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About kotplus

  • Rank
    Junior Member
  • Birthday 07/31/1980
  1. HD http://tvzvezda.ru/news/ekskluziv/content/201509091222-4z1z.htm Looks great! :gun:
  2. Side big pic
  3. New IFV
  4. New pic
  5. Оh... 152мм and 2A42...? Wow! Too many unclear sensors.
  6. Interesting. Turret without crew. TC, Gunner and driver placed in front (special armored capsule). Munition under the turret separated from crew. We can see TC and driver on video
  7. It is possible, for sure. Same result happened at range more than a 2000 meters (during COOP sessions in previous version 3.011), I did not save reports. I will provide a report if detect it in future.
  8. Thank you for your explanation! It will be fixed in future, I believe. Anyway, eSim team completed a great job, each update makes this sim much better!
  9. Thank you. I'll try to make it. Sorry for posting of bug report in wrong thread.
  10. AI (western tanks) still can find me and fire through buildings((( :mad3::mad3::mad3: Is it possible to fix?
  11. HO-HO-Horror here!!! (yesterday PvP battle "tanks again." 3.011)
  12. Version 1.1


    "GOD OF WAR"<br /> OWN:<br /> T-72M Company<br /> 2 BRDM <br /> 2 MTLB (spotters)<br /> ENEMY:<br /> STRV-122 (up to company)<br /> CV9040 (up to company)<br /> US Marines Bradley (possible)<br /> MISSION:<br /> You must occupy areas (Objs 1 and 2) by own armor.<br /> EXECUTION:<br /> The superiority of the Swedish armored vehicles (armor, fire control systems) will not allow us conduct long range "tank to tank" warfare, that is why spotters on MTLB are key figures in the Mission. Spotters should take the height and support by fire. Possible battle positions are marked on the map. Operation should be completed as quickly as possible (dusk will come in a hour after mission start).<br /> SUPPORT:<br /> "GRAD" MLRS and 152mm Arty division
  13. Hi all. Can somebody show me the link to download such crew voices? Thank you in advance!
  14. Thank you for replies and videos, very interesting. Anyway, I think human loader speed will fall down some time and it is impossible to keep 6-8 sec rate long time. As for SB - current ratio is 10 sec (T-72) and 6 sec (M1A1), in accordance with my checking. How do you think, is it possible to make improvement of T-72 rate of fire to 8 rounds per minute (in accordance with T-72 manual, as Dejawolf mentioned) and simulation of loader fatigue in future update? Is it a good idea?