Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Toyguy

Members
  • Content count

    479
  • Joined

  • Last visited

1 Follower

About Toyguy

  • Rank
    Senior Member
  • Birthday 07/09/1953

Personal Information

  • Location
    Vermont - USA
  • Occupation
    Systems Engineer
  1. 2-pies - yep, you can hit the numpad PgUp, or maybe PgDn, can't remember so try both :-) but only once you are in SEEK mode with the SEEK light on.
  2. Interesting. Did you, by chance, relocate them yourself? On my system, it works perfectly. I hit C to get them moving on the predefined route, and once they get there, they immediately set up the system. I did read elsewhere that they must have a tactic on the route endpoint or they won't set up. The predefined route in the scenario does have a tactic assigned.
  3. I've just uploaded a small 10 minute scenario that helps show how to use the Javelin missile teams in-game. It should show up for downloading once it's approved. I did this to help myself learn about some of the other systems now in SB as they've become more prevalent and important. When playing, just follow the message prompts in the chat area as they appear. Any problems, comments, suggestions, let me know here!
  4. Version 1.0.0

    189 downloads

    A simple scenario designed to teach and practice the use of the Javelin missile system.
  5. I've actually started on a little "keep myself amused" type of project to convert some of the old Panzerblitz scenarios to Steel Beasts scenarios. More modern equipment, of course, but there won't be any fancy thermals or LRFs. Might be fun, might be boring. I'll know in a week or so :-)
  6. Here's an odd one. I was playing Oscar's new Tank Range scenario today and couldn't get it to end, so I popped into the editor to look at it. It's passworded, and I don't know it of course, so I hit Cancel. At this point the Editor was mostly frozen and I had to kill it from the Taskbar. Doing so brought me back to the Main Menu screen. While in the frozen state, the side selector drop down worked but that was it. No buttons and no menus could be accessed. I closed and re-opened SB, v4.004 BTW, and loaded another mission, the Brave Rifles MP COOP Campaign mission 3, which is also protected. Again, I hit Cancel. This time, everything was working normally. I could immediately use the menus and selected File, Open and re-opened Oscar's mission. Again I pressed Cancel, and again it was now frozen. It seems like there may be an issue here with new scenarios and cancelling the Password dialog that does not exist with older scenarios. BRAVE RIFLES MP COOP Campaign mission 3.sce Bergen Hohne tank range live firing drill.sce
  7. Nice mission! I was unable to get it to end however. I drove back to Assembly as directed but the scenario never completed. Just FYI...
  8. OK, I'll be brave and CO Red this week.
  9. I've found it most effective to learn only a couple of the tutorial sessions at a time, then practice them on the range until they feel solid. Then I go on with the next batch. That really helps, for me at least, on the really complex vehicles. Also be sure to look in the SB Docs folder on your hard drive for the tutorial PDFs. Those are good reading. Mark Gibson also has a set of guides in the download area of the web site that he wrote on topics like breaching obstacles, using the missile teams and conducting helicopter insertions that are also highly recommended. There's also a good scenario called, I think, TanksProPe, in the download section that is great for practice. It's you alone with 9 other enemy tanks roaming the map looking for you. It's great for reinforcing the lessons about staying in the low ground, tank positioning, etc. The first time you get all 9 will be truly satisfying, plus you can edit the scenario and change the tank to whichever one you want. I have one copy made up with each of the major vehicles so I can practice them. Good luck! I think I saw you pop on TeamSpeak last night during the TGIF game. Come earlier next time and join in - the more the merrier!
  10. Just a heads-up in case anyone wants to take over. I will not be able to make TGIF tonight so I won't be able to CO Red after all. Sorry for the late notice. Just found out this morning I have to travel for work tomorrow at 5 AM.
  11. What the heck - I'll do Red this week...
  12. Had my first play through of our lesson scenario last night, trying my best to apply said lessons. It went reasonably well, although I still tended to hang around longer than common sense would dictate Less long than previously, though, so something sunk in. I also did a fairly good job of having rear units covering the withdrawals of forward units, something I often forget about. Tonight I will sit down and review the AAR in some detail. On this run, I used a split riverbank strategy, with one platoon of tanks and one Javelin team on each side of the river. I also split the CSS units up and pushed repair and supply across the river, leaving the others behind. This seemed pretty effective and Red got nowhere near the Objective, though I did take a rather large number of losses. That was probably attributable to hanging around too long and having a few too many units to keep track of singlehandedly. All in all, a big improvement! After reviewing the AAR, I will try again with all units to the West of the river, then to the East of the river.
  13. If this is still on for the 17th, I'll certainly try to be there, pager-duty permitting
  14. I was in that area and that was one of the most annoying things - the stuck vehicles were, in many cases, not touching the walls or barriers visually, but were stuck fast nonetheless. No amount of maneuvering would free them, and we spent much time trying.
  15. My V10 Navmesh Builder GUI has no selectable option visible to ignore any existing Navmesh. Running your command line results in a process flashing briefly in Task Manager, no output file in C:\TEMP and the following log info: [02:17:32,906] TRACE: ------------------------------- [02:17:32,906] TRACE: Steel Beasts Log File v3.023 (x64) [02:17:32,906] TRACE: Thu Jan 01 02:17:32 2015 / 18480 [02:17:32,906] TRACE: ------------------------------- [02:17:32,906] WARN : +--+ MEMORY USAGE INFO (SteelBeasts START): [02:17:32,906] WARN : | | Process: 157 MB (0 % of 8.0 TB total, 8.0 TB free) 157 MB min/139 MB max [02:17:32,906] WARN : | | Physical: 2.0 GB (49 % of 4.0 GB total, 2.0 GB free) 1.9 GB min/2.0 GB max [02:17:32,906] WARN : +--+ Pagefile: 2.5 GB (31 % of 8.0 GB total, 5.5 GB free) 2.5 GB min/2.5 GB max [02:17:32,907] INFO : Generating navmesh from input file: C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Ben_Het.ter [02:17:32,907] INFO : Generating navmesh for output file: c:\TEMP\BenHetTest.ter [02:17:32,979] WARN : **** Unknown map object. TypeID=0x18 [02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F [02:17:33,250] TRACE: CMapEditor::Load, After Create2DMapTextures