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Difficult

133 files

  1. Tanks ProPE ver 2

    Variant of the popular Tanks scenario. Your M-1A1 vs 9 T-series tanks, in a fight to the death on a small map.

    81 downloads

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  2. Korean nightmare.3.002

    Rebuilt scenario..If you try it be warned you are in for a fight..I did not skimp on the NK weapons or ammo...Good luck..

    384 downloads

       (1 review)

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    Updated

  3. Desert Convoy Escort

    The Northern Patrol Base is running low on supplies. All Aviation assets are currently busy on other tasks. The resupply is going to have to be by road.

    Your task is to protect the convoy.

    Good luck. The insurgents have been waiting for an oportunity like this!

    668 downloads

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    0 comments

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  4. NIGHT training Stv122 and CV90-40B

    NIGHT training scenario. Based on Camp Hornfelt training scenario, only change is time and unit types

    98 downloads

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  5. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    419 downloads

       (2 reviews)

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  6. Bird Hunt v1.1

    Excerpts of the brigade commander's orders for 1st Recce Platoon, 8th INF:

    1) SITUATION:
    a) Enemy:
    Two regiments of the 33rd Div (Mot), the 337th and 339th Guards, punched a hole in our defenses. They suffered heavy casualties, but are preparing to resume the attack. 337th Guards MRR is located to the south of 339th MRR. SIGINT has located the regimental HQ company of the 337th MRR as well as a forward artillery Fire Direction Center.. BDE S-2 calculates that a considerable gap exists between these two regiments.

    b) Own:
    8th INF withdrew to new defensive lines just west of your position. 1st Recce is located astride the boundary between the 339th MRR and 337th MRR.

    c) Attachments and detachments: None.

    2) MISSION:
    Penetrate the gap between the 339th MRR and 337th MRR and destroy the 339th Headquarters elements. Upon completion all units will return to RP Zulu (NLT: 08:00).

    3) EXECUTION:
    Destroy the 339th's HQ elements and any targets of opportunity located in the designated target area. Try not to become decisively engaged prior to actions against the enemy HQ. When complete, retire to RP Zulu. Do not try to hold your penetration. Do not move east of PL Pooch.

    Intent: By destroying the enemy HQ elements, BDE indents to disrupt the cohesion of its subunits in preparation for a local counter-attack.

    a) Concept of Operation:
    1st Plt will discretely penetrate the gap between the 337th and 339th MRRs using all available recce assets. Put eyes on target prior to engaging the HQ with indirect fires. When the HQ is in sight, use all means available to destroy anything with an antennae. Do not risk the destruction of your element for the objective of this mission.

    i) Maneuver:
    Move quickly to penetrate the gap between the 337th and 339th MRRs. Do not stray outside your boundaries. Do not cross PL Pooch or you are screwed. You are permitted to attack enemy units within your sector, however your ingress may be easier by stealthier means. The decision is yours; but the mission comes first and your people always.

    ii) Fires:
    Fires are limited for this operation. 3 tubes x 1 battery available. Do not fire artillery or CAS into the OBJ area without putting eyes on and identifying the target. Available round types: HE, Smoke, CAS (2 x 500lbs bombs).

    iii) Additional assets:
    None.

    b) Tasks to Maneuver units:
    None.

    c) Tasks to Combat Support Units:
    None.

    d) COORDINATING INSTRUCTIONS:
    H-Hour: 06:30
    Complete by: 08:00
    Mission end if all operational 1A units return to RP Zulu (mission time > 15:00 minutes, delayed 5 seconds, not under direct fire)

    5) COMMAND AND SIGNALS:
    1/A Recce: Stiletto
    8th INF, Commander: Blackjack
    Delta Co: Dagger

    Scoring:
    -100 points for each Arty strike into OBJ without eyes on OBJ (up to -500)
    500 points based on percentage of end strength
    150 points for destruction of HQ elements (MT-LB)
    150 points for destruction of HQ Arty Forward Observers (MT-LB FO)
    150 points for return of all operable AFVs to RP Zulu. In order to apply, units in RP Zulu must not be under fire when mission ends.

    Note: Outside your boundaries are penalty zones (expose to enemy 100% > 30 seconds). Stay within your boundaries. Off map penalty zone (destruction 100% > 30 seconds).

    615 downloads

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  7. Dartmoor Frenzy

    Two-company attack on batallion+ sized fortified defence.
    Two versions (Spanish, Swedish). Readme included.
    SP. Map size: huge. Playing time: long

    452 downloads

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  8. CV Platoon in Attack

    In this scenario you will lead a platoon of 3 CV90s and PzJägers. You are to attack along a single road,

    961 downloads

       (3 reviews)

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  9. Waypoints

    You need support!

    528 downloads

       (1 review)

    0 comments

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  10. The defense of Kozda 2.546

    Defense the city of Kozda from the eny advance. Tactical Vignette 98-2.
    by wawa. Version 2.546

    416 downloads

       (2 reviews)

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  11. SILVER SPEAR (V.1.5)

    In this mission you lead a tank company (+) as a part of Mech Task Forces attack against enemy mech battalion that has halted for resupplying. You command a tank co with an mech inf plt attached to it and engineer support. The enemy has multiple different kinds of lines of defence and has also strong reserves for counter-attacks against your troops. The scenario comes with 2 different settings: -Attack as US forces in clear weather during summer or -Attack as Finnish forces in autumn and limited visibility. Enjoy! V. 1.5 contains lots of fixes especially for the US version - see readme!

    868 downloads

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  12. Operation Salvation Part 1 Version 2

    This is the start of ACT 2, ACT 1 in the european theatre was Operation Yankee-Gallahad, Operation Spartan, Operation Vive La France and Operation Berlin wall. 
     
    This scenario focuses on a British Mechanised infanrty sqadron move and assault three objectives in an attempt to hold bridges, that will help to prevent a Russian counter attack.
     
    The next scenario will focus on 4 objectives and  the involvement of Red tanks such as T-90's and T-80's along side BMP-3's. This will be matched by the involvement of the Challenger 2 MBT. This scenario will be out shortly
     
    -----
    Improvements:
     
    CO and XO Blue, spread apart more.
    All missile teams are now FGM-138 Javelin
    Removal of infantry 50 cals.
    One platoon/troop of warriors, now have damages to seem like CVRT spartan.
    There are more rifle squad units from new conversions... i.e 50. cal now and RWS operator, now Rifle squads/ teams.
    Weather has been changed to 3200m vis, medium precipitation, Overcast clouds...

    128 downloads

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  13. Tactical Viginette 99-1 v1

    Scenario based on the Tactical Viginette 99-1. Mission is to attack to secure a bridge as followup on a successfull brigade attack. You controll the brigades reserve consisting of two tank teams and one mech team. In all 6 tank platoons and 3 mech platoons.

    853 downloads

       (1 review)

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  14. Operation Hohenfels

    Updated Version of the original HoH-Scenarios located in the single player folder of the SB Pro PE CD.

    Now playable with the current 2.370 Version ;-)

    514 downloads

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  15. The Bridges at Meragen (V1.1)

    Moderately hard SP, smallish co-op for three or four players. V 1.1, 14DEC06. (Changes made to scoring, added a couple more Blue units) NATO must defend the critical bridges over the Rhine from the Evil Red Commie Soviet Hordes. Or something like that.

    1,058 downloads

       (2 reviews)

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  16. BRIDGES

    Battalion level attack/hasty defense scenario

    1,057 downloads

       (2 reviews)

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  17. Buying Time v1.2

    Two M1 platoons must stop the attacking Evil Red Hordes from cutting off friendly bridges while allied units bravely run away.

    701 downloads

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  18. Hasty Delay

    In this mission your small armoured detachment will have to delay against an aggressive enemy force to allow friendly forces to withdraw in order and to destroy as many enemies as possible.

    693 downloads

       (1 review)

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  19. Assault at Mitsoung

    3rd scenario of the Korean Campaign . A US Task-Force is to assault a Town defended by the North-Korean DPRK Forces . A big reinforced Company on Blue side + Paras from the 101st Airborn . Bluewings .

    1,270 downloads

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  20. Mistake at Mitsoung

    2nd scenario of the Korean Campaign . A US Company has been tasked to do a Recon by fire nearby a Town occupied by the DPRK ...

    867 downloads

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  21. Gefecht

    Tank Coy attack an enemy Battailon.

    775 downloads

       (1 review)

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  22. Buying More Time

    Companion file to Buying Time, it's pretty much the same scenario but on entirely different terrain. Just watch for the wheeled vehicles moving very slowly through woods. May be modified for v1.1

    638 downloads

       (0 reviews)

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  23. Prologue

    Mineclearing operation along an old dirt trail in Africa. The player controls mech platoon with engineer support. no, routes for player units. READ THE BRIEFING.

    This is a teaser for an upcoming COOP campaign.

    344 downloads

       (0 reviews)

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  24. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V0.9 CHANGELOG - V0.9 Initial Release TODO - Red tanks not properly deploying once all bombed up - Need to make location of Red tank replen hide random to aid single player replay value - Scoring poorly implemented; needs much refinement

    568 downloads

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  25. ROUTE 1 PATROL (2.640)

    ENEMY FORCES HAVE CLOSED OFF ROUTE ONE WITH A ROAD BLOCK. YOUR FORCE OF 5x M1A1, 2x NZLAV and COUGER MUST CLEAR ROUTE ONE FROM ANY FURTHER INTERDICTION FROM ENEMY.

    SINGLE PLAYER OR 1-6 player CO-OP

    340 downloads

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