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DarkAngel

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Everything posted by DarkAngel

  1. Schrodinger's dismounts

    Thanks. Do you remember the circumstances under which it happened.
  2. Problem with License

    If the light is staying red you may have an issue.
  3. Nation camo codes

    http://www.nationsonline.org/oneworld/country_code_list.htm
  4. hind color test

    Sure it's possible if the template and the normal are available. http://polycount.com/discussion/72813/my-cavity-map-notes https://www.patreon.com/posts/normal-to-map-2728410
  5. hind color test

    looks good... did you add a cavity/curvature map?
  6. Ammunition & Missile Effective Ranges?

    The info is in the ammo setup screen when you adjust their ammo. Also when you give them a battle position the shaded area of the range arc is their effective range.
  7. CV-90/35 VIS bug

    OK I see the problem now. Thanks
  8. T55-AM and T55AM2 Commander's cupola

    will investigate... thanks
  9. CV-90/35 VIS bug

    ok will check some more
  10. CV-90/35 VIS bug

    I've been trying and I cannot duplicate it.
  11. CV-90/35 VIS bug

    OK but which cv90/35 the NL or DK.. Is this in the TC or gunners position?.
  12. CV-90/35 VIS bug

    What vehicle, What position?.
  13. Battle Group in advance to contact

    Also when plotting a route (provided the map / scenario has a nav mesh) hold alt to plot a navmesh route which in bad areas help the units to avoid objects.
  14. Battle Group in advance to contact

    Look in the file menu for an option "Configure Preset user groups". This allows you to group units together. Once you have a group you can right click on one of its members and use "New Group route". This will set them on a waypoint with routes leading from each. Then use "Proceed group" to start them moving.
  15. Golan Heights revised.

    Uploaded a revised version of the Golan Heights heightmap and terrain map. This is mainly for Lt. George but feel free to have a look. Terrain map is from OSM data and contains a fairy well detailed road network. There are no buildings as this data set currently doesn't have any!!. Links to follow once the files are approved. Here is an image showing the change. The yellow box is the existing heightmap. The orange box is the revised map area. Links:- http://www.steelbeasts.com/Downloads/p13_sectionid/252/p13_fileid/2605 http://www.steelbeasts.com/Downloads/p13_sectionid/253/p13_fileid/2606
  16. OK let me see if I am understanding this right from what I am seeing. If everything is working if I'm in CITV manual mode if I press CITV GLOS while I'm holding (P) The gun turns to match the CITV. If I'm not holding P then the CITV turns to match the gun. If I put it to GPS GLOS mode then the CITV turns to match the gun (Regardless of (p)). What I am seeing, which appears to be errant, is when the Gunner and Stab are damaged when I change to CITV GLOS or GPS GLOS the GPS Reticle appears in the CITV even though the gun has not turned to match or Visa-versa. Is this what you are reporting?. If so the Stab countdown is a red herring as it happens with just the other damages.
  17. Golan Heights revised.

    @Nike-Ajaxcan you upload that test sce please.
  18. M1A2 SEP does not Designate while FCS is in Emergency mode

    OK I can see the errant behaviour. I am lost as to what you are saying should happen. Can you please break it down into bullet points of what should happen in this case. Simple enough so that people who don't know the M1A2 (myself and the programmers) can follow the expected behaviour.
  19. Will investigate... Thanks
  20. M1A2 SEP does not Designate while FCS is in Emergency mode

    Will investigate. Thanks.
  21. SB 4.023 - Rain and focus shader

    Thanks
  22. Golan Heights revised.

    Very unspecific and unhelpful. Which version were you using?. There is nothing unusual about the maps which would cause this.
  23. SB 4.023 - Rain and focus shader

    Have you got the scenario this was recorded in please?
  24. Hovering FO

    Will investigate... Thanks
  25. Several problems seen during last nights TGIF

    Hard to see anything when you jump around like that. Are you always jumping through the views like that?.
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