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118 files

  1. You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1.  This comprises a platoon of six Leopard 1A5, a section of four Lynx A2 and a platoon of three Fox 1A6 from 5 Company attached.
     
    The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday.  Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence.  After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light.
     
    Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack.  Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance.  Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines.  Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv.  You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support.
     
    Hauptmann, the plan to complete the mission is up to you.
     
    Panzer_Leader, January 2013

    1,335 downloads

       (8 reviews)

    0 comments

    Updated

  2. You command Team Bravo of TF 2-5 Cav, comprised Company B, 2nd Battalion, 5th Cavalry Regiment, with a tank platoon from 3rd Battalion, 32nd Armored Regiment cross-attached. Your team has two M2A1 Infantry Fighting Vehicles in company headquarters, an M981 FISTV from 1st Battalion, 82nd Field Artillery Regiment (1-82 FA), two platoons of four M2A1 each and a platoon of four IPM1 Abrams.  A battery of M109A3 with HE and SMOKE from 1-82 FA is available for indirect fire support.
     
    Commander 1st Cavalry Division's intent is to maintain pressure on 11th Guards Tank Division by advancing to liberate GERSHAUSEN this evening in order to use it as a jumping off point for a brigade attack on KIRCHHEIM at first light tomorrow.  Commander TF 2-5 Cav has ordered Team Bravo to clear GERSHAUSEN no later than 1900.  You will advance east of ALLENDORF and clear GERSHAUSEN of enemy by H+65.  Defend GERSHAUSEN against any counter-attacks from KIRCHHEIM while Brigade moves up in preparation for tomorrow morning's attack.
     
    Task Force and Brigade command have protested the tight time frame for the attack on GERSHAUSEN but Division insists, GERSHAUSEN will be liberated tonight!
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, February 2016

    498 downloads

       (2 reviews)

    0 comments

    Updated

  3. You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1 DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    866 downloads

       (2 reviews)

    0 comments

    Updated

  4. In this scenario you command a detachment from a Panzergrenadier division.  Your mission is to set up a defense in depth and hold back a Soviet attack coming north through part of the Haune Valley.
     
    Playable vehicles include:
    Leopard 1A5
    Marder 1A3 - (Dismounts equipped with MILAN ATGMs)
    Luchs 2A2
    M113A3 - (These are American Mechanized Infantry attached to your command, and have the Dragon ATGM system)
    Unimog+MG3 / Troops (German troops equipped with lots of MILAN and some TOW ATGMs)

    304 downloads

       (4 reviews)

    0 comments

    Updated

  5. You command Combat Team D of The Grenadier Guards Battle Group (Gren Gds BG), comprised D Squadron 17th/21st Lancers, with a cross-attached armoured infantry platoon from 1st Battalion, The Grenadier Guards.  You have three troops of Challenger 1, two Challenger 1 of squadron headquarters and one platoon of Warrior at your disposal.  Two patrols of Scimitar from Gren Gds BG recce troop are attached.  Two batteries of M109A2 with ICM, HE and SMOKE from 2nd Field Regiment, Royal Artillery are available for indirect fire support.
     
    Commander 4th Armoured Brigade’s intent is to resume the advance toward HAMELIN as soon as possible in order to secure its critical road and rail infrastructure and isolate the spearhead of 20th Guards Combined-Arms Army to the west.  Commanding Officer Gren Gds BG has made your tank-heavy Combat Team D the lead formation of the battle group and you have been ordered to advance north-east from AERZEN to secure EDINGTON in troop (platoon) strength or greater.  You are to secure EDINGTON no later than H+90.  Your combat team is not to advance beyond limit of exploitation (LOE) ALFRED.  Once CT D has secured EDINGTON the remainder of the Gren Gds BG will conduct a passage of lines through LOE ALFRED and secure the remainder of HAMELIN.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, March 2014

    852 downloads

       (2 reviews)

    0 comments

    Updated

  6. Hanover Germany near Langenhagen.
    Day 3 of the War.
    SITUATION:
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    The advanced guard for the 2nd echelon 7th Soviet Guards Division is roughly 20 minutes away from contact with our forward scouts.  Position your forces now. 

    OH-58D Kiowa Warrior support on loan from 10th Mountain Division-  Set the scout route but no further east than defense-line BUZZER or you risk being spotted. 
     
    COMMS:
    "Condor" - Company commander - (voiced by Cobra)
    "Hammer" - 1st platoon leader  1st Lt. Daniels - (voiced byTim Sielbeck)
    "Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn)
    "Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
    "Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
    "Fox" - Forward observer group (voiced by Alex Hahn)
    "Spur"- Ranger Recon (voiced by Dunadan)
    "Ramrod" - M109A3 Battery commander (voiced by Cobra)
    "Soda Straw" - 10th Mtn Division OH-58D Kiowa Warrior (voiced by Cobra)
    "Six" - Colonel Chaffee at the TOC (voiced by Cobra)

    Extra notes:
    All sound files must be dropped in your esim folder under "media" for all the custom soundwork to work properly.  
    This scenario was put together with the help of the voices above and with the best intelligence available regarding forces in the AO of the era.  While normally the BOAR would be handling the area to the northwest of Hanover, in this scenario a feint to the south has drawn British forces away due to soon forseen issues of war leaving US armor forces rushing to meet the enemy.
    After consulting SSnake, the following airport, Langtenhagen, is NOT municipal in real life nor is it to the north-east of Hanover (it is to the north-west).  Thank you Nils.
     
    Also, UAV visuals were used seeing how the best I can do in terms of using the mast-mounted systems of the OH-58D at tree-top level.  This is due to current limitations in SB Pro.
     
    Ammunition in both tanks and in the hands of infantry is as accurate as possible to this era.  
    The challenge of this mission is to defend a wide area.  The advancing forces are the advance guard of a Soviet tank regiment.  The main body of this regiment will be seen in missions 3 and 4 in this series.  
     
    Helicopter support through OH-58D is available along with M109 support to the north.   
     
    Should you have issues or spot bugs please contact Cobrabase so that I can remedy the issue and build a more realistic experience. No doubt some issue will arise. 

    275 downloads

       (8 reviews)

    0 comments

    Updated

  7. Operation Scorpion Part 3 - Contact with advance guard
    Hanover Germany
    Day 3 of the War.
    SITUATION:
    Roughly 2 hours ago the advance guard of a Soviet armored regiment probed the area to the north and east of the airport.  While your forces inflicted serious damage on their recon efforts, no doubt a route was radioed back to the main force to the east.    The armored fist of the best armor the Soviets have is on its way.  Your forces have replenished themselves. 
    Condor's plan is to position bradley forces with ATGM support to the far east utilizing cover while primary tank platoons hold back as intelligence develops.   One strip of FASCAM is available.  A-10A Warthog support may be available soon for gun runs.  
    BAOR forces from the north-west are approaching but there is no current ETA.   
    Slow and destroy as much attacking armor as you can.  We figure roughly half the regiment can fit through those passages to the east so we are looking at roughly 14 platoons.... or more.  

    You have M109 support but keep it accurate. 

    Well....  at least it has stopped raining.
    COMMS:

    "Condor" - Company commander - you (voiced by Cobra)
    "Bloodhound" - Avenger commander- Sgt. Polaski (voiced by Irishtank42 USA)
    "BRAVO 21" - Medical m113 - Lt. Stevenson (voiced by Alex Hahn USMC)
    "Snake" - XO 1st Lt. Argenson (voiced by Cobra)
    "Hammer" - 1st platoon leader  1st Lt. Daniels - (voiced byTim Sielbeck)
    "Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn USMC)
    "Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
    "Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
    "Fox" - Forward observer group (voiced by Alex Hahn)
    "Spur"- Ranger Recon (voiced by Dunadan)
    "Six" - Colonel Chaffee at the TOC (voiced by Cobra)
    "Snout" - A-10 pilot (voiced by FalconKPD)
    "Sword 6" - BAOR Task force leader (voiced by Matsimus)
    "Gaintlet" - BAOR 1st platoon leader (voiced by Falcon BMS God of wind Ghostdog688)

    -----------------------------------------------
    From the creator:

    All Soviet forces are randomized for replay value.  
    You have ONE strip of FASCAM.....  ONE.   Try to order more than one and you'll kill the mission. 
    This is only HALF of a reinforced Soviet armored regiment...  mission 4 has the rest with....   surprises.
    Challenger 2s with 1989 ammunition and no TIS is the best I can do with stand-ins for Chieftains. 
    I apologize the Brits are not in proper uniform.
    Version 1.01 will give you an end of mission message after enough of the enemy has been serviced.  Please understand that the message will be in the lower hud.... the scenario will NOT end.  All scenario shut-down logic slots are used to ensure people don't cheat with multiple FASCAM strikes.   
    A special thanks to all those who contributed their voices to this mission.  All my best. 
    Have fun.

    231 downloads

       (4 reviews)

    0 comments

    Updated


  8. Operation Scorpion Part 1-  (introduction only)
    Hanover Germany near Langenhaden
    Day 3 of the War.
     
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    Civilian populations have taken to the roads and countryside fearing the nuclear count-down.  You arrive the to municipal airport of the AO where you have been hastily ordered to defend.   
    Proceed to the TOC as fast as you can to get a fast SITREP but be advised,  there is some traffic so be patient.  If you do not interfere with your route your driver will take you directly to the TOC. 
     
    Your infantry platoons and your XO arrived an hour ago and are waiting for you ahead.  Your twin tank platoons are ahead of you on the highway. 
    COMMS:
    "Condor" - Company commander - you
    "Six" - CO in charge. 
     
    After your SITREP become familiar with the map before loading scenario 2.  Don't set up your forces until you have loaded scenario 2.  
    This is simply the introduction of a 4-mission set.  The real action starts in mission #2 so don't forget to grab that as well!  
     
    Updated to 1.03 11/6/16


     


    254 downloads

       (2 reviews)

    0 comments

    Updated

  9. 1986 US Mechanized Infantry Company + M1A1 defend a village from a reinforced Soviet Mechanized Infantry Battalion.

    227 downloads

       (3 reviews)

    0 comments

    Updated

  10. Hanover Germany
    Day 3 of the War.
    SITUATION:
    An hour and a half ago American forces together with BAOR forces fought off a large attack from Soviet Guard armor.   The final wave is expected soon with reinforcements.   American forces are running low on ammunition and must proceed to the west to reload allowing the BAOR forces to defend.   
    The enemy knows this.  The enemy also has good data on BAOR positions aside from first platoon to the north. 
    Expect a full-on armored fist with the best the enemy has.  Watch your flanks as well.  
    MISSION: 
    Hold the airfield at all costs.  The only option left is to go nuclear to stop the Soviet armored attack.  If we can hold here we can counter-attack in 2 days when 2nd AD arrives from the US mainland.  If Soviet forces break phase-line gauntlet it's all over. 
    COMMS:

    "Condor" - Company commander - Cobra
    "Sword 6" BAOR force leader- Matsimus
    "Granite" - BAOR 1st platoon leader- Falcon BMS God of wind Ghostdog688
    "Dagger" - Cobra
    "Claymore" - Figmo 92
    "Mace"-  Rob Evans
    "Griffen" - Cobra
    "Bristol" - Cobra
    "Rattlesnake" Apache flight section 2 - Dunadan
    "Poptop" Apache flight section 1- FalconKPD
    "Recoil 1" - Bushido Devil Dog
    "Torch" - Tim Sielback
    "Hammer" - Cobra
     
    From the creator:
    Welcome to hell.  This is it, as tough as it gets. 
    No one likes to retreat but now it's time.  Soviet forces are too plentiful and it's time to use terrain to your defensive advantage.   Fall back and choose defensive position for the armored hammer approaching.
    -USE YOUR INFANTRY IN WOODED AREAS!
    -APACHES ARE POWERFUL!  USE THEM, RELOAD THEM, USE THEM AGAIN.  There is ammunition on the runway to restock them. Stand-off ranges only!
    -Arty is available!  Put down lines of DPICM. 
    -You need to re-load your M1A1s.  Locate all your resupply assets and then allow the reloading to complete.  BAOR forces are ready to go but don't send them out to the east.  You'll regret it!   Remember...  DEFEND GAUNTLET! 
    -Forget out-flanking the enemy on this one...  that would be like trying to outflank an ocean.  Defend with MULTIPLE LINES!  Soviet doctrine is to overwhelm, break through and then EXPLOIT the break.   
    The mission will show an ending message and audio file if the enemy breaches the gauntlet line but for some reason SB Pro will not end the mission if enough of the enemy is killed.  I have consulted the forums and as of this build no one has any explanations.   If the enenmy breaches the gauntlet line you will get a nice audio reminder of the nuclear fire-war to come.  
    All my thanks to all my voice-donators for all four missions.  Thank you all.  
    Have fun.   

    203 downloads

       (3 reviews)

    0 comments

    Updated


  11. April 2nd 1987
    SITUATION:
    Arrival of Pershing 2 missiles in this sector will put a boot on the neck of the Soviets to come to the degotiating table to end this war in the next 48 hours.  The missiles are moving now and will be deployed 30 klicks to the south-west.   Reagan is in negotiation with what could be new Soviet leadership as we speak but the scuttlebutt is that the Soviet generals are no longer taking orders after what could have possibly a coup.  
    The only thing we know right now gentlemen is that the fastest way end this thing without all the pistols firing is to make damn sure the eastern flank of those Pershing 2s is secure.  The bad news is there is a fair change the Russkies saw the missiles arriving and recent intercepted GRU squak says they know the general area where they will be deployed.  Remaining East German forces may react as well but they are pretty shattered at the moment.  Don't count them out. 
    The Air Force says that it's experimenting with some weird kind of ground-searching radar called.... JSTARS?    Probably doesn't work but they told 2nd AD that there is vehicular movement coming from the east fast.    
    Our mission is to stop any soviet force from breaking out into the deployment zone to the south-west.  Period.

    Now... the good news.    With all the snow melting we've got over-flooded waterways.  There is only so many ways an armorded force can get through this terrain.  We need to establish choke-points and hold them.    
    Artillery is available but has expended all DPICM at this time.   
    Get going Captain.  Study your map and come up with a course of action... but don't take too much time.

    166 downloads

       (0 reviews)

    0 comments

    Updated

  12. Command two Russian T72B Companies in a combined arms push to secure two Objectives.
    Enemy force consists of West German Mechanized Infantry and Leopard 1A2 Tanks.
    Large scale recon and attack mission.
    Totally Randomized enemy forces.
    Also suitable for cooperative play.
    Time limit 3 hours.

    233 downloads

       (1 review)

    0 comments

    Updated

  13. Challenger 2 and Warrior company, early morning Attack on a Russian occupied Rail Junction.
     
    Small scale SP attack mission with infantry focus and limited Artillery support.
     
    Enemy battle positions and patrols are randomised for replayability.
     
    Also suitable for COOP play.
     
    Overhead view enabled.
     
    Enemy forces: T72B, BMP2 and BTR80 with infantry, Company+ strength.

    196 downloads

       (6 reviews)

    0 comments

    Updated

  14. Leopard 2A4 and Marder company attack on Russian Mech infantry.

    188 downloads

       (2 reviews)

    0 comments

    Updated

  15. It's now the third week of World War 3... On an unknown hill, in an easily forgettable area of West Germany, you brilliantly managed to position the remnants of your armored battalion, during the dead of night, on a strategic vantage point above an unexpected Soviet Armored Division.
     
    NOTE: This scenario has over 200+ enemy AFVs, and is only recommended if you have a high performance PC.

    209 downloads

       (0 reviews)

    0 comments

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  16. You command a troop (Tp) of M1A1 AIM SA.  Your Tp is advancing as part of a combat team (CT) effort to clear the valley to your south as a precursor to further offensive operations by the battle group.  The CT's main effort is taking place to your east and to protect the flank of the main effort it is critical you secure the road junction and town at OBJ.  All available artillery and air support has been committed to support the CT's main effort to your east so you must secure the OBJ on your own.  A platoon of NZLAV-IMV from a coalition partner is attached to assist clear and secure the OBJ.
     
    This scenario has been specifically designed to practice careful planning, appreciation of terrain and tactical movement by sections within the troop (platoon) using overwatch techniques.  It is purposely balanced in favour of RED to be unforgiving of tactical errors and to drive these lessons home.  It is challenging but can be completed with the forces at your disposal.
     
    Panzer_Leader, April 2012

    1,319 downloads

       (6 reviews)

    0 comments

    Updated

  17. Alternative universe where the Soviets launched a massive attack in the mid 80s. Initial NATO defensive lines are crushed. NATO sacrifices a small unit of rat tag defenders to slow down a Soviet spearhead so NATO can setup a better situated defensive position. You are this desperate unit, where you will most likely die. You are piloting, one of two M1A2 prototype tanks at time of the invasion for trials.
     
    Fun defensive mission, lots of casualties, don't look for historically modeled units, look for a large desperate battle instead.
     
    The mission ends when you decide it does.

    171 downloads

       (0 reviews)

    0 comments

    Updated

  18. Command a USMC combined arms force to locate and destroy a Russian Supply Group.
    Your equipment: M1A2-SEP, LAV25, HMMWV, Javelin, Infantry.
    Enemy equipment: T90S, BMP3, BRDM2, Infantry.
    Totally Randomized enemy forces.
    Time frame: 1 to 3 hours, no limit set.
    Infantry focused mission.
    Overhead view enabled.

    196 downloads

       (1 review)

    0 comments

    Updated

  19. An attack on North Korea by the American forces due to a retaliation. The USMC have gone in to move to Pyongyang.
     
    Mechanized infantry force, will be going up against heavy armour, and infantry. With only a few light APC's.
     
    This will be a the first part of a 5 part series, each one getting closer to Pyongyang, with maybe one or two spin off missions.
     
    Stay tuned for more!

    162 downloads

       (1 review)

    0 comments

    Submitted

  20. A mission I created to help pass the time before the nifty new 4.0 comes out.
    Please let me know what you think and if there are any issues you encounter with AI pathing and such.
    Good luck and hope you enjoy!
     
     

    69 downloads

       (0 reviews)

    0 comments

    Updated

  21. You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0525 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0620 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    918 downloads

       (1 review)

    0 comments

    Updated

  22. This is just Zipuli's Tank Platoon in Attack scenario with M60A3s. Includes winter and summer versions.
     
    If you want to edit the scenario you'll need to make a duplicate of the NuKouvo50-0.hgt height map and name it NuKouvo50.hgt . It is located in the C:\ProgramData\eSim Games\Steel Beasts\maps\height folder

    198 downloads

       (0 reviews)

    0 comments

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  23. May 2nd 1981 - Germany
     
    Okay Lieutenant.  The Polish are going to try to disrupt our resupply with a flank attack.   Take your platoon and whatever infantry the company can spare and initiate a spoiler attack.  Oh and don't forget to come back alive. 

    135 downloads

       (0 reviews)

    0 comments

    Updated

  24. This is my first publich scenario. Situated in a Canadian/finish/northern Sweden like environment, in a mix of closed and canalized terrain with some farmland.
    Can be played as single (1 recon section, 2 Mekinf platoons and 2 Tk platoons, and morter and support) or multiple players.
    Tne concept is a deep Advance to contact, clean up and finally seize the objective in a industry part of city.
    Eny is a single forwarded force with heavy artillery support. Enemy is randomized and very responsive action to yours. I tried to make him proactive and tricky. Just to make it fun to replay.
    Further instructions in the briefing in the scenario.
    If maps are needed download Kingston maps.
    The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community.
     
    IF I GET 3 COMMENTS, PLEASE ADD YOUR IDEAS FOR A SCENARIO, I WILL MAKE A NEW SCENARIO. 
     
    Pls issue any comment and enjoy the simulation.
    Be aware the mission is very difficult and very hard to achieve success in.
    The scenario has no politically or realistic intention or setup. a mix of old, new equipment, new zeeland APV, german tanks old and new russian and a bit of UK.

    105 downloads

       (1 review)

    0 comments

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  25. A pack of 3 missions where you lead a platoon/section. Good for singleplayer but best with 2+ human players! Includes briefings/missions in English or Finnish.

    1,158 downloads

       (4 reviews)

    0 comments

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