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94 files

  1. To the rescue (2.640)

    A US task force is due to escort ambulances and ammo lorries to the besieged garrison in Berger, on the eve of a WP attack.
    Mid eighties. M1A1s, Brads, T-80s, BMP-2s, BTRs.
    Suitable for coop or solitary play (only from the US side).

    466 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Krasny Oktyabr Tanker Heroes

    This scenario is a spin off from a previous one in which the player commanded a BMP-2 platoon. Now, command a full company of Soviet T-72B1s in (almost the same mission).
     
    A flanking maneuver by two T-72B1 companies (including yours) will soften up a US Cavalry troop (-) in OBJ Goliath and Achilles. A Soviet rifle company will move in an assault both objectives under the close watch of the T-72B1 tanks ... Expect ENY tanks, and losses.
     
    Good luck!
     
     

    466 downloads

       (1 review)

    0 comments

    Submitted

  3. Defensive traning.sce

    A Single player mission, with a 1 hour limit, where you are to stop the enemy advance.
     
    All routes are made so all you need to do is, jump in as gunner or commander and enjoy the show.
     
     
     
     
     

    441 downloads

       (1 review)

    0 comments

    Submitted

  4. Krasny Oktyabr Heroes.rar

    A detachment of the 39th Guards Motorized Rifle Division (2 T-72 tank companies, 1 BMP-2 rifle company under your command) has to brush aside a US Cavalry Troop that is trying to delay the Soviet's advance.
    Single player only against a US computer opponent. Only BMP-2s are playable (i.e. T-72 tanks are under computer control).
    I apologize in advance for the NATO maneuver/tactical graphics and for any issues with the scoring. This scenario will be updated based in feedback and amount of downloads.










    414 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Mines At Klein Munster

    Introductory mission using Resupply,Mine and Obstacle breaching.Also some use of ATGW.

    414 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Anti Tank Weapons (3.025)

    Exercise with all AT Weapons, Fire at Will !!!!

    412 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Mercs-R-Us but with Newer Equipment

    This is basically the the Mercenaries-R-Us mission v. 1.0.2 but with newer equipment for both Blue and Dark Blue for those that prefer it.
    Depending on which file you download the mission has the following units at your disposal:
     
    STRV-122
    Leo 2A5A1
    CV-9035-DK
     
    -or-
     
    M1A2 SEP
    M2A2 Bradley
     
     
     
     
     
     


    404 downloads

       (0 reviews)

    0 comments

    Updated

  8. Javelin Tutorial

    A simple scenario designed to teach and practice the use of the Javelin missile system.

    398 downloads

       (2 reviews)

    0 comments

    Submitted

  9. 4th Dragoons at As-Salman

    This is a very heavily reworked version of an old scenario I made a long time ago.  This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.
     
    It is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
    4th Dragoons at As-Salman 1.5.sce
     
    4th Dragoons at As-Salman 1.5.sce

    391 downloads

       (1 review)

    0 comments

    Updated

  10. SKY_Desert_Duel (2.552)

    Symmetric force layout, Blue (German-Spanish) on advance, Red composed of American equipment.

    337 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Tactical Vignette - Thou shallt support each other (2.640)

    A small tactical vignette about leading a Mech. Coy into battle (M113 - Leo 1A5)

    NB This is not from the stock Tac. Vign. from Armor Magazine, it's something new. Version 2.640

    330 downloads

       (0 reviews)

    0 comments

    Submitted

  12. OBSTACLE BREACHING 101 (2.640)

    A SMALL DEMONSTRATION ON HOW TO BREACH A MINEFIELD. MADE USING A DIV CAV SQUADRON TROOP. YOU DO NOT CONTROL THE UNITS BUT YOU CAN OBSERVE FROM ANY OF THE UNITS.

    305 downloads

       (0 reviews)

    0 comments

    Submitted

  13. The 4.0 Garage

    Here you have two super simple "missions" to just jump aboard / try all the vehicles inside version 4.000 
     
    One mission file have all the crew-able vehicles and in the other you have all the non crew-able ones. 
     
    The files were created using Windows 7 64 + i7-4770@3.9Ghz + 16 GB Ram + nvidia 770 2GB + SSD (really nice load speed with SSD)
     
    Please "unrar" them inside "C:\Users\USER\Documents\eSim Games\Steel Beasts\My Scenarios" and load them inside the editor. 
     
    Hope I didn't miss any of the amazing toys included in 4.000 (I double check)
     
    Have fun ! 
     
     Vik
     
    BIG Thanks to all the team of eSim Games for release now 4.0 and don't make us wait to 2017 to enjoy all this beautiness. Outstanding work!!
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------
    @jhay
     
    Thanks for the review and 4 stars  The idea behind this it was just to give a fast chance to jump like crazy between vehicles and look the 3D cockpits, textures, features. You can use F5 and click on each them for fast jump. Also you can edit the "mission" and add a little text to each vehicle with the unit name. Was to lazy to do all that just for try the vehicles 
    Thanks for try the humble garage!
     

    305 downloads

       (1 review)

    0 comments

    Updated

  14. SB Pro PE 4.0 Benchmark scenario

    This scenario file is a simple test with nine measurements that should be taken
    with the framerate counter active with default graphics settings in this order:
     
    Overdraw Day: M60 gunner's daysight; look into the deep forest; take a screenshot Overdraw Thermal: M60 gunner's thermal sight; take a screenshot Overdraw 2: After three minutes the weather will deteriorate and reduce the visibility from 6,000m to 3,000m. Repeat both measurements per step 1 and 2. Rural: Switch to the tank driving between the M60's position and the nearby town. From the vehicle commander's unbuttoned position: Take a screenshot City: After arriving in the town, observe the traffic along the main road into the city center; take a screenshot Particles: When artillery sets in, observe in that direction and take a screenshot Line of Sight: Finally, jump to the main force in ther southwest of the town and take screenshots at the height of the battle, and and the end of it  
    Compile the frame rates along with information about the computer system, then calculate average frame rate and determine the minimum.
     
    eSim Rating Rules fOr peRformance (ERROR):
    <20 FPS minimum: Unusable <24 FPS minimum: Not recommended >24 FPS minimum: Low Performance >36 FPS average, >30 FPS minimum: Medium Performance >48 FPS average, >40 minimum: Good Performance >55 FPS minimum: Great Performance

    278 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Anderslöv

    Anderslöv!
    This is my first mission uploaded here so would love some feedback.

    You play as a platoon tank commander in the Swedish armed forces. The bn is taking a village named Anderslöf to prevent enemy from using the terrain north of Anderslöv.

    The mission is in Swedish. But in the summary you can read a small explanation and I hope that will suffice. If not please send me a message or comment and I will try to fix it.

    253 downloads

       (0 reviews)

    1 comment

    Updated

  16. Sights on what.7z

    Small fast scenario. You have 2x M1A1's at your disposal - yours are slow as f... as it has a mineroler
     
    See if you make the right decision the first time  
     
    And you better make up your mind in a hurry
     
     

    238 downloads

       (2 reviews)

    1 comment

    Updated

  17. CG04 Beidenbeck Bridge

    Next in my series of scenarios
     

    1) SITUATION:
        a) Enemy:
        Red are conducting a hasty retreat accross the Bretton River to the North.
        They have rearguard forces covering the last of their withdrawing units after which
        they are likely to blow the bridges and establish a defence line along the river.
        Enemy Forces consist of T72 but may have elements of T80 with BMP2
    The 2 minor bridges between the Objectives are either mined or covered by abatis and as you have insufficient engineering assets at ths time, will not be passable
        b) Own:
        You have a Coy of M1A1 and a Coy of M2 with support.

        c) 1 battery of 6 tubes is available for fire support

    2) MISSION:
    You are to attack and seize Biedenbeck Bridge to prevent its destruction and allow Friendly Mainforce to cross and continue the advance.
    You need to have at least 1xPLT strength in the area for 3 mins with no enemy AFV present
    You will also need to clear Bretton of enemy AFVs as we do not wish to leave mobile forces in our rear. Remaining
    enemy infantry can be mopped up later.

    177 downloads

       (1 review)

    0 comments

    Updated

  18. Steelbeasts Ad Hoc Scenario List

    This is a guide to my scenarios which I am uploading summarizing size, composition etc
     
    All have full Red AI forces

    158 downloads

       (0 reviews)

    0 comments

    Updated

  19. WERM_ShotKal

    Playable as Blue Side Only --
    This mission is the walk-the-talk portion of a Wiki article on using WERM and visual ranging, with this mission specfically highlighting the gill flaps on the T-64 that historically created ambiguity for gunners and commanders when ranging in poor visual conditions in the era before laser rangefinding.  In this scenario, you will be the gunner on 1-2 Sho't Kal tanks, using WERM in conjunction with your own experience and practice to hit incoming enemy tanks under challenging visual conditions.   Most of these targets will be T-64A's on the move, giving the user the chance to experience that "range-disruption" effect of the gill flaps first-hand. This is a firing range scenario, so these tanks will not be shooting back.  There are two firing position options, both of which can be activated, as well as a bonus round that can be enabled for additional practice and variety.
     
    Feedback, bug reports, and anything else (Do you like it?  If not, why?  How can I improve or iterate this?  Want a sequel?) is welcomed, this is my first file here and more will be coming in a similar vein, for a tutorial or "Practice X skill or System" perspective.
    Thank you!

    71 downloads

       (0 reviews)

    0 comments

    Updated


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