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Jecobin

Members
  • Content count

    8
  • Joined

  • Last visited

About Jecobin

  • Rank
    Junior Member
  • Birthday 08/29/1947

Personal Information

  • Location
    South West
  • Interests
    Model Ships
  • Occupation
    Engineer
  1. Version 1.0

    215 downloads

    Situation: ------------ The enemy are advancing to the north. Part of this attack will be to move on Camp Keep and destroy it. Mission: ----------- Your forces must hold Camp Keep against this attack.
  2. Version 1.0

    252 downloads

    Situation:<br /> ------------<br /> Following our recent advance intelligence tells us that a major counter attack is imminent.<br /> You are required to hold your position and stall any enemy advance.<br /> <br /> Mission:<br /> -----------<br /> Your company of tanks is required to hold their position and the high ground.
  3. Version 1.0

    193 downloads

    Situation: ------------ Following our recent advance intelligence tells us that a major counter attack is imminent. You are required to hold your position and stall any enemy advance against you. Mission: ----------- Your company of tanks are required to hold their position and the high ground.
  4. Version 1.0

    191 downloads

    Situation: ------------ The enemy is moving a large armoured column from the east to reinforce a previous advance. The column consists of heavy tanks. They are moving down the Load Road and must be destroyed before they can cross the two bridges indicated on your map. Mission: ----------- Your platoon of tanks is to intercept and destroy this column.
  5. Version 1.0

    174 downloads

    Situation: ------------ The enemy is moving a large armoured column from the east to reinforce a previous advance. The column consists of heavy tanks. They are moving down the Load Road and must be destroyed before they can cross the two bridges indicated on your map. Mission: ----------- You have been placed in command of three platoons of tanks. Your mission is to intercept and destroy this column.
  6. Version 1.1

    302 downloads

    Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks
  7. Version 1.1

    297 downloads

    Situation: ------------ The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ----------- Your platoon of tanks has been cut off behind enemy lines. However, you are in a choice position to ambush this enemy column. You orders are to attack the column and destroy as much of it as possible and try to prevent them from the crossing the bridges. ----------- Change Log: 5th January 2015: - Added unlimited ammo to all tanks.
  8. Version 1.1

    311 downloads

    Situation: --------- The enemy is moving a large amoured column from the east to reinforce a previous advance. The column consists of heavy tanks, APC's, Troops, and support vehicles. They are moving down the Load Road and must be prevented from crossing the First and Second bridges, or at the very least delayed and reduced in numbers. Mission: ------- Your platoon tank has been cut off behind enemy lines. You are ordered to defend the two bridges and prevent as many of the enemy as possible from crossing. ---------- Change Log: 5th December 2015: - Added unlimited ammo to all tanks.
  9. Thank you for your replies gents. I understand now why I could not find a logic control method to activate a trigger. They are manually activated either via the keyboard or menu. That’s what I needed to know. I was thinking in terms of simple single player scenarios rather than real-time multiplayer scenarios online. Thanks again for your help. Thanks for the offer to chat on TS Mark. I appreciate it but I think I have what I needed this time. Many thanks for the help and offer. Regards, John
  10. Hi All, We are knew to Steel Beast and trying to get up to speed on it so I hope the question doesn’t seem a bit tedious to you. I am having problems setting and clearing triggers. I just don’t seem to be able to do it. For instance, I have included a small scenario in which I want to be able to have two columns travelling down a road to be able to take different branches at a fork in the road when they encounter it. The scenario shows how I did this using control logic and it works ok although limited. I really wanted to able to use triggers to do the same job. I have created the triggers but don’t know how I can either set or clear them with events in the scenario. Can anyone tell me how I can do this, or show me using the scenario I have supplied? Does this “UnitA 1/3/A” and “UnitA 1/3B” mean that SB understands the units I have used in the scenario as a whole unit A? Could I used UnitA /1/3/A to create one trigger UNIT-A, and UnitA 1/3/B to create another trigger UNIT-B? I have used the units 1-3A individually to create UNIT-A and units 1-3B individually to create UNIT-B, but I am not sure if it’s the best way to create the triggers. Even so I don’t know how to SET or CLEAR them. I would appreciate your help. Regards, John TRIGGERS - 0001.zip
  11. Hi Ssnake, Ok, that's good, thank you very much for the reply, and I'm eager to see the outcome. Regards, John
  12. OK Mate, Thanks for the help anyway. Regards, John
  13. Hi Gibsonm, Thank you for your reply. We have already managed to get the snow on the ground with the theme editor, but we were hoping to add falling snow as well, do you mean we can't add falling snow or rain in scenario's yet? Regards, John
  14. Hi All, My father and I have recently bought Steel Beast pro. We are trying to make a mission with the mission editor, and we wanted to include some rain and snow. We've looked at the "Weather Control" dialog in the editor, and nothing we do seems to make it rain or snow including changing the precipitation intensity. We also checked the theme on the map we are using to check that the "Is Snow" and "Is Water" options were enabled. Despite our best efforts, everything else works except the rain or snow. Can anyone help? Regards, John
  15. Hi Rotareneg, Thanks for the help. Just tried it and thats exactly what is was, I selected a grey one. Just changed it and it works fine. I should have realized something when looking at the menus but didn't. Anyway, again many thanks for the help. Regards, John