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H2H Medium

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  1. V.1
    WHO: German Panzer Grenadier BG vs Russian COY(+) in defence.
    Size: 2x mech, 1x tnk (1+1 in reserve) vs 1x Mech COY (+) in defense
    Gamestyle: H2H / Blue vs OPFOR 
    Units: Leopard 2A5, Marder, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 14/08/16 Game
    2) If you want to have OPFOR PM me on SB.COM

    23 downloads

       (0 reviews)

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    Updated

  2. Sunday 24th MP game. 11th ACR delay against Motor Rifle Battalion (+). OPFOR can be manned by one or two. (PM me if you need someone to do it)
     
    BLUE: Invader SQN + support
    RED: MRB + support

    31 downloads

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  3. go at it in the foot hills of Alberta pick your nation destroy the enemy varying terrain from
    heavy forest to wide open fields farm steads industrial complexes plenty of roads and ambush sites challenge your friends last man standing wins the day

    76 downloads

       (1 review)

    0 comments

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  4. Each Team, should defend its own base while capturing the other team Base. To get the maximum of resources avalaible, you must service 2 avalaible MTB platoons that will spawn randomly on the scenario.
    Those 2 MTB platoons would spawn at random locations with no fuel neither ammunition. If you manage to ressuply them, you will be able to use them in your operations.
    The other Team also has 2 MTB platoon in need of supply. Each side have only 1 Supply truck and 1 ammo truck avalaible.
    Main Bases are repair zones. No time limit.

    127 downloads

       (1 review)

    0 comments

    Submitted

  5. Attack/Defend, designed for 2-6 players per side. Red has multiple OBJ options to choose from.

    Includes files for US vs. Leo/CV90 and US vs. USSR.

    233 downloads

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    Updated

  6. Blue is assaulting to take over 2 objective's, while red defends

    199 downloads

       (2 reviews)

    0 comments

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  7. New version V2 avalaible. A cavalry's hunting scenario where Blue side composed by Spanish Forces must recover a damaged MTB and tow it to a safe area while providing security and where Red side cavalry forces must locate and try to fix and destroy the damaged MTB or prevent that it can reach a safe area during mission time.
    Scenario can be played by a minimum of 2 vs 2 players although more players would make it much more interesting.
    Mision time limit is 90 minutes.

    462 downloads

       (2 reviews)

    0 comments

    Updated

  8. Tanks and ATVs on each side.
    Red and Blue:
    6 tubes Arty
    1 HeliAttack
    1 minefield

    227 downloads

       (0 reviews)

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  9. Another brainless HtH. 9 tanks and 9 PC's per side. Hold the center objective before the sce ends. Pretty nice height and terrain map tho.

    219 downloads

       (0 reviews)

    0 comments

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  10. Meeting Engagement. Red & Blue fight to gain control over two road crossings. A fairly narrow, hilly terrain with small chunks of woods makes for intense fights. 1 tank and 1 IFV coy per side. 3 objectives.

    316 downloads

       (0 reviews)

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  11. Red & Blue fight over a piece of land of no importance. Open plains in the west, Dominating ridges in the center and dense woods in the east gives both sides plenty of options of how to beat each other. 4 objectives spread out around the center of the map.
    Both sides composed of roughly 1 tank and 1 IFV company per side.

    215 downloads

       (0 reviews)

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  12. Another very basic meeting engagement. Red & Blue fight for 3 central objectives. 1 M1A1 coy & 1 M2A2 coy on blue. 1 Leo2A4 & 1 CV9035 coy on red. woodland with rolling hills.

    189 downloads

       (0 reviews)

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  13. Blue is tasked to find the best avenue of approach and attack 4 objectives in a built up river valley. Red is supposed to scout out blues main body and set up a proper defense. Lot's of maneuvering and "hit 'n miss" on the great CMTC map.
    Blue: approx 1 M1A1 coy & 1 M2A2 coy
    Red: approx 2 Leo2A4 plt's, 1 CV9040B coy and AT/Support.

    175 downloads

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  14. Meeting Engagement. Blue (3 M1A1 plt's & 1+ M2A2 plt's) and Red (3 Leo2A4 plt's & 1+ CV9040B plt) fight for 3 central objectives. 12x7km with rolling hills, small valleys and chunks of dense forests spread out over the map. Good for intense knife-fights around the objectives.

    179 downloads

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  15. Meeting Engagement. Blue (1 M1A1 & 1 M2A2 coy) and Red (1 Leo2A4 & 1 CV9040B coy) fight for 3 central objectives. 13x7km map, woodland with rolling hills and ridges.

    198 downloads

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  16. Desert Head to Head
    Tobruk Map
    Best with 3+ vs. 3+ players.
    Enjoy ;) EDIT: Version 1b. Updated terrain theme to include bumpiness. Adjusted scoring slightly.

    532 downloads

       (2 reviews)

    0 comments

    Updated

  17. Half Coy (+) Adv with Obs (WMU) V1-Dawn.sce
    <#summary0>
    <#summary1>
    <#briefing0>
    Obs Crossings

    In this mission you will be required to overcome 2 obs using engineer Callsigns, whilst in contact or with the threat of contact.

    The overall theme of the Msn it to:

    ADVANCE

    CLEAR ENEMY from WITHIN BOUNDRIES

    SECURE the LOE.

    TIME: 27APR09 0200Z

    Time Now 0440Z

    H Hour 0500Z - (Yes you are starting in the dark!)

    Situation Enemy Forces.

    Enemy are situated throughout the area in small and often uncoordinated locations. However do not under estimate, as in places he will know what he is doing. It is thought the the enemy are light on inf but have a significant no of T72s and ASLAV 25 Recce cars.

    The enemy are spread throughout the AO and it is expected that they will deny bridges to freindly forces. AVN and airbourne ISTAR assets may also still be operating whithin the AO

    Freindly Forces

    TASKORG.

    10 Leopardo 2E (1A, 2A, COA, and XOA)
    1 x Pl Pizzaro
    Biber x2
    Miclic x 2
    Leo 2 A5 Mine plough
    2 x sect Engr Recce (CO and XO)
    Plus a CSS section in case ammo runs dry.

    MISSION:

    You are to transit from the Assy area accross the LD (PL Anna), secure a crossing over the river (PL Nicola) 2 possible bridging sites are maked in the overlay, then continue the advance east and secure the LOE. You are to clear enemy from within boundries in order to establish a safe MSR for follow on forces.

    AVN

    Attack Helo Tiger are on call for 2 objectives (AH OP 1 and AH OP2).

    AIR

    Air is available.

    ISTAR

    UAV C/S 6A attached for duration

    FIRES

    Each side has a Bty of 155mm Arty in support, capable of firing ICM, HE and Smk. All C/S can call in fires.

    FInish:

    Msn will end when blue have secured the LOE with a minimum of 3 vehs.

    Good luck

    451 downloads

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  18. Simple deathmatch 12 M1s vs. 12 Leo 2A5s. Requires version 2.370.

    311 downloads

       (0 reviews)

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    Updated

  19. Attack and Defend H2H scenario. 3 vs 2 or close. Fascam options, and AI supporting company in a coordinated attack. Enjoy.

    265 downloads

       (1 review)

    0 comments

    Updated

  20. 10 M1's vs 6 Strvs. Blue attacking, red defending. Players 4 vs 2 or close. Good players defending. Enjoy

    269 downloads

       (1 review)

    0 comments

    Updated

  21. Attack and Defend Sce. Designed to have 3 Players defending, and 5 Players attacking. Map view is disabled. Adjusted forces and gave blue a few tubes of arty.

    584 downloads

       (1 review)

    0 comments

    Updated

  22. RedFor holds a town, and BlueFor needs to take it.

    522 downloads

       (0 reviews)

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    Updated

  23. Medium HtH in rolling hills. More detail to come later.

    554 downloads

       (0 reviews)

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    Updated

  24. Medium sized attack - defense scenario. 4+ players recommended.

    396 downloads

       (0 reviews)

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    Submitted

  25. M1 vs Leo2A5 Karte Scania_SE modifiziert

    436 downloads

       (2 reviews)

    0 comments

    Updated

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