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Swordsmandk

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About Swordsmandk

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  • Birthday 09/24/1981

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    Skive
  1. There will be recordings on blue side when game starts on this one. Not in lobby pregame Looking forward to this.
  2. A3 tank plt plz
  3. wierd - but you know the way until my class 10 secratary comes back
  4. Kanium Sunday April 1st. 1900 UTC - Elvis Ringing the doorbell by Zipuli Where: Kanium TS : teamspeak3.i3d.net:10077 Time Everybody is Welcome you don't have to belong to kanium Old modified Zipuli mission with opfor added.... 8) Briefing will be updated tonight Mech TF CO's orders to you: 1. SITUATION ENEMY: Enemy 63rd Mech Rifle Regiment is attacking south-west via the Highway 6. Its forward units are already in battle with our InfBn107. The Bn should be able to hold out for one more day - but then a breakthrough is possible. The regiment has covered its left flank with quite strong detachment (we believe around 2 companies of Mech Infantry + possible tank detachments, possible guarding the whole Division's flank!). The detachment has already conducted recon by fire against our Jäger Bn 101 suffering minor casualties. FRIENDLY: Jäger Bn has moved in to block the enemy flank guard units from advancing further west. 1. MechTF has moved to the area and has suffered casualtied from enemy air attacks. 1st Co+ (ELVIS - you!) has reached R15 (Ref Point 15) and is ready to attack north. Armoured Recce platoon (EYE) is already in the objective area giving out info on the enemy. MISSION: 1st MechTF attacks north towards Highway 6 and destroys enemy flank guard units. Attack must begin ASAP. After defeating the flank guards the TF will attack the Regiments flank to release the pressure on InfBn107 and to allow further counter-attacks by other friendly forces. Commander's mission to subordinates (in the area): 1st Co (ELVIS): Attack to R19 - secure the area and be prepared to continue north towards R31. Destroy any resistance you run into - enemy is believed to have ~platoon size "doorbell" force in the village. After reaching R19 Mech Inf-Platoon (ARROW) will move in and hold the area while you continue the attack.
  5. manning manning list
  6. KANIUM SUNDAY 25th of Mar 1900 UTC “Steel Claw” by Apoc with OPFOR Where: Kanium TS : teamspeak3.i3d.net:10077 https://www.timeanddate.com/worldclock/fixedtime.html?msg=Kanium+SB+Event&iso=20180325T20&p1=69&ah=2 Everybody is Welcome you don't have to belong to kanium 1. SITUATION a. Enemy. An Armored Battalion from the 881th Brigade Tactical Group (BTG) is established in a deliberate defense along the Cay River, with strongholds in two vital towns along our Brigade's Axis of Advance. Their current disposition is unknown, but they are composed of 6x Platoons of T-55A tanks, 3x Platoons of BMP-1's, 3x Platoons of BTR, 1x Recon platoon (BRDM-2), and 1x Platoon of 2S1 Artillery. b. Friendly forces will conduct an attack to defeat the 881 BTG, in order to allow friendly forces from 2nd Battalion to pass through our area of operations, along Highway 5. To the east, Team Apache will conduct an attack to fix the 2-881 BTG, and to our West, Team Bulldog will attack to fix the 3-881 BTG. Simultaneously, Team Kanium will attack to clear enemy forces along Highway 5 in order pass elements from 2nd Battalion that will continue their attack to the south to defeat the 882 BTG . 2. MISSION Team Kanium attacks to clear the 1-881 BTG between PL BLACK and PL GOLD in order to pass friendly forces for follow on operations. 3. EXECUTION a. Purpose. The purpose of this operation is to clear enemy forces from Highway 5 so that that follow-on forces have freedom of movement along the high-speed avenue of approach. b. Key Tasks 1. Clear 1-881 BTG 2. Seize OBJ PANTHER 3. Seize OBJ COUGAR c. End State i. Terrain. Objectives PANTHER & COUGAR are seized; Highway 5 is cleared for 2nd Battalion. ii. Friendly: Friendly forces are established in a hasty defense along PL GOLD, prepared to safely pass follow-on forces from 2nd Battalion. ii. Enemy: The 1-881 is cleared between PL BLACK and PL GOLD; unable to interfere with follow-on friendly forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Tubes of 120mm Mortar (organic) 3x Sorties of CAS (AH-64 w/ 2x Hellfires ea - yes, I know this is not realistic or era-specific - but it works well as "notional" CAS). Call-sign "Troublemaker" will begin their approach and engage targets of opportunity upon call (Trigger by A66/A65) then RTB.
  7. THE RETURN OF FIRST CLASH

    Well red units had to deploy in the deployment area with no triggers or delay which meant I had to hide the forces for blue side. As 12A said we had elements of the advance guard only. Combat Recce / Advanced guard split into to COA with intent to locate ENY, fix and bypass if he couldnt be destroyed... 300 meters after our deployment area we where enganged with tank fire and had to hold and bypass on the Northern COA. 15 minutes after this elements of the Advanced guard would come into play seeking to fix Northern forces for the main effort along the Railway section in Southern COA. We keept back an entire COY cause after 2-3 blue death we could see something was off in tnk.vs.tnk engagements. We took the Southern city with the Mech COY and secured avenue for COY+ tnk attack to move out in the open and rout blue forces moving back. Red had 1 BTY for Smoke and HE only. Nearing the end we pushed back center forces which enabled us to flank Northern COA opening it up. North: H+30 - CRP starts moving and are being engaged after 300m H+45 - Advance Party and additional forces arrive and engage with armor H+60 - 1x TNK PLT and ENG attemps getting flank support for the North COA South: H+30 - CRP moves into village along the railroad tracks and encounters inf H+45 - Advance Party elements start approach while BMP and Inf Work through city H+60 - Advance Guard Main Body (-tank coy left behind) attacks through city and out in the open with smoke cover and breaks defending tank plt After this its just a steam roll with dead leo,s
  8. Several problems seen during last nights TGIF

    We had several issues as well since last patch expecially with performance issues on maps that shouldnt have them. I will try and make a list and put it up here.
  9. DCS 2.5 Released

    Hmm might have to look Into this.
  10. Version 1.0.0

    65 downloads

    Tank Battle near Willingen close to Soltau 18 September 1987 COY Size Gamefile.sce Coop mission semi hard.
  11. Web-cam

    +1 for vid stream with comment and explanation. But yeah tends to be very long and with periods of nothing happening can turn a bit boring. When filming I tend to throw it all in there cause I simply don't have the time to edit to much. I enjoy edited content with comments still. Much can be said by either method. I use Shadow play that came with my gfx card and it works great.
  12. THE RETURN OF FIRST CLASH

    This means that I have reserved Sunday 1st for a not yet published mission. This means that if that's the date you run rolling thunder on then I wont plan anything big. If it's not the date you run rolling thunder on then we will do a longer mission than usual since its day of on mondays for many people. Let's keep to 1st clash in here plz cause 12a put some effort into this. I for one look forward to trying this since I wasnt around when this kicked off first. 12a is running lead on this so look forward to this. Changes have been made from the previous missions I know.
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