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Panzer_Leader

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Everything posted by Panzer_Leader

  1. I'm a big fan of these Wish List items from @dpabrams and @Splash. The addition of all available infantry models in "set look of infantry"... would be a game changer for scenario designers and mixing and matching uniform and small-arms configurations (ideally with customised after-market skins) to achieve new historically accurate combinations, e.g. US 1970 3D infantry model with FN FAL rifle to represent Cold War Canadian infantry. As an aide-memoire, below is my standing Top 10 Wish List
    Another exceptional skin from Splash, this time representing the unique camouflage of a T-55AM of the late Soviet- or early contemporary Russian-era Baltic Fleet. It's definitely one of the most interesting camouflage patterns available for an OPFOR vehicle.
  2. It won't be wrapped but, yes, I expect to bring something
  3. Beast! I was hoping the Boxer CRV would win it. There's a handy one-page synopsis of the announcement and acquisition process here: https://gallery.mailchimp.com/ebe687fe800f7d0f2f28fa168/files/d8ef5d77-b761-42d7-8ba7-e2e0de30308b/DTR_Special_Bulletin_Land_400_CRV_winner.pdf
  4. Agreed. I generally set OPFOR Naval Infantry and Airborne as Regular, to represent their higher training level, versus Motorised Rifle, which I normally set to Conscript. I can do that for Mission 1 tonight, while I'm working on it, if you like?
  5. Hi Team I'm stepping out this week, and most likely for the remainder of February, to use my allotted BG ANZAC time for project work on Rolling Thunder 18. I'll keep Mark updated and comment in the relevant week's forum post when I expect to rejoin. Have fun in the meantime!
  6. Sorry team, I'm out this week as I'm at the beach sans PC. Back next week.
  7. To provide an alternative point of view, and maybe speak for others who do too, and not because I wish to start an argument in any way, but I would rather only have the most realistic possible additions to Steel Beasts, in line with eSim's current philosophy. If I'm crewing and fighting an IPM1, for example, I want it to be as close to its real capabilities as it can be in Steel Beasts' simulated environment, and its opposition, like the T-64B, too. If needed, I would rather create a proxy from the nearest equivalent vehicle that is patently not the intended vehicle, and wait for the real thing to turn up. I feel the approach you're advocating is more "game like", whereas I prefer as high-fidelity a simulation as possible. Sure I'd like more vehicles, but I want them to meet eSim's stringent standard for modelling and realism when they're introduced. Just my two cents worth in case eSim and others think there aren't those who have a different opinion.
  8. Yeah, sorry, advised I wasn't going to make it this week due to Silly Season commitments. Have also been swamped past two weeks with work so very little free time. Realise I owe responses on Dec-Jan timetable and Rolling Thunder 18. Will reply this weekend. All going well, should join next week's session. See you then.
  9. Sorry team, duty calls so I need to work again this evening. It's disappointing since I'll miss the return of our prodigal son (welcome back @smithcorp!), plus my tanking "fix". I'm probably out again next week due to full onset of the Silly Season. I'm hopeful I can make it on the 21st though, assuming there's a session then. Have fun!
  10. Thanks Mark, duty first. I can make it tonight but will wait to hear about your availability first. I hope the conference is going well.
  11. Hi All I've just published an updated version of my 'Heavy CT Delay v Tank Battalion FD' scenario, finally bringing it up to 4.019 standard (from 3.023): Key changes to v2.2 include: - Start time moved from 0445 to 0430 so that units commence mission in darkness due to changes in lighting effects introduced with Steel Beasts version 4.0. - A bug in the scoring that could see BLUE awarded a Victory after a RED breakthrough of MARS in greater than platoon strength has been corrected. - BLUE infantry sections comprise two rifle squads equipped with 5.56 mm rifle (EF88), 5.56 mm MG with 800 ready rounds representing M249 SAW (F89 Light Support Weapon), 25 40 mm grenades representing SL40 grenadier and 1 M72A1 (M72A6). - BLUE mechanised infantry platoons have a fifth M113AS4 added. The fifth M113AS4 (Delta call sign) carries the Manoeuvre Support Section of two squads, one with M2 (M3) Carl Gustaf and one with 7.62 mm M240 (MAG58), denoted by the appendix '[MSS]' to the in-game call sign. - A second Javelin team and M113AS4 (I61C) has been attached to the CT from BG DFSW platoon. - The infantry squads of the combat engineer section, E21, have been converted to Engineer teams. - Quality of BLUE troops set to Regular. - Changes to BLUE call sign template. - RED Motorised Rifle sections comprise two rifle squads equipped with 5.45 mm rifle (AK-74). One squad is equipped with 5.45 mm MG with 320 ready rounds (RPK-74) and the second squad with (R)PG-7L. Sources: FM 100-2-3, The Soviet Army: Troops, Organization, and Equipment, 1991 and OPFOR Worldwide Equipment Guide, 2000. - The infantry squads of RED MT-LB/Eng have been converted to Engineer teams. - A Unimog 1300L has been added to each RED 2S1 battery representing a GAZ-66. - Overhead View enabled. Please note this scenario contains two files, one denoted 'Contemporary' which includes T-90S and BMP-3 and a 41-tank battalion and another 'Soviet' which features T-72A/M1 and BMP-2 and the earlier 31-tank battalion. The Blue organisation is the same in both. Take your pick and enjoy!
  12. Good to know, thanks very much for confirming Ssnake.
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