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Files posted by Apocalypse 31
Scenario uses Shot'Kal tanks and M113 APCs Can work with 30+ players Originally played as a Kanium VU scenario on 4 JUN 17
A battalion-sized element from the 18th Ahuristani Armored Brigade has established a defense along Route 1 with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions, in vicinity of key terrain along the route. The enemy battalion also maintains a Company (-) of tanks in reserve that will be used to counter attack our main body.
Friendly forces are assembling for a massive counter attack to clear the 18th from the Hamrin region. In this sector, Team Kanium will lead this attack by clearing the way for a follow on force that will continue to attack towards Hamrin and Khanaqin.
Team Kanium attacks to seize key terrain to pass follow-on forces to the East.
a. Purpose. The purpose of this operation is to clear the Hamrin region of the 18th Ahuristni Armored Brigade
b. Key Tasks
1. Clear enemy forces from Jalula
2. Clear enemy forces from Qara Tapa
3. Seize the Qara Tapa military installation
c. End State
i. Terrain. Key terrain seized (All OBJs)
ii. Friendly: Friendly forces have freedom of movement to the East.
ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly follow on forces.
iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.
Artillery Platoon in direct support (6x 122mm guns)
This is a mission using Shot'Kal tanks and Warrior ODS IFV's Originally played as part of a Kanium VU Cooperative session on 16 JULY 17. A medium sized cooperative mission with 27 player slots (6x platoons x 4x vehicles each + CDR, XO, FO)
a. A battalion-sized element from the 18th Ahuristani Armored Division has established a defense around the city of Baqubah, with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions along pieces of key terrain to protect the rear support-zone of Baqubah, but their exact disposition is unknown.
b. Friendly forces are assembling for a Division-sized attack to clear the 18th Division from the city of Baqubah and continue to the north. In this sector, Team Kanium will lead this attack by conducting a flank attack into the Khalis Pocket in order to isolate Baqubah and prevent enemy forces from interferring with 2nd Battalion's attack into Baqubah.
c. Independent fighter groups are conducting attacks against the 18th Division rear area - hence, such a large force from the 18th Division in the support zone. We received a phone call from an Imam in Balad Ruz who claims that fighter groups will begin emplacing IEDs along key intersections and roads within the next 15 minutes. This action is intended to disrupt the 18th Division, but could also hamper our freedom of movement along the roads. It is highly encouraged to visit the Imam and see if he can apply influence with the independent fighter groups. [NOTE: Dismounts can only speak with the Imam]
Team Kanium conducts a flank attack to destroy enemy forces in the Khalis Pocket.
a. Purpose. The purpose of this operation is to clear the Khalis pocket of enemy forces so that 2nd Battalion has freedom of maneuver within Baqubah and enemy forces are prevented from interferring with 2nd Battalions attack into Baqubah.
b. Key Tasks
1. Seize the Baqubah Bridge to provide mobility for future operations.
2. Clear enemy forces from Khalis Village (we suspect the enemy is using this village for command and control of the rear area)
3. Clear enemy forces from Khalis Farmland (we have information that this area is being used as a staging area for reinforcements into Baqubah)
c. End State
i. Terrain. Key terrain is seized (All OBJs)
ii. Friendly: Friendly forces have freedom of maneuver within Baqubah.
ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly, follow-on forces.
iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.
6x Guns (Offscreen)
1x FO (F-1)
A small sound mod that adds some beef to the Leopard sounds
Extract the two files in the attached zip to the following location:
C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
A sound modification that replaces all explosion sounds in game:
-Artillery Impacts (HE & ICM)
To install, simply unzip the files into the following directory:
eSim Games\Steel Beasts\mods\sounds\FX
To uninstall, simply remove the files from that directory (a game restart is required)
Sounds were originally from this video:
Copy all .wav files into the following directory:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Sound mod that replaces small arms weapon sounds and effects with real-world samples.
Under-slung Grenade Launcher (1st/3rd)
7.62mm Sniper Rifle (1st/3rd)
12.7mm Sniper Rifle (1st/3rd)
NATO Assault Rifles
Warsaw Pact Assault Rifles
Near Miss sounds for all small arms calibers
Light AT Weapon Sound
Light AT Weapon Near Miss Sound
A small sound mod for the BMP-2.
PK Coaxial Machine gun (1st and 3rd person)
30mm 2A42 autocannon (1st and 3rd person)
Small COOP/SP mission with 1 Platoon (4/ea) M2A2 in an Afghanistan setting.
Your Platoon has been tasked with establishing the outer cordon for a Special Operations raid on a high value target. Nothing to worry about - you've done this before.
Originally played as a Kanium COOP mission
Mission by Apocalypse
The 1st Battalion (Mechanized Infantry) of the 111th BTG is established in a hasty defense around the city of Stadthagen. In our sector, a Company of Mechanized Infantry defends hill 96 and Objective Bull, a small suburb of Stadthagen.
Enemy Assessment by War Fighting Function:
Maneuver - The enemy we are facing is a motorized infantry Company consisting of BMP-2's, and dismounted infantry with AK74 rifles, RPG-7's, and PK Machine Guns. Additionally, we the enemy is reinforced with a tank platoon (T72) from the battalion reserve.
Intelligence - The 111th has deployed their reconnaissance units; platoons of BDRM2 and dismounted scouts
Logistics - The 111th can sustain themselves independently for up to 72 hours, and is currently 100% on unit basic load ammunition
Fires - The 111th has two batteries of 4x 120mm mortar tubes (8 total)
Protection - The Company we are facing has been in a defensive posture for approximtely 48 hours, but has not recieved engineer support from their parent battlion. Expect obstacles to consist of hastly strung wire and surface laid mines.
Mission Command - We anticipate the enemy company commander to locate himself within the defenses of OBJ BULL. If he is killed, there is a high percentage that remaining troops will flee or surrender.
Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. Our Battalion is conducting a penetration attack and your Company must seize Objective Bull to open the gates into Stadthagen.
Your mission is to attack to seize OBJ BULL so that follow on forces can conduct an attack into Stadthagen.
You have a Mortar Platoon (4x tubes) and a BN fire support officer attached to your company for this operation.
Organic Medical Support
All repairs will be conducted post-operation, during reconsolodation.
An outstanding map originally created by Cata, now converted to 4.0 standards with text annotations of geographic locations.
The original NTC map updated with the 'slang' geographic locations added to the map.
Unit template for a Stryker Reconnaissance Troop using the ASLAV-PC to depict the M1127 Stryker Recon Variant
Troop XO (with RWS-vehicle)
First Sergeant (Ambulance)
3 Recon Platoons
-Each platoon has 2x HQ Teams (PL/PSG), and 2 Sections (2 teams)
A template to depict the task organization of Team Yankee (A/1-4 AR) based on the Howard Coyle that every armor enthusiast has read and loves.
This is a template of the original Team Yankee from the first battle. I do not recall the callsign for the attached infantry platoon or anti tank platoon, so I made those up, but the composition is still accurate.
Unit template for a US Stryker Rifle Company using Piranha III's to represent the M1126 Stryker ICV
First Sergeant (Ambulance)
Fire Support Officer
Mortar Section (M106 to represent M1129 MCV)
3x Rifle Platoon
-8 Man Rifle Squads
-2 Man Javelin Teams
DK forces attack to seize a Bridge - what could go wrong?
Can be played as a Single Player Mission or COOP: Up to 17 Players (1 per vehicle)
Enemy: Within the past 48 hours the 111th Brigade Tactical Group (BTG) attacked south across the Diamond River. The 1st Battalion of the 111th suffered few casualties but the speed of their operation quickly over-extended their lines of supply and communication. The 1st Battalion is currently postured in a hasty defense along the Diamond River, preparing for future operations with the rest of the BTG reconsolodates. The first Battalion consists of 3 Companies of T64Bs and BMP2s. They have at least one Company defending the Diamond Bridge, along Highway 7, with two Companies further north. The 1-111 BTG does not have any air capability but the has six tubes of 152mm artillery available, as well as 1x reserve Company from the 111th BTG.
Friendly: A Joint Coalition Task Force is forming quickly to the south, and is preparing to attack north.
D Co. attacks to seize OBJ EAGLE to pass friendly forces across the Diamond River.
1. Attack and seize OBJ Eagle
2. Establish a Hasty Defense in vicinity of Diamond Bridge
3. Pass friendly forces to OBJ HAWK and FALCON
3x Tubes of 120mm and a Forward Observer have been allocated to your Company for this operation.
Supports up to 18 players in COOP (1/vehicle)
D6 (CO, M1A2)
D5 (XO, M1A2)
D7 (M113 Ambulance)
1/E (M113, ENG)
2/E (Bridge TM)
2x Supply Trucks
4x M1064A3 120mm
The 111th Brigade Tactical Group is defending in sector, with one enemy battalion (1/111th) established in a stronghold defense within the city of Al Shakir and another battalion (2/111) established in a defense in depth to the east of the city. The 111th BTG are equipped with T-90S tanks and BMP-2 IFVs as well as dismounted infantry with AT-3 ATGM and RPG-27s. The 111th has no ability to conduct any air sorties, but still maintains a 6-gun battery of 152mm artillery (offscreen). Additionally, the 111th has one Battalion (3/111) in reserve and may employ a counter attack force at any time - our S2 estimates that they will most likely employ a counter attack if Al Shakir is isolated. Additionally, there is an insurgent force controlling a canal crossing to the east of Al Shakir. Our S2 assesses their force to be composed of several rifle squads with AK47s and RPG-7s.
Your Company Team (D CO) must conduct a flank attack to isolate Al Shakir, to allow friendly forces to conduct a clearance of Al Shakir.
1. Conduct an aggressive flank attack on Al Shakir to isolate the city and prevent further reinforcement and logistical support to the 1/111th.
2. Be prepared to conduct a breach of an obstacle belt, vicinity 11 Northing (engineers attached) and a canal crossing to avoid an insurgent stronghold (bridge team attached).
3. Be prepared to conduct a defense against enemy counter attacks once you have established a blocking position to the south of Al Shakir
4. Once you have established a blocking position, friendly forces will begin their assault on Al Shakir.
Battalion has allocated 4x 120mm mortars (offscreen) in support of this operation. Smoke and HE are available.
1. Please stay within the boundaries - there are no real enemy forces in Al Shakir (for performance purposes) and you will get nothing out of the scenario if you cheat
2. The blocking position will be 'set' one minute after friendly forces occupy the area around the bridge.
3. You will be notified when you win, and the game will end shortly after.
4. Have fun, report any issues on the forums.
Image Credit: Revell model
This should bring back nostalgia for some players.
This is my rendition of the uniform from the Battlefield 2 Middle Eastern Coalition. They are shown wearing brown commando sweaters, sporting their MEC patch with green helmets and web gear.
To install, copy the files in the zip to the following location:
Documents\eSim Games\Steel Beasts\mods\textures\camo\desert\red
A small infantry skin mod for Stevo.
A small infantry skin mod that gives the Canadian desert infantry the appearance of wearing body armor. Also added the proper subdue Canadian flag.
UK Forces attack to seize the city of Basra from the grips of the Mahdi Army.
-Enemy forces have a random disposition
-I used the drain zones to populate enemy forces
-Map: Modified AS Desert (removed all of the walls)
Please leave feedback!
Let me know if there are any bugs or ways to improve the map.
This is a revised D-Day map originally posted by DarkAngle. The original map was unplayable due to thousands of hedgerows that clipped onto roads. It will make your AI crazy, trying to drive along a road and suddenly there is a hedgerow blocking it. Hedgerows also clipped into major towns/cities.
This will be an ongoing project, as there are literally hundreds of conflicting/clipping hedgerows.
As I continue to make corrections, I will post updates.
This is a beautiful map, and I enjoy it, which is why I'm perusing this project.
2009 US Infantry
The correct uniform worn by US Army Service Members during the 2009 time frame. Replaces the out-dated Interceptor Body Armor with the Improved Outer Tactical Vest (IOTV) and adds eye-protection (mandatory for all US Service Members who are conducting combat operations)
Sound mod for the LAV series vehicles in game. I used some Stryker clips, and some 25mm clips. They're all real. Enjoy
Congo made this for me (Apocalypse 3-1) since I'm a Stryker nut. Its the Army's dark green paint for the Stryker applied tot he ASLAV series. Also note Congo was awesome enough to add MY personal bumper number (A-31). Congo rocks