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126 files

  1. Winter Offensive

    Take and hold a well defended village and then a town and secure the area west of those two.

    A bit more of a challenge than usual from this stable for the newer player, easier for th more experienced, but not a doddle.
    Feedback appreciated.

    987 downloads

       (1 review)

    0 comments

    Updated

  2. Fulda Gap Southern Corridor: AutobahnWars Part 2

    This is a big and complicated scenario. But the Enemy AI is scripted for extreme randomness and to automatically use adaptation to enemy activities. The 57th Guards Motorized Rifle Division (Cat A) has finally taken Neuhof (Autobahn Wars Part 1) and is preparing the outbreak into the Fliede Valley whit the 51st Guards Tank Regiment to gain access to the Autobahn A66 on route to Frankfurt/main. This Scenario can either be played by letting the enemy AI automatically choose from 6 different DP(Decision Points) whit 12 different possibly events depending on NATO activities and RED casualties in different sectors including a automatic response if encountering FASCAM. For BLUE: You are defending the Town of “Flieden” whit elements from 1th CavDiv and 11th ACR in hasty prepared defensive positions. The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents the OPFOR player with the potential command and control problems associated with conducting a simultaneous attack with two Battalions in the first echelon and one reinforced tank Battalion as the Second echelon on a prepared enemy BP. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour Prerequisites: - You will have to use V3 of the Fulda_Gap Sothern Corridor Map - SBPro PE V2.370 BETA. - I strongly recommend using the “Lastmichdurch´s Enhancement Texture” and - The “Fulda Gap Textures” -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104.

    1,004 downloads

       (1 review)

    0 comments

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  3. Operation Snow Tiger

    Command a US mech battalion in defense against a much larger force. Medium sized, medium difficulty mission.

    509 downloads

       (0 reviews)

    0 comments

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  4. The Battle for Fulda South

    Greetings fellow trackheads. Well after a lot of here and there work over 2 months I've finally finished a decent first version of my best Fulda defense mission yet. Thanks to Warulf for his incredible map of Fulda. Mission would be a flop without it. You've got a little bit of everything in this mission but the freedom to move your forces as you see fit. The AI for minebreaching is not wonderful. Maybe one day it will be smarter. Should Soviet units not breach correctly I have removed password lock-out from the Soviet side for you to be able to tinker with them. REMEMBER THAT THIS WILL SPOIL MY SURPRISES SO I ONLY ADVISE THAT YOU DO THIS AS A LAST RESORT. I'm sure there are still bugs so bear with me. T Changes made: More baddies and more of a challenge. Less hang-ups in the minefields. Better scripting for smarter AI. The Soviets are more aggressive. M-88s available for recovery. This Scenario is meant for hefty machines only as frame rates on less powerful systems may make it unplayable.

    1,474 downloads

       (5 reviews)

    0 comments

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  5. Autobahn Wars Part 1

    Fulda Gap Southern Corridor: For BLUE: The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents presents the OPFOR player with the problems associated with conducting a hasty attack instantly out of March formation. The primary objective is to size the town of Neuhof and to secure the access to the Highway/Autobahn B40/A66 to allow the 57th Guards Motorized Rifle Division (8th Army) a speedy and uninterrupted advance towards Frankfurt/main. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour: Notes: -I have left the infamous Railroad Bridge at Künzel on map together whit the current workaround for AI driving under bridges. This will sometimes create AI induced traffic jams and sometimes not, depending on what mood the AI is in. It will in either case slow down the advance of the Second echelon Battalion. We really need a working bridge. -You will have to use V2 of the Fulda_Gap Sothern Corridor Map and SBPro PE V2.370 BETA -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104. 2. CUA, Computer unterstützte Ausbildung. Taktik schule des Heeres
     
    Edit: new version for the new bumpines parameters. 

    1,425 downloads

       (2 reviews)

    0 comments

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  6. Counter-Attack

    West-Germany 1986. After the catastrophe the Germans suffered in their last attack (as described in "Springing the Trap" - also included in this ZIP) the situation got from bad to worse. Lead a counter-attack by an ad-hoc company of Leopard 1s and mechanized infantry to close a critical breach in American lines. Be prepared to meet tough Soviet resistance!

    829 downloads

       (0 reviews)

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  7. Rothenkirchen CPX

    Your taskforce of tanks (Leo1A5) and infantry (ASLAV) is defending the last bridge at Rothenkirchen. This CPX or COMMAND POST EXERCISE is for the armchair-generals among us: * As CO/A you will command all of your units with the use of triggers. * Your units are mostly computercontrolled. They may become playercontrolled though, if you want to get a taste of the action. YOU CAN PLAY THIS SCENARIO ALSO FROM THE RED SIDE IN SINGLE PLAYER.

    668 downloads

       (2 reviews)

    0 comments

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  8. Fulda Gap v7 PE

    Fulda gap from SB1, terrain map fixed and some new equipment added. Stop the enemy and you win, get overrun and you lose. Im not sure who the original authors were, but Hackworth, Volcano Man, Wahrborg and I all did some tinkering on this.

    1,522 downloads

       (3 reviews)

    0 comments

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  9. Hasty Delay

    In this mission your small armoured detachment will have to delay against an aggressive enemy force to allow friendly forces to withdraw in order and to destroy as many enemies as possible.

    647 downloads

       (1 review)

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  10. OPERATION SUCKER PUNCH

    Tank assets are low. So use M2s the to find the enemy and the M1s to kill them. Once you have broke there lines. Attack the rear elements UMCP to kill enemy tanks being refitted. Thanks and enjoy

    578 downloads

       (5 reviews)

    0 comments

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  11. OPERATION JACK KNIFE

    Probe your axis of attack for any mine fields. Chose your route and fight and rearm all the way to the objective. Clear the town of all enemy to win . The enemy might set up a defense and hold you or try to hit you when your not ready. This mission plays out four different ways .

    664 downloads

       (7 reviews)

    0 comments

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  12. Salisbury Plain Air Assault

    Armour and Air Assault OP on Salisbury Plain. Leo2A5, M2A2, ASLAV, Engr and Air Assault using Griffins. Designed for single player but would play well as a multi player with some minor changes to the scripting.

    652 downloads

       (0 reviews)

    0 comments

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  13. FINSWE BATTLEGROUP - PART 1

    FINSWE Battlegroup (BG) was formed few days ago and now it's ordered to its first mission. The enemy punched a hole in Infantry Brigade 13's lines and managed to push the defenders aside from a small town. The defenders fought ferociously and were able to inflict heavy casualtied on the enemy and forced it to stop their attack and wait for reinforcements. The momentum is on the defender's side for a brief moment and FINSWE BG, a mechanized battlegroup (main equipment is Leopards and CVs) is ordered to attack the weakened enemy. You can choose whether you play as the attacking Finnish company (CV90B and Leo 2A4), the flanking Swedish company (CV90C and Strv 122) or as both. The enemy is weakened and tired, but it will not just give up. It will delay and ambush the attacker trying to cause as many casualties as possible while holding the town and waiting for the reinforcements they know are already on their way. Prepare to meet a small yet mobile enemy force that have many possible plans that will be triggered either randomly (beginning of the mission) or according to situation (later on)! And then there are the reinforcements...

    892 downloads

       (6 reviews)

    0 comments

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  14. Operation Urgent Credit II V2.0

    Single Player to 2 online

    625 downloads

       (1 review)

    0 comments

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  15. Desert scenarios - SB1 reloaded

    I've updated the desert scenarios from SB1 to Pro PE standards. The package contains the following scenarios:

    822 downloads

       (1 review)

    0 comments

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  16. Hitting Where it Hurts

    In this scenario you'll lead a CV Company or a Leopard 2A4 company in attack against a Motor Rifle Battalion's (or even Brigade's) flank guard unit (platoon-company in size). The attack itself is pretty straight-forward with you commanding you unit according to your plan and the situation. The enemy is heavily randomized. It has 4 major "plans" that activate randomly at the beginning of the mission. Each plan has multiple variations in it, so you shouldn't run into same situations time after time.

    685 downloads

       (2 reviews)

    0 comments

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  17. Red Horde

    Defend the Fulda Gap of West Germany with the 3rd ACR. 2.304 ready. Plan includes defense in depth with MLRS, OH-58D support and the option to call for German reinforcements.

    712 downloads

       (0 reviews)

    0 comments

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  18. Gefecht

    Tank Coy attack an enemy Battailon.

    748 downloads

       (1 review)

    0 comments

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  19. The Bridges at Meragen (V1.1)

    Moderately hard SP, smallish co-op for three or four players. V 1.1, 14DEC06. (Changes made to scoring, added a couple more Blue units) NATO must defend the critical bridges over the Rhine from the Evil Red Commie Soviet Hordes. Or something like that.

    1,020 downloads

       (2 reviews)

    0 comments

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  20. CV Platoon in Attack

    In this scenario you will lead a platoon of 3 CV90s and PzJägers. You are to attack along a single road,

    903 downloads

       (3 reviews)

    0 comments

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  21. Icepicks CV9040-Strv122

    Command a scout platoon of 4 x CV9040 with 2 x Strv122 in a 3-phase mission: Secure an initial objective, screen your BN's advance and clear the Task Force's Objective. May be played as single player (Blue or Red), MP coop (Blue or Red), or MP head-to-head.

    591 downloads

       (0 reviews)

    0 comments

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  22. NK OFFENSIVE 4.0

    This is a mission I made some time ago. It has been revamped from the ground up. North Korea attacks and the US. and Republic Of Korea Army try to stop them. Its a bloody fight but a lot of fun. If you like this one let me know and pass this file on. Enjoy

    733 downloads

       (7 reviews)

    0 comments

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  23. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V0.9 CHANGELOG - V0.9 Initial Release TODO - Red tanks not properly deploying once all bombed up - Need to make location of Red tank replen hide random to aid single player replay value - Scoring poorly implemented; needs much refinement

    546 downloads

       (0 reviews)

    0 comments

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  24. Platoon Mission Pack 1

    A pack of 3 missions where you lead a platoon/section. Good for singleplayer but best with 2+ human players! Includes briefings/missions in English or Finnish.

    1,170 downloads

       (4 reviews)

    0 comments

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  25. Frozen Hell

    The main attack against enemy Motor Rifle Regiment has bogged down. You are ordered to conduct a flank attack with your (reserve) Leopard company in order to destroy the enemy and help the attack to continue!

    819 downloads

       (3 reviews)

    0 comments

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