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HardRock

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  1. since I'm nato is absolutely fair in for that sat.
  2. This was by far my best and most satisfying battle todate. No tanks lost to the dreaded trees:) Fri night was horrible. 3 units lost to trees. 4 lost to feet wet, 5 lost to arty, and 2 lost to drunken drivers smacking into each other. Alpha did a lot of damage in the south but alas casusalties started to mount. With two minutes left Alpha CO hopped in the drivers seat and raced toward the objective area. (in oddballs voice) Found a beautiful muther railroad bridge to cross. Went the wrong way in town and at 50mph did a 180 and smacked into a bldg just short of the objective area. Someone was determined to keep dropping arty on MY hill but I managed to back most out each time. :debile2: Found a beautiful high ground overlooking the river and town in someones back yard ..nice well cut grass but alas the enemy didn't want me there as I left 2 burning vehicles on it.
  3. HardRock

    Sb2

    will trees still knock you out in SB3?
  4. I just fight with sticks and stones when nothing is left;-) I ran 3 squads over when I had no ammo left. They lay there..see you coming and then run. You have to do 360's to stay on them ;-) Only thing missing is the squish sound. Or I should at least get "target"
  5. same here but if I don't know what bldg its coming from...so I decided to see if I could at least flatten the barns. Yep..they were there.
  6. Run your vehicle into a wood structure and it collapses with the inf scurring out like ants out of an ant hill. Then just mow them down with one sweep. Out of ammo in a scenario and just inf left? run them over doing 360's.
  7. You're right..most joysticks aren't as accurate. CH is. and stays accurate. In the early years the pots of thrustmaster always wore out making sloopy travel..until they purchased CH pots and put them in theirs. Mouse you do use for menus. I would never program a joystick as a mouse.
  8. Good to see it. I thought I was alone:) Every place I've gone (visit friends, conventions etc) all sorts of controls with nothing set up right, Like why wouldn't you put flaps at the touch of your first two fingers which is key in WW2 air combat where flaps, depending on type of plane, is extremely important. I love hull down in SB. move up a hair..shoot..reverse back before the shell even lands and his hits dirt:) Its that fast;-) Ditto using the throttle buttons for every game:)
  9. I sent them into the woods with scout tactics. I purposely put enemy in the town and woods since that's where the armor gets smacked going in too fast. I sent like 6 squads into a village/woods on each side or roaf with one enemy plt and a BMP plt occupying the objective.. I was surprised their survivability didn't last long. But yeah..I'll think of better postitioning.
  10. See there are those that are fast with a mouse and KB (not me). I've seen aces fly with a mouse. I contend they'd be faster;-)
  11. I'd like to SHARE the best controller for almost any game and is well suited for SB if you want to be really efficient. Often we hear controllers are about personal preference and opinion. I disagree and not to sound pompus but it's more of a fact. Certain things are just more intuitive and faster. Fact is your left throttle controller uses the fingers in your left hand. The most dexterous being the index and middle finger followed by the thumb. Just walk those two fingers and see how fast you can do it. With that I'm going to talk (share) about the CH throttle and joystick. The joystick has the same set up as thrustmaster but it is reliable and easier on the arm. With that said nothing to add there...it's the throttle that makes all the difference. With any game..quick access and *inutitive* is the key to success. The thrustmast simulates the control of an F16 and not much more than that and is un-intuitive and the buttons hard on the fingers. The Ch throttle is laid out with 3 buttons on top right where your first 3 fingers naturally rest. 3 hat switches are all within a thumbs reach and a 4th you have to reach for which I use for rare commands. Set up intutively you can use this throttle fromflt sims, tank sims, FPS and anywhere in between. The index finger and middle finger are the fastest thought process hence should be programmed in a FPS for example as walk forward and backwards and in a tank sim such as SB drive fwd and reverse. The 3rd button can be halt. The left 8 way hat switch I program with just 4 letters. Again thinking intuititive. FPS= left and right for strafe and up and down for stand/prone SB would be up/down in the commanders position and left/right for steering. Now you can move the tank effortlessly without even thinking of it and thinking about what buttons do what is a killer. Next important operations in a tank sim is your stations. Here the lower thumb hat is perfect. Again thinking intuitively. Up= commander, down = driver with left and right your gunner and outside view. At this point you can command that tank quicker than you can say boo. The rest of the hats/buttons as you desire for which I have the zoom,IFR,ammo selection, formation on the joystick hats. While only playing SB a couple weeks offline and now 4 multi engagements I was able to jump right in from the start and only had to learn the orders from my commander, proceedures and all the other stuff because I had total intuitive and fast control of the tank. Of course I saved the upper hat switch on the throttle for push to talk and now space bar to scroll that map quick and using the left/right position to zoom in/out. I can jump to commanders postion where he might identify a target and quickly jump to gunner before AI commander misses (grin) to take him out myself if I think I have a better chance than AI. Which at close range I do:) All the while easily driving at the same time. Those seconds are the difference of the enemy getting 1 or 2 shots off at you. Been simming since the C64 and have tried every controller ever made. Not to mention the CH program is more powerful and easier to use. Recently picked up their MFD programmed display but don't use it..a bit ambitious at my late stage;-) Controls are all about speed coupled with being intuitive. No I don't work for CH. It just works
  12. As talked about the last couple multi-play games and losing vehicles fast from impatience, our commanders suggested slow down and send inf ahead. So I set up a small scenario with that in mind. Result was the inf does spot but they die pretty quick so the enemy won't stay spotted so you're back to square one except now you know something is there. I think it might be a combination of sending inf and a couple scout vehicles..sort of a recon in force. Which still beats plowing a valuable tank platoon into uncharted territory. Thoughts ?
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