Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

H2H Large

Sign in to follow this  
Followers 0

26 files

  1. Large H2H sce.Set in winter 1987.US(M60A3 TTS)AB vs USSR(BMP-2)MRR.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Attack on CFB Gagetown<br />Played 11/24/2006<br /><br />Blue has a small force of leo2a4s and a couple of leo1dks as well as 8 cv90s to defend the base.  <br /><br />Red has 4 platoons of m1s and 3 platoons of bradleys.  <br /><br />Red starts almost on top of the base, but blues deployment is very large.  <br /><br />Terrain is fairly hilly, and makes for a interesting battle.  <br /><br />Based on g town nov 10.ter<br /><br /><br />..

    632 downloads

       (1 review)

    0 comments

    Updated

  3. Sweden invades Germany. Cant remember how i did this scenario and to much events and conditions to figure it out at this point lol. I remember the reinforcements where performance based, and that we had fun the few times we tested it. It's on the very nice Fulda map made by Gary Owen.

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Red are seriously outnumbered and are tasked to delay Blues advance as long as possible. Scores are base on how long red can keep blue from taking the last objective. Number of units based on performance and random variables.

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Red and Blue fights to gain control over 3 ridges dominating the roads down on Itchaka plains. Great fun if you have enough players.
    An old classic originally designed by Cobra for SB1, improved by Sabot Ready and improved and converted for SB Pro PE by Wahrborg
    Red: 2 Leo2A4 coys and 1 CV9040B coy + support units.
    Blue: 2 M1A1 coys and 1 M2A2 coy + support units.



    Blue:

    156 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Blue (3 coy M1A1/M2A2/M113) are tasked to take 5 objectives. Red (2 reinforced coy's Leo2A4/CV9035) defends. 7x7km map, woodland (CMTC)

    161 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Blue force (M1s) attacks from multiple beach-heads and has an airmobile on call. Red (Leo2A5s) defend. Ammo updated. Well balanced challenged for Red & Blue. Suggest minimum of 4 Blue and 2 Red players

    414 downloads

       (0 reviews)

    0 comments

    Updated

  8. Blue must perform a deliberate river crossing in the attack. Red must resupply and Defend central region of map. Passwords removed.

    400 downloads

       (4 reviews)

    0 comments

    Submitted

  9. Beach Landing Phase 1
    8/4/06
    Red has 3 Leo2A4s, and 4 M2A2 to defend against a attack by 4 platoons of ASLAV 25s, and several troops. 
    Scoring is simple, and based on who controls the region at the end.
    .

    445 downloads

       (0 reviews)

    0 comments

    Updated

  10. U shaped map with a 6k front for intense battles. Tank Pure.

    483 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Texas and 3rd
    Map updates disabled. 
    Attack/defend.  Blue controls the town with several brads and one m1.  Several reinforcments are to the NE and are released immediately to blue.  Red starts SW and has several Leo2a4s and a few cv90s as well as a small scout detachment.
    based on WalnutSprings.ter.
    .

    261 downloads

       (0 reviews)

    0 comments

    Updated

  12. <p>Take Millersburg<br /><br />Originally played 4/2006?  Recently played 12/22/2006.<br /><br />Attack and defend.  Blue controls millersburg.  It consists of Leo2a5s, Leo2a4s, m113s and cv90s.  If blue gets overrun, they can retreat west across the river once a bridge layer is released.  <br /><br />Red has a much larger force consisting of m1s, bradleys.  They start in the NE and move in force in order to win.  </p><p>Corridor is narrow, but its winnable for both sides.</p><p>Based on NorthernPA.ter</p>..

    258 downloads

       (0 reviews)

    0 comments

    Updated

  13. Mifflinvile HtH

    Originally played 2/2/2007.  Plays fairly well. 
    Blue starts in SW with a force approximately double that of Red's.  Red has leo2a4s and cv90s.  Blue has M1s, Brads, and ASLAVs.  Red occupies the area around the town.  Small corridor for movement, hilly terrain.

    No scoring or other fancy logic was included.
    Based on NorthernPA.ter.

    235 downloads

       (0 reviews)

    0 comments

    Updated

  14. Border Dispute - Made by Tarball, Dark, Sean Originally played on 2/9/07. Map updates are off and there is no arty support. Both sides are roughly even in forces. Blue has a few m1s, Red has a few leos. Blue has brads/m113s, Red has cv90s and m113s. Both sides have quite a few minefields (and troops) on both sides of the border. Both sides need to take the opposites town while protecting their own, and the scoring reflects that. Based on revignhed terrain map..

    451 downloads

       (0 reviews)

    0 comments

    Updated

  15. Tarball - Bushwhack Hill April 2006 Plan on RED, time is limited. BLUE, don't just run out to RED, hold back and be patient.

    496 downloads

       (0 reviews)

    0 comments

    Updated

  16. Both sides have little supply and needs to be resupplied via convoy. Protect your convoy and disrupt the enemy. Then fight for two objectives. Password removed.

    1,012 downloads

       (3 reviews)

    0 comments

    Updated

  17. Fight for 3 objectives, Red Attacks, Blue Defends. Many different strategies, Nice map

    424 downloads

       (2 reviews)

    0 comments

    Updated

  18. search and destroy H2H leo v leo

    194 downloads

       (1 review)

    0 comments

    Submitted

  19. Blue needs to capture 2 towns out of 6 towns to claim victory and protect its base. Fascam options and an options to choose where and when to bring reinforcements. Many different strategies. No password on scenario. Comments welcomed.

    567 downloads

       (4 reviews)

    0 comments

    Updated

  20. Blue needs to extract personel from two key towns and escort them safely back to Blue base. Password has been removed.

    625 downloads

       (2 reviews)

    0 comments

    Updated

  21. Blue needs to escort a supply convoy through red enemy lines. TGIF game 03/02/07

    243 downloads

       (2 reviews)

    0 comments

    Submitted

  22. This scenary is fictional.A similar tactical traning battle at least for 4 players. Secure all OBJECTs till the end of the mission.Where?What?,How?, just depends on u.make a good combat plan and i think that team work will be important factor!!! Blue and Red Forces are balanced.

    236 downloads

       (2 reviews)

    0 comments

    Updated

  23. One shall stand, one shall fall. Red or Blue - attack or defence - choose your destiny. 4+ players recommended.

    287 downloads

       (3 reviews)

    0 comments

    Submitted

  24. This is MSS_Anfall1.sce finished with briefing and all (I renamed it because MSS_Anfall1.se was a beta for a mission that will be played elsewhere.

    310 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Head to Head scenario . Asymetrical Warfare . Blue (US) is attacking Red (fictional European Country) who is tasked to defend a small Town .

    307 downloads

       (0 reviews)

    0 comments

    Submitted

Sign in to follow this  
Followers 0