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Operation Talon Strike
By Apocalypse 31 in Platoon
Mission 1:
Operation Talon Strike
This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
Background
This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict.
Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
Installation
Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
Special Thanks: Mirzayev for beta testing and providing valuable feedback
Thanks for Playing!
==========OPERATIONAL SITUATION==========
Radonia - a nation facing a violent, internal conflict.
a. General Situation
Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic.
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group.
b. Enemy
The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces.
The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
The RPM-MD is organized into 5x Battalions:
3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
1x Tank Battalion (T-55)
1x Field Artillery Battalion (2S1 / SA-19)
1x HQ & Support Company
A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft.
The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
c. Friendly
The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade.
The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city.
The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia.
The Falcon Brigade consists of
Task Force HAMMER (Leopard 2A4)
Task Force ANVIL (Pizzaro)
Task Force SNAKE (LAV-25)
Task Force HAWK (Special Operations Recon)
Task Force THUNDER (2S3)
The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats.
Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area.
1,163 downloads
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Apocalypse Realistic Explosion Effects
By Apocalypse 31 in Sounds
A sound modification that replaces all explosion sounds in game:
-Artillery Impacts (HE & ICM)
-HE rounds
-Sabot impacts
To install, simply unzip the files into the following directory:
eSim Games\Steel Beasts\mods\sounds\FX
To uninstall, simply remove the files from that directory (a game restart is required)
Sounds were originally from this video:
934 downloads
0 comments
Updated
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Apocalypse Small Arms Sound Mod
By Apocalypse 31 in Sounds
Installation.
Copy all .wav files into the following directory:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Sound mod that replaces small arms weapon sounds and effects with real-world samples.
Change log:
Under-slung Grenade Launcher (1st/3rd)
M-60MG (1st/3rd)
M-240 (1st/3rd)
MG-3 (1st/3rd)
PKM (1st/3rd)
RPK (1st/3rd)
7.62mm Sniper Rifle (1st/3rd)
12.7mm Sniper Rifle (1st/3rd)
NATO Assault Rifles
Warsaw Pact Assault Rifles
Near Miss sounds for all small arms calibers
Light AT Weapon Sound
Light AT Weapon Near Miss Sound
770 downloads
- sound mod
- small arms
- (and 3 more)
0 comments
Updated
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Modern Russian Desert Uniform
By Apocalypse 31 in Infantry & Crewman
This modification adds the modern Russian "Pink" desert uniform worn by Russian soldiers in Syria.
This uniform modification is applied to the "RU 2020" camouflage set for Desert Theme maps
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
There are two references to this camouflage pattern: One is a simple pink uniform (seen in parades) and another is a digital pink pattern seen with several engineer units
73 downloads
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Leopard 2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod that adds some beef to the Leopard sounds
Extract the two files in the attached zip to the following location:
C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
666 downloads
- apocalypse
- sound
- (and 5 more)
0 comments
Updated
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Team Yankee Unit Template
By Apocalypse 31 in Unit Templates
A template to depict the task organization of Team Yankee (A/1-4 AR) based on the Howard Coyle that every armor enthusiast has read and loves.
This is a template of the original Team Yankee from the first battle. I do not recall the callsign for the attached infantry platoon or anti tank platoon, so I made those up, but the composition is still accurate.
163 downloads
- team yankee
- unit template
- (and 2 more)
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Apocalypse BMP-2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod for the BMP-2.
Includes:
Engine (stationary)
Engine (moving)
PK Coaxial Machine gun (1st and 3rd person)
30mm 2A42 autocannon (1st and 3rd person)
388 downloads
0 comments
Updated
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M1A2 Throwback Camouflage Scheme (Europe Strong 2018)
By Apocalypse 31 in M1A2SEP
M1A2 skin from the 2018 Europe Strong Tank Competition. Throwback camouflage scheme to World War Two
Installation
Extract both files the following directory:
Documents\eSim Games\Steel Beasts\mods\textures\woodland\us 2000
99 downloads
Updated
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Modern Iranian Infantry Uniforms
By Apocalypse 31 in Infantry & Crewman
Modern Iranian Infantry Uniforms.
This modification adds two custom skins (desert & woodland) based off of modern Islamic Republic of Iran Army Ground Forces (Artesh) uniforms.
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
The Iranian military seems to be inconsistent with their uniforms/camouflage patterns. It seems that every unit has their own camouflage pattern, to include the IRGC (not to be confused with IRIAGF).
In most photos, the IRIAGF seems to be using a variation of US Marine Corps Desert MARPAT, and a different version using dark brown and green in a digital pattern.
Camouflage Source: http://www.camopedia.org/index.php?title=Iran
Reference Photos:
I think these guys are IRGC though.
50 downloads
0 comments
Updated
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Desert Strike
By Apocalypse 31 in Company
I. Situation
Yesterday, our human intelligence indicated that there was an attack being planned on El Jibah - these claims were confirmed 12 hours ago as JSTARs confirmed the build up of heavy armor to the north, in vicinity of Al Doreen. The enemy has rallied a mixed company of T62 tanks and BMP1's for their attack on El Jibah. We have also detected a command node operating in Al Doreen that is coordinating the attack as well as a supply node somewhere near the Doreen Ridge that is caching critical supplies to sustain insurgents in the area.
We currently have an infantry section from B CO defending the north bridge into El Jibah, an have a platoon of M2s staged to the south at COP Cardinals. Additionally, the JTF commander has allocated to us a firing battery of 155mm guns, a section of MLR rockets, and a flight of AH64's to assist in our mission.
II. Mission
Defeat enemy operating in the AO
III. Execution
Tasks
1. Defend El Jibah from insurgent attacks from the north
2. Clear Al Doreen / Destroy the enemy HQ
3. Clear the Doreen Ridge / Destroy the supply node
Fires
6x 155mm Guns
2x Rocket Strikes
IV. Sustainment
All forces have been fully resupplied - additional supplies and medical assets are located on FOB Cardinals
V. Signals
-Friendly ID: On
-Map Contacts: Enabled
-Overhead View: On
Scenario Ending
-Enemy Armor Destroyed
-HQ in Al Doreen is destroyed
-Doreen Ridge is cleared
398 downloads
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Clearing Kandahar
By Apocalypse 31 in 4.1+ SINGLE PLAYER SCENARIOS
Single player or Small-Side Cooperative
Clearing Kandahar
by Apocalypse
I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.
Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield.
Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace.
II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.
III. Execution A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation against Kandahar City.
Key Tasks
1. Clear Objective Rangers
Fires: A 120mm mounted mortar section is available for your use
IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB
V. Signals
Map Contacts: Own Party
Friendly ID: On
501 downloads
- singleplayer
- afghanistan
- (and 5 more)
0 comments
Updated
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Operation Behemoth
By Apocalypse 31 in Platoon
Operation Behemoth
by Apocalypse
I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank.
II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS.
III. Execution.
a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS.
b. Fires.
1. 4x 120mm Mortars are available to support your movement.
2. Air sorties will conduct attacks on OBJ TAURUS (You do not control)
IV. Service & Support. No change. All elements are 100% on fuel and ammunition
V. Signals
Friendly ID: On
Observer View: On
Map Contacts: Enabled
Triggers
1) D CO Support Elements move into position
2) C CO begins their assault on OBJ TAURUS
Scoring
Victory 75pts
Major Victory 100pts
Enable C CO on OBJ TAURUS = 75pts
E1 > 50% Combat Power = 15pts
Clear OBJ BULL in 30 min = 10pts
454 downloads
- m1a2
- singleplayer
- (and 1 more)
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A Time to Fight
By Apocalypse 31 in Company
Force Composition
2x PLT STRV-122
2x PLT CV9040B
1x SEC AMV-360
a. Enemy. Objective Lion is a critical river crossing site across the Hytee River, and serves as key terrain to continue our advance to the north.
-An enemy Mechanized Infantry Battalion, reinforced with a tank company, is defending the area surrounding OBJ LION while it prepares to continue offensive operations to the south.
-We can expect to see company battle positions with BMP-3's and dismounted infantry in defensive positions, with T-90 tank platoons supporting them from hide sites. We can also expect to encounter enemy reconnaissance forces on the eastern side of the Hytee River who are providing early warning. They are equipped with ATGM trucks and dismounted scout teams. A friendly recon patrol encountered contact near Tava last night, so we can expect them to fight for the high ground.
b. Friendly. A Swedish combat team is currently in the AO to lead our attack, with elements of a NATO battlegroup following quickly behind them. Your combat team consists of 2x platoons of STRV-122 and 2x platoons of CV9040B's with dismounted squads equipped with NLAWs. You have also been augmented with a scout section of PATGB-360s with dismounted scouts equipped with SPIKE ATGMs.
c. Civil. Expect civilians to remain neutral. However, they will protect themselves if provoked. There is a small militia that operates in the area and will quickly deploy security forces, if necessary.
II. MISSION
No later than 90 minutes, seize OBJ LION so that we may continue our advance to the north.
III. EXECUTION
Key Tasks:
Seize OBJ LION
Preserve Combat Power for follow-on operations
Avoid civilian casualties
Fires:
4x 120mm Mortars
6x 155mm Guns (180 HE/144 SMK)
IV. SUPPORT
Organic resupply and medical assets
V. SIGNALS
Friendly ID: On
Friendly Updates: Enabled
Overhead View: On
348 downloads
0 comments
Updated
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M1 Sound Mod
By Apocalypse 31 in Sounds
Install
====
Extract .wav files into the following location:
C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Whats New?
=====
-First Person Main Gun
-External COAX
-External Engine
-Internal Main Gun
-Internal COAX
-Internal Engine
-External Main Gun
584 downloads
0 comments
Updated
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MEC Infantry Skins
By Apocalypse 31 in Infantry & Crewman
This should bring back nostalgia for some players.
This is my rendition of the uniform from the Battlefield 2 Middle Eastern Coalition. They are shown wearing brown commando sweaters, sporting their MEC patch with green helmets and web gear.
To install, copy the files in the zip to the following location:
Documents\eSim Games\Steel Beasts\mods\textures\camo\desert\red
46 downloads
0 comments
Updated
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Operation Charger
By Apocalypse 31 in Batallion
CHARGER I
CHARGER III
Operation Charger
by Apocalypse and @ben
This is a 3-scenario operation where you take the role of an Combat Team Commander that is responsible for spearheading an attack against an enemy Motor Rifle Regiment.
Forces Available:
3x Platoon of M1A2
2x Platoon of DF30
1x Battery of Mortars
2x Bridge Layers
Resupply & Medical Assets
The Brigade Reserve is available on-call (1x Tank PLT / 1x DF30 PLT)
Credits to the playtesters from TankSim:
Mizayev
Figmo
Hedgehog
Nike Ajax
TC237
359 downloads
0 comments
Updated
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Stryker Recon Squadron Unit Template
By Apocalypse 31 in Unit Templates
Unit template for a Stryker Reconnaissance Squadron using the Piranha V as a proxy for the M1126 Infantry Carrier Variant
Squadron Mobile Command Group
Squadron Commander
Squadron S3
Squadron Command Sergeant Major
3x Recon Troops
-2x6 Recon Platoons
-Troop HQ (CDR/1SG/XO)
1x Weapons Troop
-3x3 Mobile Gun System Platoons
-3x3 Anti-Tank Platoons (M901 Proxy)
100 downloads
- unit template
- recon
- (and 2 more)
0 comments
Updated
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Operation Dragon Hunter
By Apocalypse 31 in Company
Operation Dragon Hunter
Combat Power
2x Leopard 2
2x DF90
4x DF30 (w/ dismounts)
2x VAMTEC (50cal) with dismounts
2x VAMTEC (TOW) with dismounts
I. Situation
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.
Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible.
II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
III. Execution
Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
Key Tasks
1. Clear Gomahalo of militia fighters
2. Destroy the Olvana C2 Node located around Gomahalo
3. Clear Badme of enemy fighters
Fires: 4x Mortar carriers organically controled by your company
IV Service & Support: Resupply and Medical assets are organic to your company
V. Signals
Friendly ID: On
Map Contacts: Enabled
294 downloads
- singleplayer
- df90
- (and 2 more)
0 comments
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Plug The Gap
By Apocalypse 31 in Batallion
Combat Power
9x Tank PLT (Leopard C2)
1x LAV PLT (Infantry)
I. SITUATION
a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south.
b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A armored regiment from Lord Strathcona's Horse has just arrived and are prepared to attack.
II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area
III. EXECUTION
Tasks
1. Hold the enemy - prevent a total breakthrough of the area
2. If necessary - clear Al Diraj and re-establish the border
3. Destroy the enemy forces in the marked staging area to prevent further attacks
Fires.
12x 155mm have arrived in sector and are directly supporting your efforts
Aviation
A flight of AH-64's are en route but may be diverted for operational reasons.
IV. SUPPORT
a. Organic supply trucks
b. There is no FARP in sector
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
320 downloads
0 comments
Updated
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Day of Decision
By Apocalypse 31 in Company
Day of Decision
by Apocalypse
01 APR 25
0700 HRS
I. SITUATION
Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave.
Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning.
We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
II. MISSION
Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border.
III. EXECUTION
Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area.
IV. SERVICE & SUPPORT
All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle.
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
228 downloads
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Operation Pathfinder
By Apocalypse 31 in Company
Combat Power:
3x3 CR2 Platoons
2x2 Recon Section (Pizzaro/proxy)
I. Situation
Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman.
II. Mission: Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.
III. Execution
a. Seize OBJ BULL (60)
b. Preseve Combat Power for follow-on operations (40)
Fires: 155mm are allocated as direct support (288 HE/240 SMK)
IV. Support. Organic medical and supply assets are on hand
V. Signal
Friendly ID: On
Map Updates: Enabled
Overhead View: On
347 downloads
- cooperative
- singleplayer
- (and 6 more)
0 comments
Updated
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Operation Golden Eagle
By Apocalypse 31 in Batallion
Operation Golden Eagle
Combat Power:
3x Jeep Recon Platoons (C SQDN)
3x Tank PLT (B CO, Shotkal)
1x MECH PLT (B CO, M113)
2x 81mm Mortars
4x 120mm Mortars
I. SITUATION
a. Enemy. An enemy Mechanized Infantry Company is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions near the town of Nangar with an Anti-Tank Gun Platoon supported by light infantry. Further to the south we have detected a mechanized infantry company of BMP-1s, supported with a Platoon of T-55 tanks in a deliberate defense near the village of Zarga.
b. Friendly forces consists of two companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 50caliber machine guns) and scout teams. B CO, our tank company is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and supported by a Platoon of M113s and infantry squads, as well as 4x mortar carriers and a support element (Medical, Resupply, and repair)
II. MISSION. Attack to destroy enemy mechanized forces between Phase Line Silver and Phase Line Bronze.
III. EXECUTION
a. Concept: C SQDN (Recon) will conduct a recon in force to clear the enemy anti-tank position from Nangar, then pass B CO to destroy enemy armor between OBJ SILVER and BRONZE.
b. Commander Intent
Key Tasks
1. Clear the Anti-Tank Position (C Squadron)
2. Destroy enemy armor between PL SILVER/PL BRONZE
Fires – Organic Assets
B CO= 4x Tubes of 120mm
C SQDN = 2x Tubes of 81mm
IV. SERVICE
Medical, supply, and repair are all organically organized to B CO. C SQDN has been resupplied in the last 12 hours and their trains are currently resupplying in the rear.
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
244 downloads
0 comments
Updated
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US Stryker Rifle Company Template
By Apocalypse 31 in Unit Templates
Unit template for a US Stryker Rifle Company using Piranha III's to represent the M1126 Stryker ICV
CO
XO
First Sergeant (Ambulance)
Fire Support Officer
Supply Sergeant
Mortar Section (M106 to represent M1129 MCV)
3x Rifle Platoon
-8 Man Rifle Squads
-2 Man Javelin Teams
86 downloads
- unit template
- stryker rifle company
- (and 1 more)
0 comments
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Ice Burn
By Apocalypse 31 in Company
Combat Power
8x Stryker Dragoon (DF30/Proxy)
4x Stryker MGS (Centauro/proxy)
4x M1A2
I. SITUATION
a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary.
b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik.
II. MISSION: Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network.
III. EXECUTION
Tasks
a. Clear Bojnik (60)
b. Preseve Combat Power for follow-on operations (40)
Fires:
155mm are allocated as direct support (216 HE/216 SMK)
IV. SUSTAINMENT. Organic medical and supply assets are organic to your Troop
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
239 downloads
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Updated
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Dutch Desert Infantry
By Apocalypse 31 in Infantry & Crewman
A small infantry skin mod for Stevo.
44 downloads
0 comments
Updated