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Apocalypse 31

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  1. Defense At Vollsjo

    Defense at Vollsjo 
    by Apocalypse
    Based on the 2024 LHI Scania Campaign - developed by Los

     
    The silence of the commanders tank was suddenly interrupted by the cackling of the radio.   
     
    The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun.  
     
    "Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting.
     
    The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards 
     
    "Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately".  
     
    Moments later the XO returned with two lieutenants and a staff sergeant. 
    "Gentlemen, we've received word from the Battalion Commander and here's the situation:  
    2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo.
     
    A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces.  
     
    It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships. 
     
    We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area. 
     
    We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
     

    87 downloads

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  2. OPERATION WHETSTONE

    Operation Whetstone
    by Apocalypse
     
    This mission concept was originally developed by the UK FIGHT CLUB and played in Combat Mission Professional. This is a port to Steel Beasts, where the entire mission could be played in a single battle - utilizing the strengths of Steel Beasts to fight an entire mixed UK Battlegroup concept to see how results could be achieved when an entire Battlegroup could be utilized simultaneously instead of cut into smaller Combat Mission sized scenarios. 
     
    This is a large mission and I would recommend at least 4 players (we played with eight)
     
    Forces Available
    ISTAR Scout Platoon
    -12x Jackal (50cal) & 2-man Dismount teams (1x AT4) and Quadcopters
    -3x MB300 (Javelin Teams)
    -2x 81mm Mortars
     
    Light Infantry Coy
    -6x Bushmaster (8-man Squad, 1x NLAW ea)
    -3x MB300 (Javelin Teams)
    -2x 81mm Mortars
     
    Combined Arms Company
    -2x4 Boxer Platoons (6-man Squad, 1x NLAW ea)
    -3x CR2 Tanks
    -2x 81mm Mortars
    -6x 15mm AS90 (Offscreen)
     
    SITUATION
    A Donovian Mechanized Infantry Battalion is moving towards the area with the intent of clearing Copehill Down and seizing Objective 2 - the critical intersection near RTE 303 and 360. The MIBN is organized into three companies of BMP-2 and supported with a platoon of T-72B3 tanks. They also have a reconnaissance Company of 3x platoons of Tiger trucks and MTLB forward observers. We have also identified a flight of MI-24's that will potentially support the attack into the AO. We can expect the Donovians to use two companies as a fixing force while enabling the third company to seize objective 2. 
    Mission: Defeat DONOVIAN MIBN attacking into the AO
     
    Tasks:
    1. Retain Copehill Down
    2. Retain OBJ 2 (RTE 303/360)
     
    Want to join the joint the fun? Checkout the TankSim Discord: https://discord.gg/kpnZUUFce7

    59 downloads

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  3. Recon At Vollsjo

    This is part of an ongoing Steel Beasts campaign with Loscon Heavy Industries
     
    Recon at Vollsjo
    by Apocalypse
     
    Situation
     
    Torrike forces have continued their attack into the area and it must be stopped!
     
    Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrength  Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhere west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river. 
     
    Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawal of the advanced guard - this may halt the entire Torrike offensive in the area! We have 90 minutes to force the Torrike Advanced Guard from the area before they reinforce with the intent to continue their attack. 
     
    Our artillery batteries are falling back and you have no support for this mission.
     
    You have 4x 2-man recon teams within the platoon that are equipped with 1x Spike SR, 1x Quadcopter, and JIM thermal imagers. 
     
    Your vehicles are equipped with medium-range radios - if the vehicles are destroyed then you will be unable to communicate your recommendation to our friendly tanks. 
     
    Use Triggers 1, 2, and 3 to recommend a route to the tanks. 
     
    Mission Failure If:
    a. Loss of Scout Vehicles before you make the radio call to D-1 (no radios = no call)
    b. No decision in 90 minutes
    c. D-1 becomes inop and cannot destroy the enemy tanks (pick the best route!)
     
    The enemy forces array in this scenario is randomized for re-playability

    70 downloads

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  4. Plug The Gap

    Combat Power
     
     
    9x Tank PLT (Leopard C2)
    1x LAV PLT (Infantry)
     
     
    I. SITUATION
        a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south. 
        b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A armored regiment from Lord Strathcona's Horse has just arrived and are prepared to attack.
     
    II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area
     
    III. EXECUTION
        
        Tasks
            1. Hold the enemy - prevent a total breakthrough of the area
            2. If necessary - clear Al Diraj and re-establish the border
            3. Destroy the enemy forces in the marked staging area to prevent further attacks
       
        Fires.
            12x 155mm have arrived in sector and are directly supporting your efforts
        
        Aviation
            A flight of AH-64's are en route but may be diverted for operational reasons. 
     
    IV. SUPPORT
        a. Organic supply trucks
        b. There is no FARP in sector
     
    V. SIGNALS
        Friendly ID: On
        Map Updates: Enabled
        Overhead View: On
     
    V. SIGNALS
        Friendly ID: On
        Map Updates: Enabled
        Overhead View: On

    320 downloads

       (1 review)

    0 comments

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  5. Enhanced Instant Action

    This scenario allows players to select a vehicle type and and an enemy type as they perform instant action.
     
    Use the Trigger menu to begin.
     
    Feel free to edit this scenario as you want - but also please make any suggestions as you see them. 
     
     

    199 downloads

       (5 reviews)

    0 comments

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  6. Operation Behemoth

    Operation Behemoth
    by Apocalypse
     
    I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank. 
     
    II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS.
     
    III. Execution. 
      
    a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS.
        
    b. Fires. 
            1. 4x 120mm Mortars are available to support your movement.
            2. Air sorties will conduct attacks on OBJ TAURUS (You do not control)
     
    IV. Service & Support. No change. All elements are 100% on fuel and ammunition
     
    V. Signals
        Friendly ID: On
        Observer View: On
        Map Contacts: Enabled
        
        Triggers
            1) D CO Support Elements move into position
            2) C CO begins their assault on OBJ TAURUS
        Scoring
            Victory            75pts
            Major Victory    100pts
            Enable C CO on OBJ TAURUS = 75pts
            E1 > 50% Combat Power = 15pts
            Clear OBJ BULL in 30 min = 10pts

    454 downloads

       (4 reviews)

    1 comment

    Updated

  7. Ejército Nacional de Colombia

    This mod replaces the Brazilian camouflage pattern with that of the Colombian Army. 
     
    To Install:
    Extract the zip into your in-game MODS folder
     
    File path
    Mods-Textures-Camo-Woodland-BR

    9 downloads

       (0 reviews)

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  8. UK MTP Camouflage

    This mod upgrades UK Infantry from their older DPM camouflage to the more modern Multi-Terrain Pattern (MTP).
     
    To install: 
    Extract the zip into the Mods/Textures folder.

    26 downloads

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  9. Operation Charger

    CHARGER I
     
    CHARGER III
     
    Operation Charger
    by Apocalypse and @ben
     
    This is a 3-scenario operation where you take the role of an Combat Team Commander that is responsible for spearheading an attack against an enemy Motor Rifle Regiment.
     
    Forces Available:
    3x Platoon of M1A2
    2x Platoon of DF30
    1x Battery of Mortars
    2x Bridge Layers
    Resupply & Medical Assets
     
    The Brigade Reserve is available on-call (1x Tank PLT / 1x DF30 PLT)
     
    Credits to the playtesters from TankSim:
    Mizayev
    Figmo
    Hedgehog
    Nike Ajax
    TC237

    359 downloads

       (1 review)

    0 comments

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  10. Desert Strike

    I. Situation
     
    Yesterday, our human intelligence indicated that there was an attack being planned on El Jibah - these claims were confirmed 12 hours ago as JSTARs confirmed the build up of heavy armor to the north, in vicinity of Al Doreen. The enemy has rallied a mixed company of T62 tanks and BMP1's for their attack on El Jibah. We have also detected a command node operating in Al Doreen that is coordinating the attack as well as a supply node somewhere near the Doreen Ridge that is caching critical supplies to sustain insurgents in the area. 
      
    We currently have an infantry section from B CO defending the north bridge into El Jibah, an have a platoon of M2s staged to the south at COP Cardinals. Additionally, the JTF commander has allocated to us a firing battery of 155mm guns, a section of MLR rockets, and a flight of AH64's to assist in our mission. 
     
    II. Mission
        Defeat enemy operating in the AO
     
    III. Execution
        Tasks
            1. Defend El Jibah from insurgent attacks from the north
            2. Clear Al Doreen / Destroy the enemy HQ
            3. Clear the Doreen Ridge / Destroy the supply node
        Fires
            6x 155mm Guns
            2x Rocket Strikes
     
    IV. Sustainment
        All forces have been fully resupplied - additional supplies and medical assets are located on FOB Cardinals
     
    V. Signals
        -Friendly ID: On
        -Map Contacts: Enabled
        -Overhead View: On
        Scenario Ending
        -Enemy Armor Destroyed
        -HQ in Al Doreen is destroyed
        -Doreen Ridge is cleared

    398 downloads

       (2 reviews)

    2 comments

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  11. Operation Talon Strike

    Mission 1:
     
    Operation Talon Strike
     
    This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
     
    Background
    This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict. 
     
    Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
     
    Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
     
    Installation
    Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
     
    This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
     
    Special Thanks: Mirzayev for beta testing and providing valuable feedback
     
    Thanks for Playing!
     
     
    ==========OPERATIONAL SITUATION==========
    Radonia - a nation facing a violent, internal conflict.
     
    a. General Situation
    Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic. 
     
    In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
     
    The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group. 
     
    b. Enemy

    The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces. 
     
    The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
     
    The RPM-MD is organized into 5x Battalions:
        3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
        1x Tank Battalion (T-55)
        1x Field Artillery Battalion (2S1 / SA-19)
        1x HQ & Support Company
     
    A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
     
    Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft. 
     
    The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
     
    c. Friendly
     
    The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade. 
     
    The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city. 
     
    The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia. 
     
    The Falcon Brigade consists of 
        Task Force HAMMER (Leopard 2A4)
        Task Force ANVIL (Pizzaro)
        Task Force SNAKE (LAV-25)
        Task Force HAWK (Special Operations Recon)
        Task Force THUNDER (2S3)
     
    The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats. 
     
    Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area. 

    1,163 downloads

       (8 reviews)

    6 comments

    Updated

  12. Limnos Island Map ("ALTIS")

    Limnos Island Map 
    Commonly known as ALTIS in the game ARMA III.
     
    This project is maybe 50% complete, but I've been working on it since 2018 and I wanted to finally just get it published.
     
    This is with great help from @MatsW, who kindly provided me the height map of the blank island of Limnos many years ago. 
     
    1. Every object you see in game is hand placed with the exception of the road network, which I also had to replace. Every bush, tree, house, and stream has been hand placed with consideration for the scale and terrain of the real life island but also adapted to the fictional island of Altis, which is just under 1/2 scale of the real island. This map has taken so long that I've actually had to revert back much work to update certain areas to Steel Beasts standards - for example - in 4.1 we were given terrain alteration tools which helped drastically, but that also meant going back and re-do much of the work that was already done. Recently, Custom Line objects were also added - this caused me to go back and deleted hundreds, maybe thousands, of standard Line Objects that I used across the map. This has taken a lot of effort. 
     
    2. Some of the villages are modelled accurately to ARMA III, but in many cases it wasn't possible due to many factors. The terrain in ARMA is smaller than 1/2 scale, so there was much more room in the 1:1 Steel Beasts version that I've made. The designers of the Altis island also made some drastic adjustments to the real life terrain, flattening many areas that aren't flat on the real life island of Limnos. 
     
    3. This map is an ongoing project and I assess it to be about 50% complete. The main area where the ARMA III campaign takes place is 'good enough' at this point, but everything on the west and northwest side of the island has been untouched. Areas that are incomplete show small streams as house outlines.
     
    To Install:
    Download the zip file and drop the contents in your Map Packages directory
    C:\ProgramData\eSim Games\Steel Beasts\maps

    160 downloads

       (2 reviews)

    0 comments

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  13. A Time to Fight

    Force Composition
     
    2x PLT STRV-122
    2x PLT CV9040B
    1x SEC AMV-360
        
        a. Enemy. Objective Lion is a critical river crossing site across the Hytee River, and serves as key terrain to continue our advance to the north.
        -An enemy Mechanized Infantry Battalion, reinforced with a tank company, is defending the area surrounding OBJ LION while it prepares to continue offensive operations to the south. 
        -We can expect to see company battle positions with BMP-3's and dismounted infantry in defensive positions, with T-90 tank platoons supporting them from hide sites. We can also expect to encounter enemy reconnaissance forces on the eastern side of the Hytee River who are providing early warning. They are equipped with ATGM trucks and dismounted scout teams. A friendly recon patrol encountered contact near Tava last night, so we can expect them to fight for the high ground. 
     
       b. Friendly. A Swedish combat team is currently in the AO to lead our attack, with elements of a NATO battlegroup following quickly behind them. Your combat team consists of 2x platoons of STRV-122 and 2x platoons of CV9040B's with dismounted squads equipped with NLAWs. You have also been augmented with a scout section of PATGB-360s with dismounted scouts equipped with SPIKE ATGMs.
        
       c. Civil. Expect civilians to remain neutral. However, they will protect themselves if provoked. There is a small militia that operates in the area and will quickly deploy security forces, if necessary. 
     
    II. MISSION
        No later than 90 minutes, seize OBJ LION so that we may continue our advance to the north.
     
    III. EXECUTION
        
        Key Tasks:
            Seize OBJ LION
            Preserve Combat Power for follow-on operations
            Avoid civilian casualties
        
       Fires: 
            4x 120mm Mortars
            6x 155mm Guns (180 HE/144 SMK)
        
    IV. SUPPORT
        Organic resupply and medical assets
        
    V. SIGNALS
        Friendly ID: On
        Friendly Updates: Enabled
        Overhead View: On
     

    348 downloads

       (2 reviews)

    0 comments

    Updated

  14. Operation Bronze Hammer

    Operation Bronze Hammer
    By Apocalypse
     
    Combat Power:
    A Co: 3x Tank Plt
    B Co: 3x Tank Plt
    C Co: 3x Tank Plt / 1x Light Inf PLT (Defending)
    D Co: 3x Mech Inf Plt
    E Co: 2x EN Vehicles (Land w/ C CO)
    F Co: 2x Stryker MGS Plt, 1x LAV PLT
     
    I. SITUATION
        Enemy forces defending the area with a mechanized infantry brigade (BMP-3) supported by T-90 tanks. We expect a disruption force positioned between PL AXE and BOW with mostly light and mechanized forces with their main battle zone between PL BOW and CHAIN, followed by a support zone around the town of Kupo and Port Surao. We expect to see company battle positions defending along key terrain, supported by tank platoons in hide sites further to the rear. Enemy forces are oriented on the Main Battle Zone, but will fall back to Port Surao and Kupo to defend. We dont expect a constested landing on the west shore, however, the north shore is defended and the enemy has conducted probing attacks against C Co's position all night.
     
    II. MISSION. Attack to clear enemy forces from the Kupo Penninsula.
     
    III. EXECUTION
        a. Tasks
            1. Clear Kupo
            2. Clear Port Surao
        b. Fires
            Guns: 18x (720 HE / 560 SMK)
            Tubes: 6x Wheeled Mortars (will land with HQ)
            Air: 15x Airstrikes
            Helicopters: None - weather does not support
        c. Force Flow
            HQ:         Landing at H+30min at east shore (scout platoon landed)
            A Co:        Landed on west shore
            B Co:     Landing at H+30 min at south shore
            C Co:     Landing at H+40 min at south shore
            D Co:     Landed on west shore // CO + D3 landing at H+30
            E Co:     Landing with C CO Assets
            F Co:     Prepared to land on north shore (TRIGGER 1)
     
    IV. SERVICE & SUPPORT
        a. Resupply: 3x Trucks (will land with HQ)
        b. Repair: Post-Operation (no assets)
        c. Medical: 2x Ambulance (will land with HQ)
        d. Transportation: I CO is your amphibious force - will automatically land forces ashore (non-playable)
     
    V. SIGNALS
        -Map Contacts: Enabled
        -Friendy ID: On
        -Overhead View: On
        -Triggers
            1. Lands F CO
        Scoring
            Major Victory:     100pts
            Victory:            80pts
            Kupo Cleared:                         40pts
            Port Surao Cleared:                         40pts
            Less than 50% AFV losses:     20pts
        Ending
            -Kupo is cleared of enemy and friendly forces not under direct fire in Kupo for 2 min
            -Port Surao is cleared of enemy and friendly forces not under direct fire in Port Surao for 2 min
            -Friendly forces anywhere not under direct fire for 2 min

    264 downloads

       (1 review)

    0 comments

    Updated

  15. Counterattack At Al Miram

    Counterattack At Al Miram
    by Apocalypse
     
    I. Situation.         
    We have detected an enemy attack to seize crossings at the Jahj Canal in an attempt to break out of Al Miram. Your scout platoon is currently positioned near Hill 138, with dismounted positions established at OPs ALPHA & BRAVO. We observed an enemy armor platoon preparing for the attack but lost contact after our drone was shot down by a Surface to Air missile somewhere near Al Miram. We are dispatching friendly armor reinforcements but they will take approximately 15 minutes to arrive. In the meantime, we have dispatched a flight of AH64's that will arrive in 10 minutes. 
    Insurgent forces also control the village of Al Miram. The presence of Surface to Air missiles has made aerial reconnaissance difficult, and their exact composition is unknown. However, based on Human Intelligence reports we can estimate at least one platoon of T-55 tanks reinforced with infantry is defending the village. 
     
    II. Mission. Defend against enemy attacks along the Jahj Canal and then counterattack to clear Al Miram.
     
    III. Execution. A flight of (2) AH64's is en route and will arrive within 10 minutes. Friendly armor is also en route and will arrive in 15 minutes. Hold positions along the Jahj Canal at OP ALPHA & BRAVO and then counter-attack to clear the village of Al Miram. 
     
       a. Fires. You have two 120mm Mortars and a platoon of 155mm directly supporting you. 
        b. Aviation. 2x AH64's will arrive in 10 minutes. A UAV was shot down recently and there IS a SAM threat in the village.
        c. Engineers. No engineer support is available, however, a small minefield has been established near OP BRAVO. 
     
    IV. Service & Support. Logistics support is currently out of range. All forces are fully equipped and supplied. Resupply will be conducted following this operation
     
    V. Command & Signal
        a. Friendly ID: On
        b. Overhead View: On
        c. Map Updates: Enabled

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Movement To Contact

    Movement to Contact
    By Apocalypse
     
    I. Situation: A reinforced enemy mechanized infantry company has established a defense-in-depth along the river. They are composed of 3x PLT of BMP2's and infantry, with tank support consisting of 2x Platoons of T-72B3 tanks. 
     
    II. MISSION: Attack to seize OBJ BEAR so that friendly forces can continue offensive operations to the north
     
    III. EXECUTION:
        Tasks
            1. Seize OBJ Bear
        Fires
            2x 120mm Mortars
            4x 155mm Guns
        Aviation: None
     
    IV. Sustainment
        -1x Medical Track 
        1x Resupply Truck
     
    V Signals
        a. Friendly ID: On
        b. Map Contacts: Friendly Only
        c. Overhead View: On

    305 downloads

       (1 review)

    0 comments

    Updated

  17. Predator Strike

    Force Composition
    3x PLT (LEO2A6)
    2x PLT (CV9030DK)
    1x SEC (ATTV Scout)
     
    I. SITUATION 
        a. Enemy: Within the past 48 hours enemy forces have moved into staging areas along the Arkdon River with the known intent to attack across the international boundary to seize critical infrastructure and industrial objectives in Aarfeld. Intelligence estimates that in our area we are opposed by a Mechanized Infantry Battalion of BMP-3s supported by a tank company of T-72B3s. Objective Eagle is a major crossing point, and we assess the enemy to be defending with a recon element, supported by mechanized infantry. We expect no more than a platoon there, as it is a vulnerable location to observation and fire. Objectives HAWK and FALCON are staging areas, each with a company of mechanized infantry. The enemy has divided its tank force between its companies, so expect each mechanized company to be supported by tanks. 
        
        b. Friendly. Friendly forces will attack across the Arkdon River to conduct a spoiling attack against the enemy. A Danish Combat Team is formed and prepared to seize the crossing site at OBJ EAGLE. A Joint Coalition Task Force is also reinforcing the area from the south and will attack OBJ FALCON and HAWK once the crossing site is seized at OBJ EAGLE. 
        
        c. Civilian. Civilian sentiment north of the Arkdon River is unfavorable towards friendly forces. The enemy has infiltrated towns with special purpose forces to arm and provoke civilians to support an attack across the international boundary. Contact is likely in urban areas, so its best to avoid them if possible. 
     
    II. MISSION. Attack to seize OBJ EAGLE to pass friendly forces across the Arkdon River.
     
    III EXECUTION 
            
        Tasks
            1. Seize OBJ EAGLE - defend the area and prepare to pass friendly forces.
            2. Preserve Combat Power for future operations
            3. Avoid collateral damage to civilians/civilian infrastructure
     
        Fires 
            3x Tubes of 120mm
            6x 155mm Guns (180 HE / 180 SMK)
     
    IV. SUPPORT. Organic Medical and Resupply assets
     
    V. SIGNALS
        Map Contacts: Enabled
        Friendly ID: On
        Overhead View: On
     
     
    Video Playthrough:
     

    250 downloads

       (1 review)

    0 comments

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  18. Stryker Ambush [REDUX!]

    Stryker Ambush
    by LTHenkle
    Edited by Apocalypse
     
    A CO, 2nd Battalion, 3rd Infantry Regiment 
    3rd Brigade, 2nd Infantry Division (ARROWHEAD)
     
    1) Situation:
       a) Enemy:
              Units of the Iraqi MEDINA division in company strength are conducting an attack north towards APOD SULTAN MURAT. The enemy's most probably course of action is to rapidly push north with an advanced guard and seize the airport to prevent further US force-flow into the area. UAV reconnaissance reports 2x T55 tank platoons, and several BMP1, MTLB und BTR 70 platoons in company strength. 2 mechinf plts are most likely conducting reconnaissance in front of the main body. 
       b) own forces:
               A CO, 2nd Battalion, 3rd Infantry Regiment has begun deployment as the early entry force of 3rd Brigade, 2 Infantry Division (Arrowhead) at APOD SULTAN MURAT. A section of 2x Stryker MGS are already in position south of the airfield to secure the area. B coy has just started arriving
     
    2) Mission: A/2-3 Infantry destroys enemy advance elements still south of gridline 01 and provides security for the deployment of forces at APOD SULTAN MURAT
     
    3) Execution
        
       Tasks:
            1. Destroy the Medina Division's Advanced Guard
        Fires
            2x 120mm Mortars
            4x 155mm Guns
            15x Air Strikes
     
    4) Sustainment
        Resupply assets have not deployed forward yet. 
        The company medical vehicle is located near the airport
     
    5) Signals
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    189 downloads

       (0 reviews)

    0 comments

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  19. M1 Sound Mod

    Install
    ====
    Extract .wav files into the following location:
    C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX
     
    Whats New?
    =====
    -First Person Main Gun
    -External COAX
    -External Engine
    -Internal Main Gun 
    -Internal COAX
    -Internal Engine
    -External Main Gun

    584 downloads

       (0 reviews)

    0 comments

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  20. Welcome to the Jungle

    Welcome to The Jungle
    by Apocalypse
     
    I. SITUATION
    The area north of the Cam Dinh jungle is a hotbed of enemy activity, and recent intelligence reports indicate the arrival of BM-21 rocket systems into the area to support future enemy offensive strikes south of the Khulean River. Additional reports indicate the presence of a major enemy supply node that is massing supplies in a valley to the west of the Buon Ma Long mountains.
     
    We have defined two Targeted Areas of Interest where we can expect to see enemy Rocket Systems (TAI 01 & 02), and an additional TAI for the enemy supply node (TAI 03). 
     
    The Division commander is organizing an attack to completely clear the enemy north of the Cam Dinh, and this operation is the first phase. It is imperative that we weaken the enemy by reducing their long range rocket capability as well as diminish their supplies prior to attacking into the area. Additionally, the Division G2 has identified the area near OBJ TIGER to serve as a future forward operating base for future attacks into the enemy-ridden landscape of the Bao Son and Buon Ma Long mountains. 
        
    During this phase, we expect to see conventional enemy forces consisting of a mechanized infantry battlion (BMP-1) operating in company battle positions along key terrain. Enemy forces will employ spotter/obervers forward of their battle positions, supported by 152mm guns in the northern hills of the Bao Son, as well as Anti-Aircraft guns positioned along air axes to protect their high value targets. 
     
    Our ground forces are staged south of the Phunya River, and our air assets are staged even further south. We also have a platoon of 155mm guns on standby, ready to be airlifted into Firebase Delta
     
    II. MISSION. Attack to defeat enemy forces operating north of the Cam DInh jungle.
     
    III. EXECUTION
        a. Tasks
            1. Identify and Destroy Rocket Artillery in TAI 01 or 02
            2. Identify and Destroy Supply Point in TAI 03
            3. Seize OBJ TIGER
            4. Preserve Scout Helicopters
            5. Preserve AFVs
        b. Fires
            2x 120mm Mortars
            6x 155mm Guns (Will Air Assault into Firebase Delta)
        c. Aviation
            2x Recon Helicopters (FAC)
            4x Utility Helicopters (+Infantry Squads)
            1x Supply Helicopter
            15x Air Strikes
     
    IV. SUSTAINMENT
            1x Medic Truck
            1x Supply Truck
            1x Supply Aircraft
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On
        Triggers
            1. Launch Air Assault of Artillery into Firebase Delta
        Scoring: 100 points
            Major Victory     100 points
            Victory             80pts
            All OBJ            80pts
            AFV > 35%            10 pts
            Scout Aircraft    10 pts

    175 downloads

       (1 review)

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  21. Operation Pathfinder

    Combat Power:
    3x3 CR2 Platoons
    2x2 Recon Section (Pizzaro/proxy)
     
    I. Situation
        Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman. 
         
    II. Mission:  Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.
     
    III. Execution
        a. Seize OBJ BULL (60)
        b. Preseve Combat Power for follow-on operations (40)
        
        Fires: 155mm are allocated as direct support (288 HE/240 SMK)
     
    IV. Support.     Organic medical and supply assets are on hand
     
    V. Signal
        Friendly ID: On
        Map Updates: Enabled
        Overhead View: On
     

    347 downloads

       (2 reviews)

    0 comments

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  22. Utah Beach 44

    A 4.1+ map package that depicts the area around Utah Beach in 1944. 
     
    Original Height Map was made available by Dark Angel
     
    To download the map, enter: 0e176f0d-3be6-40c3-8ee4-93e0819bf419 into Steel Beasts Map Tools.  Scenarios that use this map should auto prompt end users to download this map if needed.

    153 downloads

       (1 review)

    0 comments

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  23. Operation Cold Call

    Task Org [Initial]
    2x M1A2
    2x M2A2
    4x VAMTAC (M2HB)
    2x Centauro
    4x Light INF Squads (w/ ATGM)
    4x 120mm Mortars (Piranha V)
    1x CH47 
    1x UH60
    1x Support PLT
    1x FARP Section
     
    (Additional reinforcements may arrive if available)
     
    I. Situation
        An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating  just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. 
     
       Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. 
     
    II. Mission
        Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations
     
    III. Execution
        -Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. 
        -You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO.
        -Your attack will be supported with organic 120mm mortars and a battery of 155mm guns.
     
    IV. Service & Support
        -Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo)
       - A FARP has been established to the south by G CO, and can be moved at any time.
     
    V. Command & Signal
       -Friendly ID: On
        -Map Contacts: Enabled

    Commanders Guidance:
    1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life!
    2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 
    3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
     

    265 downloads

       (1 review)

    0 comments

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  24. Operation Golden Eagle

    Operation Golden Eagle 
     
    Combat Power:
    3x Jeep Recon Platoons (C SQDN)
    3x Tank PLT (B CO, Shotkal)
    1x MECH PLT (B CO, M113)
    2x 81mm Mortars
    4x 120mm Mortars

     
    I. SITUATION
        a. Enemy. An enemy Mechanized Infantry Company is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions near the town of Nangar with an Anti-Tank Gun Platoon supported by light infantry. Further to the south we have detected a mechanized infantry company of BMP-1s, supported with a Platoon of T-55 tanks in a deliberate defense near the village of Zarga. 
        
         b. Friendly forces consists of two companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 50caliber machine guns) and scout teams. B CO, our tank company is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and supported by a Platoon of M113s and infantry squads, as well as 4x mortar carriers and a support element (Medical, Resupply, and repair) 
    II. MISSION. Attack to destroy enemy mechanized forces between Phase Line Silver and Phase Line Bronze.
     
    III. EXECUTION 
        a. Concept: C SQDN (Recon) will conduct a recon in force to clear the enemy anti-tank position from Nangar, then pass B CO to destroy enemy armor between OBJ SILVER and BRONZE.
     
        b. Commander Intent     
            Key Tasks 
                1. Clear the Anti-Tank Position (C Squadron)
                2. Destroy enemy armor between PL SILVER/PL BRONZE
            
        Fires – Organic Assets 
            B CO= 4x Tubes of 120mm
            C SQDN = 2x Tubes of 81mm
     
    IV. SERVICE 
    Medical, supply, and repair are all organically organized to B CO. C SQDN has been resupplied in the last 12 hours and their trains are currently resupplying in the rear. 
     
    V. SIGNALS
        Friendly ID: On
        Map Updates: Enabled
        Overhead View: On

    244 downloads

       (0 reviews)

    0 comments

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  25. Dragoon Blaze

    Combat Power
    6x DF30 (w/ Scout Teams)
    2x Centauro
    2x M1A2
     
    I. SITUATION
    a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra.
        
    b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north. 
     
    II. MISSION.     Attack to destroy the enemy logistics node near Zvodra
     
    III. EXECUTION
    Concept. Attack to clear enemy armor and air defense 
     
    Tasks
            1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered
            2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely.
            3. Destroy the Enemy Support Area with Aviation and Artillery Assets
     
    Fires
            2x 120mm Mortars
            4x 155mm Guns (216 HE / 180 SMK)
            2x MLRS (en route)
            6x 155mm Guns (en route)
        
    Aviation
            2x AH64 will arrive once the area is clear of enemy air defense artillery
     
    IV. SUPPORT
        Assets: Resupply & Medical
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    197 downloads

       (2 reviews)

    0 comments

    Updated

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