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H2H Medium

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  1. 1/2 Sqn Advance with Obs

    Half Coy (+) Adv with Obs (WMU) V1-Dawn.sce
    <#summary0>
    <#summary1>
    <#briefing0>
    Obs Crossings

    In this mission you will be required to overcome 2 obs using engineer Callsigns, whilst in contact or with the threat of contact.

    The overall theme of the Msn it to:

    ADVANCE

    CLEAR ENEMY from WITHIN BOUNDRIES

    SECURE the LOE.

    TIME: 27APR09 0200Z

    Time Now 0440Z

    H Hour 0500Z - (Yes you are starting in the dark!)

    Situation Enemy Forces.

    Enemy are situated throughout the area in small and often uncoordinated locations. However do not under estimate, as in places he will know what he is doing. It is thought the the enemy are light on inf but have a significant no of T72s and ASLAV 25 Recce cars.

    The enemy are spread throughout the AO and it is expected that they will deny bridges to freindly forces. AVN and airbourne ISTAR assets may also still be operating whithin the AO

    Freindly Forces

    TASKORG.

    10 Leopardo 2E (1A, 2A, COA, and XOA)
    1 x Pl Pizzaro
    Biber x2
    Miclic x 2
    Leo 2 A5 Mine plough
    2 x sect Engr Recce (CO and XO)
    Plus a CSS section in case ammo runs dry.

    MISSION:

    You are to transit from the Assy area accross the LD (PL Anna), secure a crossing over the river (PL Nicola) 2 possible bridging sites are maked in the overlay, then continue the advance east and secure the LOE. You are to clear enemy from within boundries in order to establish a safe MSR for follow on forces.

    AVN

    Attack Helo Tiger are on call for 2 objectives (AH OP 1 and AH OP2).

    AIR

    Air is available.

    ISTAR

    UAV C/S 6A attached for duration

    FIRES

    Each side has a Bty of 155mm Arty in support, capable of firing ICM, HE and Smk. All C/S can call in fires.

    FInish:

    Msn will end when blue have secured the LOE with a minimum of 3 vehs.

    Good luck

    463 downloads

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  2. Ghost Farm

    Meeting Engagement. Blue (1 M1A1 & 1 M2A2 coy) and Red (1 Leo2A4 & 1 CV9040B coy) fight for 3 central objectives. 13x7km map, woodland with rolling hills and ridges.

    210 downloads

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  3. Grizzly

    Meeting Engagement. Blue (3 M1A1 plt's & 1+ M2A2 plt's) and Red (3 Leo2A4 plt's & 1+ CV9040B plt) fight for 3 central objectives. 12x7km with rolling hills, small valleys and chunks of dense forests spread out over the map. Good for intense knife-fights around the objectives.

    186 downloads

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  4. Much talk but no bananas

    Blue is tasked to find the best avenue of approach and attack 4 objectives in a built up river valley. Red is supposed to scout out blues main body and set up a proper defense. Lot's of maneuvering and "hit 'n miss" on the great CMTC map.
    Blue: approx 1 M1A1 coy & 1 M2A2 coy
    Red: approx 2 Leo2A4 plt's, 1 CV9040B coy and AT/Support.

    179 downloads

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  5. Obj Ice

    Another very basic meeting engagement. Red & Blue fight for 3 central objectives. 1 M1A1 coy & 1 M2A2 coy on blue. 1 Leo2A4 & 1 CV9035 coy on red. woodland with rolling hills.

    195 downloads

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  6. Teaser

    Red & Blue fight over a piece of land of no importance. Open plains in the west, Dominating ridges in the center and dense woods in the east gives both sides plenty of options of how to beat each other. 4 objectives spread out around the center of the map.
    Both sides composed of roughly 1 tank and 1 IFV company per side.

    222 downloads

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  7. Two Crossings

    Meeting Engagement. Red & Blue fight to gain control over two road crossings. A fairly narrow, hilly terrain with small chunks of woods makes for intense fights. 1 tank and 1 IFV coy per side. 3 objectives.

    325 downloads

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  8. Kill the Plymouth Brothers!

    Another brainless HtH. 9 tanks and 9 PC's per side. Hold the center objective before the sce ends. Pretty nice height and terrain map tho.

    230 downloads

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  9. Leoparden vs. General Abrams

    Tanks and ATVs on each side.
    Red and Blue:
    6 tubes Arty
    1 HeliAttack
    1 minefield

    244 downloads

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  10. No River Hold'em (2.640)

    Attack/Defend, designed for 2-6 players per side. Red has multiple OBJ options to choose from.

    Includes files for US vs. Leo/CV90 and US vs. USSR.

    239 downloads

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    Updated

  11. PzGrBG vs Red COY(+)

    V.1
    WHO: German Panzer Grenadier BG vs Russian COY(+) in defence.
    Size: 2x mech, 1x tnk (1+1 in reserve) vs 1x Mech COY (+) in defense
    Gamestyle: H2H / Blue vs OPFOR 
    Units: Leopard 2A5, Marder, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 14/08/16 Game
    2) If you want to have OPFOR PM me on SB.COM

    52 downloads

       (0 reviews)

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    Updated

  12. Fulda Gap - 11th ACR H2H OPFOR Manned

    Sunday 24th MP game. 11th ACR delay against Motor Rifle Battalion (+). OPFOR can be manned by one or two. (PM me if you need someone to do it)
     
    BLUE: Invader SQN + support
    RED: MRB + support

    60 downloads

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  13. Two Towns

    DISCLAIMER: This scenerio is not my creation, it was created by Dagger.   It was my favorite SB Legacy scenerio to play online head to head (was also actually the first one I played online).  I changed units on red side to have the Marders instead of the BMP's since the Marders are playable now.  I disabled off screen Arty, and placed 6 howitzers per side (Blue m109, Red 2S3's) with supply trucks. 

    67 downloads

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  14. Chariots of fire

    Fictional province of Africanistan morphed from sce Beedenbosel suedl

    28 downloads

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    0 comments

    Submitted


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