Difficult
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Area Reconnaissance at Neustadt am Rübenberge 1989 v2.2 (4.023)
You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1. This comprises a platoon of six Leopard 1A5, a section of four Lynx 2A2 and a platoon of three Fox 1A4A4 from 5 Company attached.
The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday. Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence. After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light.
Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack. Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance. Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines. Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv. You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support.
Hauptmann, the plan to complete the mission is up to you.
Panzer_Leader, January 2013
1,917 downloads
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M1A1 Platoon Attack on Reinforced Motorised Rifle Company v2.4 (4.023)
You command a troop (Tp) of M1A1 AIM SA. Your Tp is advancing as part of a combat team (CT) effort to clear the valley to your south as a precursor to further offensive operations by the battle group. The CT's main effort is taking place to your east and to protect the flank of the main effort it is critical you secure the road junction and town at OBJ. All available artillery and air support has been committed to support the CT's main effort to your east so you must secure the OBJ on your own. A platoon of NZLAV-IMV from a coalition partner is attached to assist clear and secure the OBJ.
This scenario has been specifically designed to practice careful planning, appreciation of terrain and tactical movement by sections within the troop (platoon) using overwatch techniques. It is purposely balanced in favour of RED to be unforgiving of tactical errors and to drive these lessons home. It is challenging but can be completed with the forces at your disposal.
Lieutenant, the plan to complete the mission is up to you.
Panzer_Leader, April 2012
1,895 downloads
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Operation Scorpion Part 2 - Contact with advance guard
By cobrabase
Hanover Germany near Langenhagen.
Day 3 of the War.
SITUATION:
U.S. forces have shifted north after the diversion attack at Fulda. The true axis of the Soviet armored attack is heading for the German industrial heartland. If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.
The advanced guard for the 2nd echelon 7th Soviet Guards Division is roughly 20 minutes away from contact with our forward scouts. Position your forces now.
OH-58D Kiowa Warrior support on loan from 10th Mountain Division- Set the scout route but no further east than defense-line BUZZER or you risk being spotted.
COMMS:
"Condor" - Company commander - (voiced by Cobra)
"Hammer" - 1st platoon leader 1st Lt. Daniels - (voiced byTim Sielbeck)
"Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn)
"Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
"Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
"Fox" - Forward observer group (voiced by Alex Hahn)
"Spur"- Ranger Recon (voiced by Dunadan)
"Ramrod" - M109A3 Battery commander (voiced by Cobra)
"Soda Straw" - 10th Mtn Division OH-58D Kiowa Warrior (voiced by Cobra)
"Six" - Colonel Chaffee at the TOC (voiced by Cobra)
Extra notes:
All sound files must be dropped in your esim folder under "media" for all the custom soundwork to work properly.
This scenario was put together with the help of the voices above and with the best intelligence available regarding forces in the AO of the era. While normally the BOAR would be handling the area to the northwest of Hanover, in this scenario a feint to the south has drawn British forces away due to soon forseen issues of war leaving US armor forces rushing to meet the enemy.
After consulting SSnake, the following airport, Langtenhagen, is NOT municipal in real life nor is it to the north-east of Hanover (it is to the north-west). Thank you Nils.
Also, UAV visuals were used seeing how the best I can do in terms of using the mast-mounted systems of the OH-58D at tree-top level. This is due to current limitations in SB Pro.
Ammunition in both tanks and in the hands of infantry is as accurate as possible to this era.
The challenge of this mission is to defend a wide area. The advancing forces are the advance guard of a Soviet tank regiment. The main body of this regiment will be seen in missions 3 and 4 in this series.
Helicopter support through OH-58D is available along with M109 support to the north.
Should you have issues or spot bugs please contact Cobrabase so that I can remedy the issue and build a more realistic experience. No doubt some issue will arise.
459 downloads
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NK OFFENSIVE 4.0
By Dragon6g
This is a mission I made some time ago. It has been revamped from the ground up. North Korea attacks and the US. and Republic Of Korea Army try to stop them. Its a bloody fight but a lot of fun. If you like this one let me know and pass this file on. Enjoy786 downloads
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OPERATION JACK KNIFE
By Dragon6g
Probe your axis of attack for any mine fields. Chose your route and fight and rearm all the way to the objective. Clear the town of all enemy to win . The enemy might set up a defense and hold you or try to hit you when your not ready. This mission plays out four different ways .706 downloads
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Baghdad Raid - Thunder run - updated version
By daskal
Changes: Difficulty adjusted so that the scenario can be more authentic, enjoyable and playable in single player mode. The player is now able the select Difficulty during the mission. (Normal or Hard mode) see the briefing for details. This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not (look for it in the mods section). It took me quite a few months to make this mission&terrian, but I hope it was worth it. I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later. Have fun, cheers: Daskal1,678 downloads
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FINSWE BATTLEGROUP - PART 1
By Zipuli
FINSWE Battlegroup (BG) was formed few days ago and now it's ordered to its first mission. The enemy punched a hole in Infantry Brigade 13's lines and managed to push the defenders aside from a small town. The defenders fought ferociously and were able to inflict heavy casualtied on the enemy and forced it to stop their attack and wait for reinforcements. The momentum is on the defender's side for a brief moment and FINSWE BG, a mechanized battlegroup (main equipment is Leopards and CVs) is ordered to attack the weakened enemy. You can choose whether you play as the attacking Finnish company (CV90B and Leo 2A4), the flanking Swedish company (CV90C and Strv 122) or as both. The enemy is weakened and tired, but it will not just give up. It will delay and ambush the attacker trying to cause as many casualties as possible while holding the town and waiting for the reinforcements they know are already on their way. Prepare to meet a small yet mobile enemy force that have many possible plans that will be triggered either randomly (beginning of the mission) or according to situation (later on)! And then there are the reinforcements...971 downloads
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TIP OF THE SPEAR
By Zipuli
TIP OF THE SPEAR A recon by fire mission (v.1.0) Lead a platoon into enemy territory and prepare a way for the rest of your company that is tasked to take the area in preparation of a Mech TF's attack! Be prepared to meet light, yet active resistance (~Company size enemy reported in the AOR). 3 versions available: US (Bradley), German (Leo2A5), Finnish (Leo2A4). Also the weather conditions vary between the versions! Enjoy, and keep your eyes open! Zip1,070 downloads
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OPERATION SUCKER PUNCH
By Dragon6g
Tank assets are low. So use M2s the to find the enemy and the M1s to kill them. Once you have broke there lines. Attack the rear elements UMCP to kill enemy tanks being refitted. Thanks and enjoy608 downloads
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The Battle for Fulda South
By cobrabase
Greetings fellow trackheads. Well after a lot of here and there work over 2 months I've finally finished a decent first version of my best Fulda defense mission yet. Thanks to Warulf for his incredible map of Fulda. Mission would be a flop without it. You've got a little bit of everything in this mission but the freedom to move your forces as you see fit. The AI for minebreaching is not wonderful. Maybe one day it will be smarter. Should Soviet units not breach correctly I have removed password lock-out from the Soviet side for you to be able to tinker with them. REMEMBER THAT THIS WILL SPOIL MY SURPRISES SO I ONLY ADVISE THAT YOU DO THIS AS A LAST RESORT. I'm sure there are still bugs so bear with me. T Changes made: More baddies and more of a challenge. Less hang-ups in the minefields. Better scripting for smarter AI. The Soviets are more aggressive. M-88s available for recovery. This Scenario is meant for hefty machines only as frame rates on less powerful systems may make it unplayable.1,557 downloads
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On the Road to Oberaula
By Wiglif
Soviet units are pushing into West Germany and the battle for the Fulda gap is underway. Penetrations have been made into the hard pressed NATO defenses and Soviet units are exploiting and probing west to encircle the remaining defenders. Your task is to utilize a platoon of Marder equipped Infantry and a platoon of Leopards to ambush a Soviet column moving toward Oberaula to buy time for the defense of Germany.
This is my first scenario submission to Steel Beasts and any comments would be appreciated.
Wiglif
263 downloads
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Platoon Mission Pack 1
By Zipuli
A pack of 3 missions where you lead a platoon/section. Good for singleplayer but best with 2+ human players! Includes briefings/missions in English or Finnish.1,306 downloads
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NATIONAL GUARD ADVANCE
By ChanceBS
Support National Guard Advance to rescue downed CH-47, with M1A1 platoon. Enemy in area considered veteran and well organized.
Mission length about 40 min.
CO-OP for 4 players,389 downloads
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Operation Hammermill
By mpow66m
In this Sce. you will be in Command of TF-HAMMER,YOU must take your assigned OBJ.You have units to the NORTH and SOUTH of your TF.It is vital that you succeed,your OBJ is going to be an AA for the further push WEST. Made some small route changes and tweaked BLUFOR a bit.889 downloads
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Delaying action east of Hunfeld
By Maj.Hans
In this scenario you command a detachment from a Panzergrenadier division. Your mission is to set up a defense in depth and hold back a Soviet attack coming north through part of the Haune Valley.
Playable vehicles include:
Leopard 1A5
Marder 1A3 - (Dismounts equipped with MILAN ATGMs)
Luchs 2A2
M113A3 - (These are American Mechanized Infantry attached to your command, and have the Dragon ATGM system)
Unimog+MG3 / Troops (German troops equipped with lots of MILAN and some TOW ATGMs)
424 downloads
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Operation Scorpion Mission 3
By cobrabase
Operation Scorpion Part 3 - Contact with advance guard
Hanover Germany
Day 3 of the War.
SITUATION:
Roughly 2 hours ago the advance guard of a Soviet armored regiment probed the area to the north and east of the airport. While your forces inflicted serious damage on their recon efforts, no doubt a route was radioed back to the main force to the east. The armored fist of the best armor the Soviets have is on its way. Your forces have replenished themselves.
Condor's plan is to position bradley forces with ATGM support to the far east utilizing cover while primary tank platoons hold back as intelligence develops. One strip of FASCAM is available. A-10A Warthog support may be available soon for gun runs.
BAOR forces from the north-west are approaching but there is no current ETA.
Slow and destroy as much attacking armor as you can. We figure roughly half the regiment can fit through those passages to the east so we are looking at roughly 14 platoons.... or more.
You have M109 support but keep it accurate.
Well.... at least it has stopped raining.
COMMS:
"Condor" - Company commander - you (voiced by Cobra)
"Bloodhound" - Avenger commander- Sgt. Polaski (voiced by Irishtank42 USA)
"BRAVO 21" - Medical m113 - Lt. Stevenson (voiced by Alex Hahn USMC)
"Snake" - XO 1st Lt. Argenson (voiced by Cobra)
"Hammer" - 1st platoon leader 1st Lt. Daniels - (voiced byTim Sielbeck)
"Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn USMC)
"Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
"Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
"Fox" - Forward observer group (voiced by Alex Hahn)
"Spur"- Ranger Recon (voiced by Dunadan)
"Six" - Colonel Chaffee at the TOC (voiced by Cobra)
"Snout" - A-10 pilot (voiced by FalconKPD)
"Sword 6" - BAOR Task force leader (voiced by Matsimus)
"Gaintlet" - BAOR 1st platoon leader (voiced by Falcon BMS God of wind Ghostdog688)
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From the creator:
All Soviet forces are randomized for replay value.
You have ONE strip of FASCAM..... ONE. Try to order more than one and you'll kill the mission.
This is only HALF of a reinforced Soviet armored regiment... mission 4 has the rest with.... surprises.
Challenger 2s with 1989 ammunition and no TIS is the best I can do with stand-ins for Chieftains.
I apologize the Brits are not in proper uniform.
Version 1.01 will give you an end of mission message after enough of the enemy has been serviced. Please understand that the message will be in the lower hud.... the scenario will NOT end. All scenario shut-down logic slots are used to ensure people don't cheat with multiple FASCAM strikes.
A special thanks to all those who contributed their voices to this mission. All my best.
Have fun.
332 downloads
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Combat Team Advance at Woodhill 1994 v1.1 (4.023)
You command Combat Team C (CT C) of Battle Group Leopard (BG Leopard), comprised C Company, 5th/7th Royal Australian Regiment (Mechanised), with a tank troop from B Squadron, 1st Armoured Regiment cross-attached and a cavalry troop from A Squadron, 2nd Cavalry Regiment attached. You have two platoons of M113A1, two M113A1 and a M113/FO in company headquarters and one troop of Leopard AS1 at your disposal. A troop of LAV-25 from A Squadron, 2nd Cavalry Regiment and one Leopard AS1 with Track Width Mine Plough from HQ Squadron, 1st Armoured Regiment are attached. A battery of six M198 155 mm howitzers with HE and SMOKE from 8th/12th Medium Regiment is available for indirect fire support.
BG Leopard has been ordered by commander 1 Brigade to conduct an advance to contact, identify the composition of the suspected enemy security outpost in QUINTUS, then attack and clear QUINTUS of enemy forces and hold it against possible counter-attack before BG Leopard moves forward in preparation to clear axis CEDAR GROVE-CEDAR VALE.
Combat Team C has been ordered by BG Leopard to:
a) V11 to advance to contact and confirm reinforcement of QUINTUS by T-55 or PT-76 no later than H+60.
b) Upon release of CT C, conduct quick attack to clear QUINTUS and hold against possible counter-attack from direction CEDAR GROVE.
Major, the plan to complete the mission is up to you.
Panzer_Leader, October 2017
442 downloads
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ELVIS ringing the doorbell 1.3
By Zipuli
Finnish 1.Tank Co+ / 1.Mech TF attacks against enemy Mechanized Rifle Regiment's flank south of Highway 6. UPDATED 9 SEP 2006 Zipuli1,138 downloads
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Fulda Gap v7 PE
By Sean
Fulda gap from SB1, terrain map fixed and some new equipment added. Stop the enemy and you win, get overrun and you lose. Im not sure who the original authors were, but Hackworth, Volcano Man, Wahrborg and I all did some tinkering on this.1,609 downloads
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Head on attack v.1.6
By Zipuli
Your tank company+ (1/1.Mech Battlegroup) is tasked to attack enemy forward battalion in order to reduce a breach made to Finnish infantrylines and to enable further attacks by the Armoured Brigade. A VERSION FOR M1A1 IS ALSO AVAILBLE NOW... UPDATED 9 SEP 2006 Zip1,163 downloads
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Frozen Hell
By Zipuli
The main attack against enemy Motor Rifle Regiment has bogged down. You are ordered to conduct a flank attack with your (reserve) Leopard company in order to destroy the enemy and help the attack to continue!876 downloads
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CV Platoon in Attack
By Zipuli
In this scenario you will lead a platoon of 3 CV90s and PzJägers. You are to attack along a single road,962 downloads
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North German Plain 85 - Hameln 1 (2.640)
By Koen
Version 1.1: updated to new version of Manteuffel's map for 2.640 + scripted Blue side a bit more, so that scenario is playable from the Red side in SP + changed some T-72B to T-72M1 ... JC (from the very interesting Real & Simulated Wars-blog) had the idea to replicate a phase from the grand-tactical/operational war game North German Plain 85 in SB.
I helped him a bit with creating the Red side of the battle.
Up to you now to command the Blue side ...
More info here: http://kriegsimulation.blogspot.com/...asts.html#more858 downloads
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Mechanized Infantry Company Team Attack at Gershausen 1987 v1.4 (4.023)
You command Team Bravo of TF 2-5 Cav, comprised Company B, 2nd Battalion, 5th Cavalry Regiment, with a tank platoon from 3rd Battalion, 32nd Armored Regiment cross-attached. Your team has two M2A1 Infantry Fighting Vehicles in company headquarters, an M981 FISTV from 1st Battalion, 82nd Field Artillery Regiment (1-82 FA), two platoons of four M2A1 each and a platoon of four IPM1 Abrams. A battery of M109A3 with HE and SMOKE from 1-82 FA is available for indirect fire support.
Commander 1st Cavalry Division's intent is to maintain pressure on 11th Guards Tank Division by advancing to liberate GERSHAUSEN this evening in order to use it as a jumping off point for a brigade attack on KIRCHHEIM at first light tomorrow. Commander TF 2-5 Cav has ordered Team Bravo to clear GERSHAUSEN no later than 1900. You will advance east of ALLENDORF and clear GERSHAUSEN of enemy by H+65. Defend GERSHAUSEN against any counter-attacks from KIRCHHEIM while Brigade moves up in preparation for tomorrow morning's attack.
Task Force and Brigade command have protested the tight time frame for the attack on GERSHAUSEN but Division insists, GERSHAUSEN will be liberated tonight!
Captain, the plan to complete the mission is up to you.
Panzer_Leader, February 2016
912 downloads
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Operation Scorpion Mission 4: Killing Ground
By cobrabase
Hanover Germany
Day 3 of the War.
SITUATION:
An hour and a half ago American forces together with BAOR forces fought off a large attack from Soviet Guard armor. The final wave is expected soon with reinforcements. American forces are running low on ammunition and must proceed to the west to reload allowing the BAOR forces to defend.
The enemy knows this. The enemy also has good data on BAOR positions aside from first platoon to the north.
Expect a full-on armored fist with the best the enemy has. Watch your flanks as well.
MISSION:
Hold the airfield at all costs. The only option left is to go nuclear to stop the Soviet armored attack. If we can hold here we can counter-attack in 2 days when 2nd AD arrives from the US mainland. If Soviet forces break phase-line gauntlet it's all over.
COMMS:
"Condor" - Company commander - Cobra
"Sword 6" BAOR force leader- Matsimus
"Granite" - BAOR 1st platoon leader- Falcon BMS God of wind Ghostdog688
"Dagger" - Cobra
"Claymore" - Figmo 92
"Mace"- Rob Evans
"Griffen" - Cobra
"Bristol" - Cobra
"Rattlesnake" Apache flight section 2 - Dunadan
"Poptop" Apache flight section 1- FalconKPD
"Recoil 1" - Bushido Devil Dog
"Torch" - Tim Sielback
"Hammer" - Cobra
From the creator:
Welcome to hell. This is it, as tough as it gets.
No one likes to retreat but now it's time. Soviet forces are too plentiful and it's time to use terrain to your defensive advantage. Fall back and choose defensive position for the armored hammer approaching.
-USE YOUR INFANTRY IN WOODED AREAS!
-APACHES ARE POWERFUL! USE THEM, RELOAD THEM, USE THEM AGAIN. There is ammunition on the runway to restock them. Stand-off ranges only!
-Arty is available! Put down lines of DPICM.
-You need to re-load your M1A1s. Locate all your resupply assets and then allow the reloading to complete. BAOR forces are ready to go but don't send them out to the east. You'll regret it! Remember... DEFEND GAUNTLET!
-Forget out-flanking the enemy on this one... that would be like trying to outflank an ocean. Defend with MULTIPLE LINES! Soviet doctrine is to overwhelm, break through and then EXPLOIT the break.
The mission will show an ending message and audio file if the enemy breaches the gauntlet line but for some reason SB Pro will not end the mission if enough of the enemy is killed. I have consulted the forums and as of this build no one has any explanations. If the enenmy breaches the gauntlet line you will get a nice audio reminder of the nuclear fire-war to come.
All my thanks to all my voice-donators for all four missions. Thank you all.
Have fun.
324 downloads
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