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Rosmarus

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About Rosmarus

  • Birthday 03/18/1991

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    Helsinki, Finland

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  1. Just adding my 2 cents. I'm running RTX 2080Ti, not the fastest one on the block anymore but not the slowest one either. I used to get completely playable FPS with everything cranked up but now it drops me well below 20s. By fiddling with terrain detail distance slider I seem to get the best results, but I guess this is already common knowledge.
  2. Any new crewable vehicles on the horizon? And grats on the successful dev progress despite all that's going on!
  3. IIRC you have a view of the gunner's sight, you can override the gunner and aim through his sight with certain limitations. The commander also has a normal 360 degrees periscope to which he can slave the gun to.
  4. So, because I'm a hard headed individual I did some troubleshooting despite saying I wouldn't do it. I did a complete clean install and updated my GPU drivers and still the same results. For me "Dynamic Chache" does absolutely nothing.
  5. Nope, I do not have intel GPU, only a dedicated Nvidia GTX 970. Anyways, I won't be troubleshooting this one as I will be working on a completely new system within a week.
  6. Yes, none of the terrain detail sliders affect the performance much. Well, I'll be getting a new computer at the end of this week so it's not bothering me that much. Most likely has something to do with my setup rather than the game itself as no one else is complaining. I used to play with everything maxed before the update and that worked for me quite well.
  7. Just did another run, it seems that shadow mapping is taxing FPS the most, not the road rendering. Without shadow mapping at all I get roughly the same performance as before patch, but if I turn it above 1 the FPS completely tanks.
  8. For me the game is completely unplayable. When I start one of the tutorial introduction scenarios I get roughly 5-10 FPS whenever I look into the direction of the enemy. If I look toward the direction where the friendly tanks are coming from I get roughly 20-30 FPS. I can get slightly better results if I put all the terrain details to the lowest possible but only slightly. Funnily enough road rendering seems to be one of the main culprits as turning it from 5 to 1 seems to raise my FPS into double digits but still completely unplayable. I'm running i7-4790K @ 4Ghz, GTX 970 and 16gb of DDR3 and the game is installed on an SSD. Any ideas?
  9. Everything seems to be quite okay. I didn't have SB installed yesterday, but it seems to be working just fine now that I reinstalled it. I was just worried my good 'ol 11 year old stick might've walked out on me. Thanks for the amazing response as always!
  10. I just preordered. I received a link to update my license. When I go to see my CodeMeter Control Center it says that I have CmStick and ESIMGAMES and under the latter one Status: Empty license container. However when I clicked the upgrade link I got via email everything seemed to work. Am I missing something or is everything as it's supposed to be?
  11. That soounds like a good plan. AFAIK the game has no gam breaking bugs at the moment so it shouldn't be a problem if the bug fixes are delayed until you can push the terrain patch out.
  12. What kind of map sizes are we talking about here? Because 50 to 100 gigs of download shouldn't be a problem for us living in western Europe if you are not bogged down by your connection speed. In US I understand that people often have a limited amount of data they are able to download in a month. Sure downloading tens of gigs of data is frustrating but it's not something that can't be done. It wasn't that many years ago when I had to leave my PC on for the night in order to download a few hunderd MBs worth of data.
  13. Thanks for the quick response and for clearing things for me, looking forward to whatever you guys dish out next!
  14. This has been probably answered before, but do the old maps benefit from the new terrain engine? I understand that they've been built using the old grid utilizing much lower resolution, but is there some, for example, procedural technology that could add a little more bump to the old terrain?
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