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  1. Today
  2. Ah OK. Thanks for getting back to me.
  3. not possible. you can only have trees as forest or individuals
  4. Yes, I know I can paint trees on. What I'm after though is to create the change by editing the theme. Apply one theme and all the "plantation" areas are wooded, apply a different theme and they aren't. One map, two themes, as opposed to two totally different maps. Just the same as you can use one theme to reflect Winter (snowfall) and another to show Spring / Summer on the same map. That way if say I need to create a town, I only do it once, rather than creating it twice (once per map) and hoping they are identical.
  5. you can add stand alone tree objects
  6. 17 NOV scenario: Civil War Dera Ghazi Part2-4019 SPECIAL CONSIDERATIONS: Need three COs: Blue vs. Orange vs. Red. Draft? No (unless we cannot even out the sides with players). This is a new scenario, which might need some balancing. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. Civil War Dera Ghazi Part2-4019.zip
  7. Notice for anyone that wasnt here last week and may not be aware; TGIF starts an hour later, ie; in a little over an hour from the time of this post
  8. And some road rage with heavy weapons?
  9. Yesterday
  10. I'm in the midst of creating a new map that includes an area of forestry (that is commercially grown trees that are harvested). I've used a "plantation" setting to give me the barren cleared look: However I'd also like to add flexibility to the map by offering a "treed" option. I do not want to edit the map to change the actual terrain to say "Type A" or "Type B", but just edit the existing "Plantation" to now include trees. Ideally I'd edit the theme to create a new theme where the Plantation setting included trees. That way without redrawing the map I could have trees or no trees in a given area by applying the respective theme. The object area of "Plantation" allows me to select "Ground cover 1" and "Ground cover 2". The object area of "Type A" or "Type B" allows me to select a "Woods" object as well as "Ground cover 1" and "Ground cover 2". Is it possible to add a woods object choice or am I limited to only two terrain types with Woods - Woods 1 and Woods 2?
  11. This guy i knew from my a summer job like 1.5 - 2 years ago when i was still in college, Was a polish guy. Said He during his time as a Draftee served as T72 Driver, in the late 80s just as the Solidarity movmeenta was in full swing and taking control from the communists. Told me how then then how the Army and his unit was re positioned East against the USSr Border. The man was broad shouldered and at least 6 feet tall. ( just shy of my height). Dunno he somehow fit inside T72 drivers position ( which is normally buttoned up)
  12. It’s never too late, just let the Maj. Duck know
  13. In the system but not fixed yet. The apparent workaround is to click on a different graphic and "Send all".
  14. Is it too late to sign up? This is my first Sunday free in a long time and would love to play. I would like to go Bradley if able
  15. I think this has already been fixed. I will check. Thanks
  16. A bit of traffic congestion:
  17. I was able to replicate this on the host machine (Duke was a client). This happened in the planning phase. All participants were running 4.019.
  18. Hi, joined the weekly BG ANZAC session this week and found something. I wanted to mark a possible crossing point with the brigde map icon. All good till now, I did it and wanted to send it to all players. This was not working. Right click on the icon, but I got no option for "send to all". If I marked the bridge icon on the map, in the submenue down left corner he showed me the texture for the Abatis "Baumsperre". cheers D u k e
  19. Good to know, thanks very much for confirming Ssnake.
  20. Yes, known, and will be fixed with the next update (or patch).
  21. Rotar really should get a forum 'medal' for his bug spotting prowess!
  22. Great, nice work Rotareneg! Thanks.
  23. Yep, I found and reported it about 5 minutes after 4.019 came out as one of the first things I looked at was the new BRDM model.
  24. Ouch! Is that bug reported? BRDM-2 AT's are key in at least three of my scenarios, so having them ineffective renders them thin-skinned targets only. It's funny, because last time I played one of the scenarios (Mechanized Infantry Company Team Attack at Gershausen 1987) I remember thinking the return fire from the AT battery was low / non-existent but didn't follow it up in the AAR. Definitely a good one to have fixed in the next update if true.
  25. Is this a 'known' issue? I guess the best fix would be to just make them crewable hey!
  26. Last week
  27. Ideally, zip it all up and send it by email to me.
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