connaugh
SITUATION:
Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.
MISSION:
The 4th Armored is to cross the Moselle River and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades are available to act as a quick reaction force to deal with any penetrations.
EXECUTION:
Combat Command A (CCA) will cross the Moselle and clear Chateu-Salins, Remerville, Varangeville, and advance to Arracourt.
Combat Command B (CCB) is to cross the Moselle and clear Luneville, Valhey, Bauzemont and advance to assist CCA with Arracourt.
Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units. This is a deep raid and no additional supply or reinforcements will be available. Each Combat Command is to conduct reconnaissance in its area of operations in order to detect any enemy counterattacks and be prepared for all-around defense.
Three batteries of artillery (18 tubes) will be on call.
If possible, Champenoux, Moncourt, and Vaucourt are to be cleared.
Enemy tank units in the villages are comprised primarily of 1A5's and some 2A5's.
Enemy Panzer Brigade elements are comprised of 2A5's.
Each Company Commander will determine his order of march.
Saddle up and Good Luck! Points scored for destroying enemy supply trucks and artillery only.
2 hour limit.
229 downloads
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NEW TEK
By Boner
THIS IS A RESCUE MISSION IN A TARGET RICH ENVIRONMENT meant for 4 players110 downloads
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Clearing Fjärrby Company Size
By Swordsmandk
Company sized attack. Clearing city
2a5+cv90dk+support assets
KingTiger Original - Swordsmandk Modified157 downloads
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Finland Invasion Operation
By ChanceBS
Fictional US Invasion of Finland. A 4 part "Operations" Scenario.
Designed for 8 co-op multiplayer, but can be played out as single player.
Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.
Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.
As this is a Operation, you will need to install to your "My Operations" folder.208 downloads
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A Bridge too far (3.028)
By xboxtrollen
Establishing a bridgehead over the river, 7 km east of the old airport.145 downloads
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The demolition guard 1989 UK (3.025)
By Kingtiger
Command a British demolition guard during the cold war tasked with destroying a bridge at the right time. Playable as COOP and Singleplayer.
Time: 80min
Vehicles: M113A2, Challenger 2, Wisent ARV and M113 MED + Mortar, M109.
Skins: UK and RU Woodland folder.
Version 1.0 3.025462 downloads
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River Rumble (3.025)
By Rhyfel
Attack to seize a small town crossroads and defeat an enemy CATK. Enemy is randomized and has up to x15 possible courses of action! Situation mission briefing is also available online to assist in planning under FRAGO 001 River Rumble video. Link:
Constructive comments are welcome to help improve scenario
198 downloads
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Glorious undertaking (3.025)
By Boner
this scenario is for four to six players using combined arms some obstacles crazy terrain199 downloads
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1/2 Sqn Gp Delay
By CharlieB
This is a work in progress so I would appreciate any feedback.
It is a delay mission with flanking forces from a third allied party.
Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.
You must delay for 120 mins to succeed207 downloads
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Only Defenses (V.3.02x)
By Overlord
Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
Can Played for 1-8 players well.
Enjoy!!156 downloads
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Red Defense (V3.011)
By Overlord
T72 vs T72
Simple mission, you must defend two cities and waiting for reinforcementes.130 downloads
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N Korean Offensive (3.011)
By Azure Lion
Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added347 downloads
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Gordonian Aggression (3.019)
By Rhyfel
Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.180 downloads
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Coy Attack Leo2A5+CV9035 (3.019)
By Kingtiger
CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2397 downloads
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SAtun Afront Campaing, Sector 1 (V.3.11)
By Overlord
Firs part of the Satun Affront Campaing. Four missions in same map. Leo 2E, Centauros and Pizarros.221 downloads
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Burning bridges (3.011)
By Kingtiger
Leo2A5 + Ulan Company sized taskforce assault a small village over a vital bridge. Made with version 3.011763 downloads
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Airfield Attack
Player starts with Bravo Company (M2A2, Humvee) and is required to scout avenues of approach to the airfield. Once Bravo has identified the weakly defended avenue of approach, call for Alpha Company reinforcements (M1A2) and take the airfield. Meant for 3-4 players. Moderate difficulty, with randomization
Mission by thekingofstyle (March 2014)
Comments and suggestions welcome!291 downloads
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North Town South City (3.002)
Includes 2 missions:<br /> Meeting Engagement North Town: Player has two M1A2 platoons, one M2A2 platoon. Meeting engagement to clear and hold a town and city. Meant for 3-4 players, but manageable with 1 or 2. Moderate difficulty, with randomization. <br /> <br /> Defend South City: After taking the city, prepare for heavy counterattack. Player has 3 M1A2 platoons, 2 M2A2 platoons, 2 HMMV platoons. Meant for 4+ players. Hard difficulty, with randomization. <br /> <br /> V3 Release notes: Fixed obstacle deployment issue in Defend South City. V4 Release Notes Fixed blue units deployment zone issue in Defend South City. Changes to Blue EndMission conditions and scoring for both missions. Should trigger more logically now. Missions by John Stratton (thekingofstyle) These are my first two missions so comments and suggestions via PM are welcome!415 downloads
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Border Relations Part III "Once more, into the Breach!" (3.002)
By Rhyfel
The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.
Feedback is welcome and strongly encouraged!206 downloads
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Red Dragon Part. 2 (3.002)
By Overlord
Coop Missions 2-6 humans.
Edit in SBpro 3.002.
Leopard 2E, Pizarro, M113, Tree missions for a mini campaing, with specific objectives in each mission. Enjoy! PD. Briefings in spanish, use google translator ;)179 downloads
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