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Yskonyn

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Everything posted by Yskonyn

  1. Little late, but no less meant: hope you all had a great Christmas! Now let’s roll into the new year in style!
  2. I personally am ‘struggling’ with drills and standard operating procedures (if they are called that) that define the tactics, unit cohesion (who does what and when) and the overal strategic considerations a given mission requires. I have no real life military experience and while the manual is superbly written to aid people in operating a vehicle or creating a scenario, it’s not very useful for outlining concrete ‘playbook’ type instructions about the tactical and strategic side of the sim as it would be executed in real life. Of course I fully understand that this would easily consist of multiple large documents going into detail and its probably up to the user to peruse the various publicly available pdf’s from military sources. These are all written for trained (or being trained) military men and women however and so for the more ‘home’ user I don’t think it would be impossible to provide (albeit community driven) documentation which seperates the chaff from the grain in presenting basic applied tactical and strategic guidance. Perhaps with some mock battles within SB to illustrate. I believe the ‘frustration’ Ssnake was talking about when viewing users go about a mission on YT is because of my above points.
  3. It’s a confirmed bug for up to 4.159. Should be fixed in next patch of the sim. No action needed.
  4. Hi @sjr162 thanks for the feedback. Does VoiceAttack recognise your voice command ? If so is it that the game just doesn’t react?
  5. Morning, @Ssnake! That are some ninja posts! Grabbed a coffee yet? I hope you're not in the office?
  6. If I am not mistaken, SB Pro PE is not a truely multi-core application, so that would indicate that higher clockspeed is always beneficial. One core needs to calculate all things (even though it swaps over to other cores), whereas a true multi-core application can have, for example, a seperate core for AI, one for ballistics, one for sound, etc. Then clockspeeds are a little less relevant because you won't run into a bottleneck as quickly. Of course, if I am completely wrong about SB Pro PE's processor usage I stand corrected.
  7. Which map is that @norrin ? Great shot!
  8. I think its a good idea to expand the driver functionality in the profile to reflect the above. But things like ‘drive to that tree’ can only be done efficiently with the mouse instead of voice. But the continuous turning I’ll add in the next version. Here the initial release now posted and approved in the repo:
  9. Version 1.0.0

    140 downloads

    **August 2nd 2019** **Yassy's Steel Beasts Pro PE Voice Attack Profile** **SBProPE v4.157 / Profile v1.0** Please provide feedback for future versions! Functionality to add, calls to change for realism, etc. **INSTALLATION** 1. Unzip the contents of this archive into a temporary folder. 2. Start VoiceAttack 3. Press the 'More Profile Actions' button in the main window of VA. 4. Choose 'Import...' and browse to the temporary folder you created during the unzipping. 5. Select the .vap file. 6. Restart Voice Attack NOTE: Voice Attack works best if you allow the speech recognition engine to be trained by your voice. Please refer to the documentation of VA. **KEYWORDS** NOTE: Words in CAPITAL LETTERS are voice commands. Words in between brackets () are optional in the sentence. NOTE: The term UNIT refers to a group (of vehicles) under your direct control. The term vehicle refers to a single vehicle. *GENERAL* DISPLAY FRAMERATE - Toggles the Framerate counter on screen. *POSITIONS* CHANGE TO GUNNER - Gunner's position CHANGE TO COMMANDER - Commander's position CHANGE TO DRIVER - Driver's position CHANGE TO LOADER - Loader's position CHANGE TO EXTERNAL - External Camera CHANGE TO SQUAD LEADER - Mounted squad leader's position NEXT LEADER - Switch to Lead Vehicle in NEXT group NEXT VEHICLE - Switch to next vehicle in CURRENT group. NEXT ENGAGED UNIT - Switch to next engaged unit. *VIEWS* GO EYE VIEW - View 1 (Eye view) GO PRIMARY SIGHT - View 2 (Pri Sight) GO SECONDARY SIGHT - View 3 (Sec Sight) GO VISION BLOCKS - View 4 (Vision Blocks) GO MAP VIEW - Opens the Map View OPEN MAP - Opens the Map View MAP VIEW - Opens the Map View DISPLAY MAP - Opens the Map View *DRIVING CONTROLS* (DRIVER) FORWARD / FORWARD SLOW - Orders Driver to advance at slow speed. (DRIVER) FORWARD FAST - Orders Driver to advance at intermediate speed. (DRIVER) FORWARD FULL - Order Driver to advance at full speed. (DRIVER) REVERSE - Orders Driver to go into reverse. (DRIVER) STOP - Orders driver to stop the vehicle. (DRIVER) (STEER) RIGHT / LEFT - Orders the driver to steer Left and Right 22.5 degrees. (DRIVER) ASSUME BATTLE POSITION - Orders the driver to find a Hull Down position or enter a Tank Emplacement (forward arc) (DRIVER) PROCEED - Orders the driver to continue on the active route. (DRIVER) CONTINUE (ROUTE) - Orders the driver to continue on the active route. *UNIT CONTROLS* (PLATOON) GO ECHELON LEFT - Orders the unit to change to Echelon Left formation. (PLATOON) GO LINE - Orders the unit to change to Line formation. (PLATOON) GO ECHELON RIGHT - Orders the unit to change to Echelon Right formation. (PLATOON) GO WEDGE - Orders the unit to change to Wedge formation. (PLATOON) GO COLUMN - Orders the unit to change to Column formation. (PLATOON) GO VEE - Orders the unit to change to Vee formation. (PLATOON) INCREASE SPACING - Orders the unit to increase the spacing of vehicles in the formation. (PLATOON) SPREAD OUT - Orders the unit to increase the spacing of vehicles in the formation. (PLATOON) DECREASE SPACING - Orders the unit to decrease the spacing of vehicles in the formation. (PLATOON) CLOSE IN - Orders the unit to decrease the spacing of vehicles in the formation. (PLATOON) HOLD FIRE - Orders the unit to hold fire. (PLATOON) FIRE AT WILL - Orders the unit to fire at will. (PLATOON) POP SMOKE - Orders the unit to pop smoke. (PLATOON) ENGINE SMOKE - Orders the unit to toggle the engine smoke generators. (PLATOON) SMOKE GENERATORS - Orders the unit to toggle the engine smoke generators. (PLATOON) UNLOAD TROOPS - Orders the unit to disembark mounted infantry. (PLATOON) LOAD TROOPS - Orders Infantry to embark their support vehicles. (PLATOON) TOGGLE TROOP HATCH - Orders the unit to cycle the troop hatches open/closed. *GUNNER CONTROLS* MOVE UP - Moves higher in the turret. MOVE DOWN - Moves lower in the turret. TOGGLE HATCH - Open or closes the Gunner's hatch. TOGGLE ZOOM - Cycles magnification settings. TOGGLE GUN - Cycles between main gun and machine gun. IDENTIFIED (TARGET) - Asks Commander to stop overriding the turret. (COMMANDER) SLEW (TO) TARGET - Asks Commander to slew turret to target. (COMMANDER) SHOW TARGET - Asks Commander to slew turret to target. LOAD AMMO ONE - Set Ammo type 1 for next shot main gun. LOAD AMMO TWO - Set Ammo type 2 for next shot main gun. LOAD AMMO THREE - Set Ammo type 3 for next shot main gun. LOAD AMMO FOUR - Set Ammo type 4 for next shot main gun. LOAD SAYBO - Set Ammo type to Sabot for next shot main gun (Ammo Type 1 usually). LOAD HEAT - Set Ammo type to HEAT for next shot main gun (Ammo Type 2 usually). (SELECT) NORMAL FIRE CONTROL - Set Fire Control to NORMAL mode. (SELECT) FIRE CONTROL NORMAL - Set Fire Control to NORMAL mode. (SELECT) EMERGENCY FIRE CONTROL - Set Fire Control to EMERGENCY mode. (SELECT) FIRE CONTROL EMERGENCY - Set Fire Control to EMERGENCY mode. (SELECT) MANUAL FIRE CONTROL - Set Fire Control to MANUAL mode. (SELECT) FIRE CONTROL MANUAL - Set Fire Control to MANUAL mode. CYCLE FUSING - Cycle fuse setting. CYCLE RATE OF FIRE - Cycle rate of fire setting. CYCLE SALVO - Cycle length of salvo. TOGGLE SHIELD DOORS - Opens or closes the sight shield doors. (TOGGLE) THERMAL SIGHT - Toggle TIS on/standby. *COMMANDER CONTROLS* MOVE UP - Moves higher in the turret. MOVE DOWN - Moves lower in the turret. TOGGLE COMMANDER HATCH - Opens or closes the Commander's Hatch BUTTON UP - Opens or closes the Commander's Hatch (GUNNER) FIRE - Orders the Gunner to fire the gun. (GUNNER) SHOOT - Orders the Gunner to fire the gun. TOGGLE ZOOM - Cycles magnification settings. TOGGLE GUN - Orders the Gunner to switch from main gun to machine gun or vice versa. LOADER SAYBO - Orders the Loader to load Sabot (Ammo Type 1) for the next shot. LOADER HEAT - Orders the Loader to load HEAT (Ammo Type 2) for the next shot. LOAD AMMO ONE - Set Ammo type 1 for next shot main gun. LOAD AMMO TWO - Set Ammo type 2 for next shot main gun. LOAD AMMO THREE - Set Ammo type 3 for next shot main gun. LOAD AMMO FOUR - Set Ammo type 4 for next shot main gun. LOAD SAYBO - Set Ammo type to Sabot for next shot main gun (Ammo Type 1 usually). LOAD HEAT - Set Ammo type to HEAT for next shot main gun (Ammo Type 2 usually). (LOADER) READY SAYBO - Orders the Loader to transfer Sabot (Ammo Type 1) from stowed to ready compartment. (LOADER) READY HEAT - Orders the Loader to transfer HEAT (Ammo Type 2) from stowed to ready compartment. (LOADER) READY AMMO ONE - Orders the Loader to transfer Ammo Type 1 from stowed to ready compartment. (LOADER) READY AMMO TWO - Orders the Loader to transfer Ammo Type 2 from stowed to ready compartment. (LOADER) READY AMMO THREE - Orders the Loader to transfer Ammo Type 3 from stowed to ready compartment. (LOADER) READY AMMO FOUR - Orders the Loader to transfer Ammo Type 4 from stowed to ready compartment. (LOADER) READY ALL AMMO - Orders the Loader to transfer All Ammo Types from stowed to ready compartment. (SELECT) NORMAL FIRE CONTROL - Set Fire Control to NORMAL mode. (SELECT) FIRE CONTROL NORMAL - Set Fire Control to NORMAL mode. (SELECT) EMERGENCY FIRE CONTROL - Set Fire Control to EMERGENCY mode. (SELECT) FIRE CONTROL EMERGENCY - Set Fire Control to EMERGENCY mode. (SELECT) MANUAL FIRE CONTROL - Set Fire Control to MANUAL mode. (SELECT) FIRE CONTROL MANUAL - Set Fire Control to MANUAL mode. GUNNER (SLEW) LEFT - Orders the Gunner to slew the turret left with respect to the hull. GUNNER (SLEW) RIGHT - Orders the Gunner to slew the turret right with respect to the hull. GUNNER (SLEW) FRONT - Orders the Gunner to slew the turret to the front with respect to the hull. Have fun with the profile!
  10. Here's my profile. I'd love to receive feedback to make it better, more realistic or add functionality for future versions. SBProPE Voice Attack Profile v1 by Yassy.rar
  11. Hi @marques ! I have indeed used the SHIFT variant to make the driver turn 22,5 degrees per command. It works fine for my purpose, but you could also make it a toggle command, so that the driver keeps on turning until you state something like 'Forward' again. The thing is, though, that I always have my hand on the keyboard anyway, so usually I remain in control of where the tank goes at all times. It's only when scanning around that its handy to have the autopilot Driver commands available, but then again, the vehicle usually is on a route anyway and the driver needs no manual input to begin with. So, in short, even though the Driver commands are there in the profile, I hardly ever use them.
  12. Good to know. The only other time I uploaded something it was a mission a few years back and I don’t recall it having to be approved, so it didn’t trigger a reaction here now Thanks for the input, I’ll attach it here when I am back at the PC and then upload it to the repo again as well.
  13. Oh that’s weird. Let me check. Perhaps its something I need to enable. I do see its posted in red with some kind of exclamation mark icon. That probably indicates theres something wrong with it. Perhaps I posted it in the wrong catagory. I’ll delete it and try again in few
  14. I have expanded upon the profile a bit to include several variants of the same commands to increase user friendlyness. The profile has been submitted to the repo and can be found here: Please let me know what you think. If you have additions or suggested changes with respect to realism I'd love to hear it.
  15. Ok! Let me prepare the profile and add some documentation so its useful to people who havent seen this thread. Expect an upload tonight (GMT).
  16. I have made a basic VA profile yesterday which has all the basic default functionality and keybindings included straight from the SB manual for Commander, Gunner, Driver and Loader stations, plus formation calls. If you're interested I can upload it here for you (and others) to download. It's just a basic "I say x" and VA makes the virtual keypress in Steel Beasts, nothing fancy with scripts and nifty automation you come across in advanced profiles like the one for ArmA 3 (Speakeasy) or DCS (Vaicom), but it gets the job done. At least for me. One thing that can be tweaked is the variations of the voice commands. As it stands now, there is only one voice command per function, but people say things differently all the time. To elaborate: To make the Driver stop the vehicle you'll have to say 'Stop' in my profile. But some people might say 'Halt' or 'Brake' instead. You'll need to add these into the profile if you want to use those commands. Another example is for changing to other stations. Switching to the Gunner's position requires: "Change to Gunner" to be said, but you might also say "Switch to Gunner" or "Go to Gunner's position". These then need to be added. Only the basic commands are implemented at this point, because as I am using the profile for longer, only then I become aware of what my personal habit is of saying commands and I tweak accordingly instead of just trying to come up with every possible variation in advance. YMMV.
  17. That’s a simple question, but requires a long answer. 😊 The best place to start looking is in the manual of VA. It goes over how to setup and edit profiles just fine. In essence VA just ties voice input to keypresses to make the game do what you say. So have the keybinds ready in SB and start configuring VA and you’re set.
  18. I ran another test and it seems like AA of 4 or above coupled with a maxed out Road detail slider is what brings my system to it’s knees. Furthermore it doesn’t seem to be much of a problem on maps or in areas on a map where there are only few trees, but in densly forrested areas it causes problems. My guess is that the GPU is so busy with the AA passes over the trees (4k res) that combining this with the high road detail work over saturates the system’s capability. Reducing AA to 2 has the biggest impact in recovering framerate, probably alleviating the bottleneck my system is experiencing. I believe reducing the Road Detail slider one notch gives me just enough overhead to keep things stable. The benchmark scenario runs without any problems at a comfortable average of 54 fps with these settings. Also the CV9030 Introduction tutorial scenario (which plays in dense woods) runs fine with this. Just a FYI. P.S. every other graphical detail setting is set to MAX as well as the Terrain details sliders. Ground clutter is set at 40.
  19. Thanks, perhaps I wasn’t clear enough in the way I asked, but I was inquiring wether the Road Quality setting had any other side effects when lowered other than the texture quality or blurry sides. Perhaps things like more crudely hooked corners, floating roads, etc? Forgive me if this has already been stated somewhere. Just curious why its so taxing.
  20. Ok then my Dynamic Cache reduction must have been a placebo effect with my 32GB RAM. For me it was AA then, obviously. Which I can explain because all those trees must be a pain to smooth. 😊 Road setting is still at 6. Apart from the blurry edges mentioned earlier (which probably wont bother me anyway) are there other effects from reducing this setting? It seems like the best tradeoff to keep quality and gain performance if there aren’t. Shadow quality doesn’t make any difference in FPS for me, be it lowest or highest.
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