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89 files

  1. Revamped TTVIII, taken from the 2005 3-20.12. Emphasis on machinegun and degraded gunnery. V1.1 uploaded Dec 10th.

    1,269 downloads

       (0 reviews)

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  2. This is a very heavily reworked version of an old scenario I made a long time ago.  This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.
     
    It is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
    4th Dragoons at As-Salman 1.5.sce
     
    4th Dragoons at As-Salman 1.5.sce

    236 downloads

       (1 review)

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  3. The battle of 73 Easting from operation Desert Storm. Modified to have all playable vehicles. Unlimited ammo for the US side due to AI gunnery limitations and to simplify it for new players. Should be a walk in the park, but do not take too many losses or you will lose. Single player or coop for Pro PE.

    1,802 downloads

       (2 reviews)

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  4. A search and destroy mission with a difference (something other than S&D alone)
    You must clear the way for a Chinook to fly into a hostile town and rescue the beleagured group of Special forces and Politico's.

    1,627 downloads

       (5 reviews)

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  5. Part one of a three part battle.

    Defend the town of Radjic against the sweeping red hordes of Belsinia as they attempt to overwhelm the blue defense in stage one of their goal to make off with the nations wealth!

    An easy but fun and very busy Pro PE 2.370 bets .sce

    791 downloads

       (4 reviews)

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  6. Single player scenario where the player is commander of a tank heavy company team.

    1,081 downloads

       (3 reviews)

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  7. Learn how to deal with failures and different system mailfunctions in simulated battle damage and breakdowns in the M1 ABRAMS. Through this exersize you will learn to quickly addapt to situations where you lose certain systems and still put steel on target. Basicly a gunnery range but with stuff breaking down how many good are you when you lose that sweet technology? Time limit 10 mins .

    1,037 downloads

       (2 reviews)

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  8. Learn how to deal with failures and different system mailfunctions in simulated battle damage and breakdowns in the STRV122 and LEOPARD 2A5. Through this exersize you will learn to quickly addapt to situations where you lose certain systems and still put steel on target. Basicly a gunnery range but with stuff breaking down how good are you when you lose that sweet technology? Time limit 10 mins . Note that entering manual range procedures are different then the M1 Abrams. Also the leo 2a5 and strv122 both have different auxillery sights. I also added trucks on the range and the strv122 has Swedish 120mm HE round.

    783 downloads

       (1 review)

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  9. Defend Alam Halfa Pass!! Enemy Div Recon Units will be probing your sector momentarily. Hold if you can.

    1,656 downloads

       (3 reviews)

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  10. Anderslöv!
    This is my first mission uploaded here so would love some feedback.

    You play as a platoon tank commander in the Swedish armed forces. The bn is taking a village named Anderslöf to prevent enemy from using the terrain north of Anderslöv.

    The mission is in Swedish. But in the summary you can read a small explanation and I hope that will suffice. If not please send me a message or comment and I will try to fix it.

    82 downloads

       (0 reviews)

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  11. Exercise with all AT Weapons, Fire at Will !!!!

    276 downloads

       (0 reviews)

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  12. Practice calling artillery using a humvee section with numerous static tank platoons with NO map view. Instructions included in brief. Original file was just a plan file, this is the actual .sce file

    2,028 downloads

       (5 reviews)

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  13. Verstärkte Panzerkompanie im Elstertal

    1,166 downloads

       (2 reviews)

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  14. Conduct a deliberate attack and capture two objectives to slow the enemy war machine. Use surprise and deception on the enemy to win this battle. The enemy will react and give you a good fight.

    1,376 downloads

       (4 reviews)

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  15. Enemy units cross over our border. Leo II A5 DK are in defense and going return to PL Berlin.

    932 downloads

       (3 reviews)

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  16. Eagle 6 this is Hawk 6 - approaching Area Alpha. Awaiting orders. Hawk 6 - Eagle 6. Good job gettin' there so fast. Deploy your unit and conduct a retrograde operation. Prevent enemy units from crossing into Area Bravo for at least 12 minutes. This will provide follow on friendly forces time to set up a hasty defense in BP Cobra. Be advised that a platoon of Leopard tanks from the 121'st PzrGren Bn Company E is in your area and is all that's of the force defending the entrance to the valley. They've been given your call sign and signal frequencies and are awaiting your orders. They're pretty beat up, low on fuel and have been fighting continuously for the past 18 hours. Hammer 6 - 3 tubes of heavy mortars have been assigned to you in direct support and are now on call. Enemy force is a Category A Soviet Tank Bn. They've been spotted coming right down the valley headed SW. These guys appear to be a fresh unit and consist of two companies of T-80s and one company of BMP's. Expect that they'll have heavy artillery and plenty of it in direct support of their attack down the valley. UPDATE: vs 1.1 Tweaked Time Limit, default blue plan, victory conditions, red units and plan.

    1,026 downloads

       (4 reviews)

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  17. This is the first of a series of planned sequential battles. A mechanized infantry unit and a tank platoon conduct a hasty defense to give time to supply and medical units to pull back.
    Period: August 1986
    Time: at down, limited visibility.
    Units: Own: M113s, ATGMs (TOW), M1s. WP: MTB BMP-1, T72
    Duration: 60 minutes. Suitable for solitary (Blue side only) and co-op play.

    480 downloads

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  18. The 4./911.(with Strv122 :) ) is in Combat vs. any T80's from the 1st Guardian Div. Is a fight in area without water and vegetation, but isn't a desert territory.

    768 downloads

       (3 reviews)

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  19. one hmv stay alone to patrol and guard in a remote base. very short scenario - 6 min max

    738 downloads

       (2 reviews)

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  20. Hello Fellow virtual tankers,
     
    As some of you may know ive been a long time member of the steel beasts community better known as Oscar19681.
    Been away from Steel Beasts for ages, but when i found out about all the features that were comming in Update 4.0 i could no longer resist the temptation to just give in and get back into the Sim.
    This eventually led to me buying the update ASAP and getting totally hooked on Steel Beasts 4.0 like never before.
    But Friday night i was just randomly messing around in the mission editor to explore the new features.
    I then had the idea to make a simple scenario for me to enjoy, and one thing led to another and i allmost worked non stop on perfecting this " simple mission "and it turned out to become a reasonably complex tank gunnery range scenario. I had so much fun with it and enjoyed it so much that i decided to perfect it to a level that i was satisfied with to share it with the community and put it up for download for everyone else to enjoy as well!
     
    * About Bergen Hohne Tank Range Live Fire Drill scenario *
     
    Its basicly a single M1A2 singleplayer mission suitable for Co-Op for a fully manned tank experience tank range scenario situated on the Bergen Hohne map (terrain & hightmap included in the download) that i was given by someone of the community years ago.
    As you might expect on a tank range you will be presented with a wide variaty of different targets at different ranges , directions and positions thoughout the Bergen Hohne map (which felt the most realistic to build a tank range on)
    The idea is to enter pre prepared tank emplacement or Battle positions as instructed by a simulated range observer that instructs you to the various Battle positions during the mission which are scattered over the map under very early morning conditions with light rain and poor visibilaty due to low light circumstances and a medium overcast.
    Ive also attempted to build upon the immersion of the 4.0 update by having soldiers and tankers and other tanks go about there busniness and such to make it feel more alive and give you a feeling that you really are a part of a real exersize thats currently going on.
    This scenario will take about 20 to 25 minutes to complete and is really helpfull to hone your gunnery skills in a controlled invirement with targets that dont shoot back at you while still remaining a challange to put steel on target while trying to maintain a " one shot , one kill " mentality.
    For Co-Op it might be very interesting for those who like online fully manned tank scenario,s and work  as a team in to coordinate , gun and drive in the same tank in Co-Op to put some rounds down range effectivly.
    Ive put up some Inb-game screenshots, briefing and Map screens up to give you a more in depth perspective what to expect from this mission .
    Ive put a lot of love, detail and perfection in this scenario so i  hope you will enjoy this scenario as much as i do!!!!
     
    Some notes that might come in handy when playing this scenario ..
     
    *I highly recommend Daskals Abrams sound mod to go allong with this scenario because its trully the best and most immersive soundmods for the Abrams out there currently. So i took the liberty and included Daskals Abrams soundmod with the download so you can try out yourself.
     
    *All the battle positions are meant to be succesfully completed in the proper order as marked on the map or instructed by the " Range observer " messages he keeps feeding you during the engagements, he also gives you information about how many targets are to be expected or if all targets are succesfully destroyed so you can move into the next Battle position.
    The targets on the range are bound to the tank emplacement /battle positions you enter in order to have the various targets to present themselves on the range. So if you choose not to enter any, then there will be no targets to shoot at.
    Its meant as  static emplacement engagements, but there is nothing preventing you from triggering the targets by entering a tank emplacement and deside to take them out on them move instead in you so choose to do so.
     
    * In theory there is  nothing stopping you to go though all the battle positions in you own succesive order you see fit but then the messages and feedback from the range observer wont make sense anymore and this only adds to the confusion it you desire to play it as it was meant to be played...
     
    * On the range itself  Red flags/panels are deployed as well as arrows & battle positions numbers on the map in order to help guide you to the correct battle positions.
     
    * In order to succesfully complete the mission you must return your 5 million dollar M1A2 back to the Assembly area and enter the assembly area at the Blue Arrow that says " Assembly area "  marked on the map or the mission wont end by itself.
     
    *Please feel free to contact me or leave something in the comments if you have question or something you would have liked to see done differently in this scenario.
    That way i could maybe change or add it in a later stage, or find it usefull for future missions. And please be so kind to rate the mission if you tried it and happen to come by the downloads page.
     
     
     
     
     
     
     



























































































    246 downloads

       (1 review)

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  21. This is my version of the Bradley Table VIII run by the Army. I tried to get it as close as i could to the real thing but it isnt an exact duplicate of it

    578 downloads

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  22. A tactical and land nav excercise, you will need your wits about you!! If land nav is new to you I suggest you try Gary Owens Land nav sce first. http://www.1stusvcav.com/dummies_guide/map_reading.html

    692 downloads

       (1 review)

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  23. This is a training scenario losely based on the C.A.T (Canadian Armpy Thophy) however this is not a competion it is more directed at gunnery training and combat reaction time for the gunner and commander in single player. it features the real Berger hohne map where the real CAT was held so you need to put in the height and the terrain map in the correct maps before putting in the mission scenery in your mission map. Some gunnery score is added to you can go online in a co-op and see who gets the highest score just like the real CAT. Butn is also usable as singe player. There are 3 ranges 1 for Germany 1 for U.s and 1 For Canada. Echt range has 2 tanks working in conjuction to kill the targets. Good luck!

    852 downloads

       (2 reviews)

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  24. My update of my previous mission from SB1 "Cavalry to the Rescue" - updated for PRO PE - updated maps, scoring, positions, AI etc etc You only control two M1s and I provide a route unless you want to create your own. Should be fairly easy as opposed to controlling a company sized unit. *Edited by RnR - Thursday, March 09, 2006 Version 4 Final unless whatever* *Edited by RnR - Wednesday, March 08, 2006 This is version three where I basically toned down a little of the lethality so that those who follow the scripted path in the mission will have an easier time.*

    1,579 downloads

       (2 reviews)

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  25. This is my version of 'Point Alpha.' First off... thanks to the mystery man who came up with that original! I loved it so much that I had to put my own spin on it. Ever want to just bushwack the Soviets? You know... we see 'em comin' and just pounce on 'em? Here's your chance. Pay attention to the triggers ok? If you don't call for your FASCAM early you'll have a whole new flank to deal with and a real challenge. For more fun, call it in and chew them up. Three axes of attack on this one like the original Point Alpha (4 counting the Hinds). Use your listen carefully to comms getting hints as to where the enemy is. You have three traps to spring and if you spring too early the mission will get that much tougher! If you do it right the plan works like clockwork and you get to watch them burn. I'm including one of Daskal's kick-ass ambient sound mods and one of Banshee's (I think!) skies. Both are in the credits for the scenario. I'm not trying to step on anyone's toes here. If you guys want your mods unpackaged just say the word. :wink: I'm actually messing around with triggers for the first time in my life. It's simple I know so go easy on me. Version 1.1 has more bad guys and some minor fixes.

    835 downloads

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