Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Golan Night Patrol Revision 1.0.0

   (1 review)
Sign in to follow this  
Followers 0

1 Screenshot

About This File

Historical mission: One Israeli Centurion (Sho't Kal) hunting at night, destroys 13 T-55s  and turns back an entire Syrian tank brigade.


Originally made by HotTom.


User Feedback

You may only provide a review once you have downloaded the file.


  • 5
   3 of 3 members found this review helpful 3 / 3 members

I'm surprised no one has reviewed this yet, so I'll chime in. 


First off, this mission makes you really appreciate the herculean effort of Zvi Greengold in fighting off an entire Syrian Brigade in a Sho't Kal. You have no NVGs, no GPS reticle illumination, and very little ambient light to operate in, so expect the Mk1 Eyeball to be stretch to the very limit with this one. Sound, an often unappreciated concept in Steel Beasts Scenarios, is what I primarily used to locate and engage the enemy's tanks. 


The lack of GPS reticle illumination seems to be a game-breaker at first, forcing you to rely on intuition, and a bit of "out of the box" thinking to hit your target. Without putting in too many spoilers, the COAX is good for more than just engaging troops. Once your first target is destroyed, you can use the illumination from the burning wrecks to serve as a back-light for your GPS reticle, at the cost of making it that much more difficult to identify enemy tanks in the darkness. This scenario really highlights just how hard it is to fight at night without any sort of light-intensification source, and further serves to cement Zvi Greengold's legacy.


Of course, with any scenario there are downsides. The enemy approaches in a predictably manner upon each play-though - it would be nice if there was some variation, such as the enemy's tanks attempting to move along a flank after being engaged upon the road. I also found that the enemy being restricted to firing at 100 meters seemed unnecessarily close; I set it to 500 meters and the results seemed a bit more believable. 


I highly recommend moving your computer to a dark closet, closing off all sources of light, and downloading this scenario! 

Share this review

Link to review