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M1A1 Platoon Attack on Reinforced Motorised Rifle Company v2.4 (4.023) 2.4

   (9 reviews)

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About This File

You command a troop (Tp) of M1A1 AIM SA.  Your Tp is advancing as part of a combat team (CT) effort to clear the valley to your south as a precursor to further offensive operations by the battle group.  The CT's main effort is taking place to your east and to protect the flank of the main effort it is critical you secure the road junction and town at OBJ.  All available artillery and air support has been committed to support the CT's main effort to your east so you must secure the OBJ on your own.  A platoon of NZLAV-IMV from a coalition partner is attached to assist clear and secure the OBJ.

 

This scenario has been specifically designed to practice careful planning, appreciation of terrain and tactical movement by sections within the troop (platoon) using overwatch techniques.  It is purposely balanced in favour of RED to be unforgiving of tactical errors and to drive these lessons home.  It is challenging but can be completed with the forces at your disposal.

 

Lieutenant, the plan to complete the mission is up to you.

 

Panzer_Leader, April 2012


What's New in Version 2.4   See changelog

Released

- BLUE infantry sections comprise two rifle squads, each equipped with 5.56 mm rifle (MARS-L), 7.62 mm MG with 700 ready rounds (7.62 LSW Minimi) and 25 40 mm grenades (M203PI). The second squad is also equipped with Carl Gustaf M3.
- RED Motorised Rifle sections comprise two rifle squads equipped with 5.45 mm rifle (AK-74) and 10 40 mm grenades (GP-30). One squad is equipped with (R)PG-7R^ and the second squad with 5.45 mm MG with 320 ready rounds (RPK-74) and RPG-27. Sources: FM 100-2-3, The Soviet Army: Troops, Organization, and Equipment, 1991 and OPFOR Worldwide Equipment Guide, 2000.
- Bunkers removed from RED automatic grenade launcher (AGL) teams to enable them to fire.
- RED minefields changed from buried to surface-laid for easier identification.


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Gibsonm

   1 of 1 member found this review helpful 1 / 1 member

Agreed.

 

As with most things Panzer_Leader cranks out.

 

Good, small unit density, scenario. Although maybe revealing where the mines are, reduces the degree of difficulty but probably accurately reflects the defensive position's time allocation.

 

Will likely be used for the BG ANZAC Attack tutorial series.

 

 

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Apocalypse 31

   2 of 2 members found this review helpful 2 / 2 members

This is easily one of my favorite Steel Beasts scenarios. 

 

Simple and fun - great in cooperative mode, but also manageable in single player. The random scripting also adds replay value. 

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