Easy
94 files
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Raubtierkaefig
By General
Sce is only in german. Support units and AIFV for repair to 2 Leo's.520 downloads
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Bradley Gunnery Table VIII
By RENEGADE-623
This is my version of the Bradley Table VIII run by the Army. I tried to get it as close as i could to the real thing but it isnt an exact duplicate of it746 downloads
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Frame Rate test scenario
By Kingtiger
Scenario for testing,reporting and compare FPS in SB. All settings to default, AA and AF turned off.
Keep the flag in center when testing the FPS!
http://www.steelbeasts.com/sbforums/showthread.php?t=12819704 downloads
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Mines At Klein Munster
By andym
Introductory mission using Resupply,Mine and Obstacle breaching.Also some use of ATGW.414 downloads
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Hidden Valley Blues v1.2
By DrDevice
Conduct a flanking maneuver with your Company Team (Heavy) to support the TF main effort. Single: Yes Co-op: Yes (2-5 players) Head-to-Head: No Map: National Training Center DTG: 180800Apr2005 Weather: Clear, visibility 3500+ Mission Time: 35 Minutes Version 1.2 24Feb2010 DrDevice1,124 downloads
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Jalibah airfield SP SBProPe 2.5XXX
By AlphaSierra
Now it has arrived... The first SBProPE 2.5XXX scenario...
You are commanding a taskforce consisting of three CV9040 plt, one STRV122 plt and a supply plt.
Your mission is to capture Jalibah airfield.
In order to succed your mission you are to destroy all refuelling trucks at the airfield.698 downloads
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SKY_Desert_Duel (2.552)
By Skybird03
Symmetric force layout, Blue (German-Spanish) on advance, Red composed of American equipment.337 downloads
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OBSTACLE BREACHING 101 (2.640)
By RENEGADE-623
A SMALL DEMONSTRATION ON HOW TO BREACH A MINEFIELD. MADE USING A DIV CAV SQUADRON TROOP. YOU DO NOT CONTROL THE UNITS BUT YOU CAN OBSERVE FROM ANY OF THE UNITS.305 downloads
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Flank attack (2.640)
By Panta
A US Cavalry troop conducts a flank attack on a WP tank battalion in mid 80s.
(M1s, M113s, T-55s, T-64s, BMP-1s & BTRs.)
Also good for coop play (already tested in such way as well). To be played from the US side if against the AI.
v.2.640555 downloads
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To the rescue (2.640)
By Panta
A US task force is due to escort ambulances and ammo lorries to the besieged garrison in Berger, on the eve of a WP attack.
Mid eighties. M1A1s, Brads, T-80s, BMP-2s, BTRs.
Suitable for coop or solitary play (only from the US side).466 downloads
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Battle for Teren - 1-Hasty defense of Aute (2.640)
By Panta
This is the first of a series of planned sequential battles. A mechanized infantry unit and a tank platoon conduct a hasty defense to give time to supply and medical units to pull back.
Period: August 1986
Time: at down, limited visibility.
Units: Own: M113s, ATGMs (TOW), M1s. WP: MTB BMP-1, T72
Duration: 60 minutes. Suitable for solitary (Blue side only) and co-op play.572 downloads
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Tactical Vignette - Thou shallt support each other (2.640)
By Koen
A small tactical vignette about leading a Mech. Coy into battle (M113 - Leo 1A5)
NB This is not from the stock Tac. Vign. from Armor Magazine, it's something new. Version 2.640330 downloads
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Submitted
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Mercs-R-Us but with Newer Equipment
By Azure Lion
This is basically the the Mercenaries-R-Us mission v. 1.0.2 but with newer equipment for both Blue and Dark Blue for those that prefer it.
Depending on which file you download the mission has the following units at your disposal:
STRV-122
Leo 2A5A1
CV-9035-DK
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M1A2 SEP
M2A2 Bradley
404 downloads
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SB Pro PE 4.0 Benchmark scenario
By Ssnake
This scenario file is a simple test with nine measurements that should be taken
with the framerate counter active with default graphics settings in this order:
Overdraw Day: M60 gunner's daysight; look into the deep forest; take a screenshot Overdraw Thermal: M60 gunner's thermal sight; take a screenshot Overdraw 2: After three minutes the weather will deteriorate and reduce the visibility from 6,000m to 3,000m. Repeat both measurements per step 1 and 2. Rural: Switch to the tank driving between the M60's position and the nearby town. From the vehicle commander's unbuttoned position: Take a screenshot City: After arriving in the town, observe the traffic along the main road into the city center; take a screenshot Particles: When artillery sets in, observe in that direction and take a screenshot Line of Sight: Finally, jump to the main force in ther southwest of the town and take screenshots at the height of the battle, and and the end of it
Compile the frame rates along with information about the computer system, then calculate average frame rate and determine the minimum.
eSim Rating Rules fOr peRformance (ERROR):
<20 FPS minimum: Unusable <24 FPS minimum: Not recommended >24 FPS minimum: Low Performance >36 FPS average, >30 FPS minimum: Medium Performance >48 FPS average, >40 minimum: Good Performance >55 FPS minimum: Great Performance278 downloads
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Anderslöv
Anderslöv!
This is my first mission uploaded here so would love some feedback.
You play as a platoon tank commander in the Swedish armed forces. The bn is taking a village named Anderslöf to prevent enemy from using the terrain north of Anderslöv.
The mission is in Swedish. But in the summary you can read a small explanation and I hope that will suffice. If not please send me a message or comment and I will try to fix it.
253 downloads
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Steelbeasts Ad Hoc Scenario List
By chrisreb
This is a guide to my scenarios which I am uploading summarizing size, composition etc
All have full Red AI forces
158 downloads
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WERM_ShotKal
By Valleyboy
Playable as Blue Side Only --
This mission is the walk-the-talk portion of a Wiki article on using WERM and visual ranging, with this mission specfically highlighting the gill flaps on the T-64 that historically created ambiguity for gunners and commanders when ranging in poor visual conditions in the era before laser rangefinding. In this scenario, you will be the gunner on 1-2 Sho't Kal tanks, using WERM in conjunction with your own experience and practice to hit incoming enemy tanks under challenging visual conditions. Most of these targets will be T-64A's on the move, giving the user the chance to experience that "range-disruption" effect of the gill flaps first-hand. This is a firing range scenario, so these tanks will not be shooting back. There are two firing position options, both of which can be activated, as well as a bonus round that can be enabled for additional practice and variety.
Feedback, bug reports, and anything else (Do you like it? If not, why? How can I improve or iterate this? Want a sequel?) is welcomed, this is my first file here and more will be coming in a similar vein, for a tutorial or "Practice X skill or System" perspective.
Thank you!
71 downloads
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Updated