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JUMPING JACK, Kingston, Ontario, Canada 1.1

   (1 review)

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About This File

This is my first publich scenario. Situated in a Canadian/finish/northern Sweden like environment, in a mix of closed and canalized terrain with some farmland.

Can be played as single (1 recon section, 2 Mekinf platoons and 2 Tk platoons, and morter and support) or multiple players.

Tne concept is a deep Advance to contact, clean up and finally seize the objective in a industry part of city.

Eny is a single forwarded force with heavy artillery support. Enemy is randomized and very responsive action to yours. I tried to make him proactive and tricky. Just to make it fun to replay.

Further instructions in the briefing in the scenario.

If maps are needed download Kingston maps.

The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community.

 

IF I GET 3 COMMENTS, PLEASE ADD YOUR IDEAS FOR A SCENARIO, I WILL MAKE A NEW SCENARIO. 

 

Pls issue any comment and enjoy the simulation.

Be aware the mission is very difficult and very hard to achieve success in.

The scenario has no politically or realistic intention or setup. a mix of old, new equipment, new zeeland APV, german tanks old and new russian and a bit of UK.


What's New in Version 1.1   See changelog

Released

inf changed to doctrinare inf units, 4 PC platoons with rifle inf.

Order changed to bypass grp/platoons, and destroy / contain 


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KKnispel

   1 of 1 member found this review helpful 1 / 1 member

well I made it...  It's a very hard mission, so well played as multiplayer as well as single busy player. Time is an issue in this mission, if you move fast eny will not have time to reorganize, if you move slow with no deception, you will meet his concentrated force multiple times

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