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Nasder

Members
  • Content count

    150
  • Joined

  • Last visited

About Nasder

  • Rank
    Senior Member
  • Birthday 04/21/1983

Personal Information

  • Location
    UmeƄ, Sweden
  • Interests
    Simulators, mountainbiking.
  • Occupation
    Jobseeker
  1. This BRDM-2 made me smile, it looks happy with a new red nose. The crew probably isn't happy...
  2. The small arms mod is wonderful, I just wish I had more sounds in the game/simulator with the same quality and feel. Sounds make such a huge difference, even when confined inside the turret. I agree with some that the explosion sounds are a bit too loud, but I am sticking with them because they just sound right. I give thumbs up on both of the mods, I'll also throw in a "Keep 'em coming!"
  3. Awesome, I've been waiting for someone to do this. They look great!
  4. I'm with some others here. When I make scenarios, for steelbeasts and/or other games, I tend to let the player decide if he won or not. He can look at the objectives and see if he did the one(s) he set out to do and then during the mission or while watching the AAR, he can decide if he is okay with the approach, actions, and losses. I might end a scenario with telling the player he completed or failed the objective(s). But I rarely tell the player that he won or lost. To me, a win can be recognizing a very bad situation and pulling the plug on the mission without losses.
  5. My specs are similar/worse than yours i5 4670 @3,4Ghz GTX 660 (I'm pretty sure it's 2GB) 8GB DD3 With the default settings it's as playable as SB 3.X was for me. With very large and dense forest areas and towns with a lot of houses I get a big dip in FPS (Just like I did in 3.X) to an unplayable level, with thermals more so than without. I might not get a solid 60fps all the time, but for me anything around 30 and up is playable.
  6. I just encountered this problem. I am using a razer mouse. I alt-tabbed and put in a USB drive and went back in game, now it refused to move my gunsight using my mouse. I've restarted my game a few times, unplugged the USB-drive and no difference. Checked the keys and I found something funny. It's like the palmswitch (P) is inverted, if I hold down P on my keyboard I can move my gunsight around, if I release it. It's still again. I tried the fix mentioned above and it solved it for me, checked deactivate joystick and then unchecked it again fixed it.
  7. From the little I've been playing today, I don't seem to have much of an impact on the FPS (but I've only played very very small scenarios), if anything it runs better. I was amazed over the precipitation, it did more to the atmosphere than I had anticipated, it looked great. I'll dig deeper into this tomorrow and over the weekend but thumbs up so far.
  8. Editor test mode, I was in F8 view of a CV9030DK. I was zoomed in (N key) looking at the boxer the times I noticed it though. I'll see if I can recreate this using desert or winter textures too tomorrow.
  9. I have no mods for the boxer installed. No left over from previous version either (fresh SB install on new computer).
  10. I just noticed some errors with the GTK Boxer Medic, the texture and model are fine. It just appears that shadows or what to call it doesn't seem to work properly. When zooming in on the front of it, I saw an image, looked like IFV viewed from behind with infantry looking out of the hatches. Moving around this grayed out 2d image moved around with my view, as if it was stuck to the boxer but based on where I had my view. Later, when driving past it, I noticed it created some weird shadow effect too. Images attached.
  11. I wouldn't mind the fixed scenario, I'm sure others are interested too.
  12. Downloading torrent right now. I'll seed it as much as I can tomorrow.
  13. Ordered! Now I need to tear down my computer, install new parts (just shipped), wait for download, install. Then disappear mysteriously during the weekend to emerge on Monday with bags under my eyes screaming "Contact!" at ever human I spot.
  14. I am curious, while they both are "computer controlled fired" in the game. Does the computer fire them differently? Eg, manually leading a target with let's say the M2 Gustav, while aiming on target with the NLAW and using the PLOS guidance?
  15. As the title says. I just decided to have a look at the tutorials for the lemur and for some reason all the mission related text is shown in danish when I have Swedish language selected. Didn't find this issue on the forums, so I decided to report it.