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Panzer_Leader

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Everything posted by Panzer_Leader

  1. Tanker Books/Novels

    It won't stop there... I've got about 20 of them in my technical library to date.
  2. Tanker Books/Novels

    I'm a huge fan of Tankograd's technical publications on vehicles and armoured forces of many nations represented in Steel Beasts, and consider them a key resource for scenario design, with many nuggets on vehicle subsystems and equipment, ammunition types and unit organisation. They have just published a new title 'Australian M1A1 Abrams', which people here may be interested in: https://www.tankograd.com/cms/website.php?id=/en/Australian-M1A1-Abrams.htm
  3. Hi Team I have bought a new gaming laptop and I'd like to copy across my Tank Range gunnery score data so I don't have to go through the Tank Range again on my new device. Unfortunately I don't know what the Tank Range gunnery score file name is or its location within the Steel Beasts file structure. Can someone please advise to expedite the process of copying my gunnery score data across to my new laptop? Thanks in advance!
  4. Tank Range gunnery score file name and location

    Thank you TSe419E! I'll find and transfer that file tonight.
  5. Tanker Books/Novels

    My next new scenario will feature the M60A3, a tank I haven't been particularly interested in previously, but am now, so thought I'd read up in advance to understand the beast. I received them yesterday and will be tackling the following books in order: M60 Main Battle Tank 1960–91 - https://ospreypublishing.com/m60-main-battle-tank-1960-91 Cold War Warrior - M60/M60A1/A2/A3: The M60-Series of Main Battle Tanks in Cold War Exercises 1962-88 - https://www.tankograd.com/cms/website.php?id=/en/Cold-War-Warrior-M60-M60A1-A2-A3.htm M60 vs T-62: Cold War Combatants 1956-92 - https://ospreypublishing.com/m60-vs-t-62 That should get me in the mood!
  6. Hi All I've started updating my scenarios to take advantage of the new features in 4.0 and thought I would consolidate links to the updated scenarios in this thread as they become available. First cab off the rank is 'Area Reconnaissance at Neustadt am Rübenberge 1989 v2.0 (4.0)'. This includes replacement of the original proxy ASLAV-25 with the SPz Luchs (Lynx) 2A2! Changes from v1.4: - The ASLAV-25 is replaced by the SPz Luchs (Lynx) 2A2. - Minor changes to Blue organisation and call sign template. (Based on Fahrzeug Profile 38, 'Die Panzeraufklärungstruppe der Bundeswehr 1956 bis 2008', Heeresstruktur 4). - M735A1 APFSDS-T KE ammunition replaced by DM33. - The Wisent ARV is replaced with the M88A1. - Red light machine-gun (LMG) squads are equipped with the PKM. The next updated scenario to be published will be 'Armoured Infantry Company Attack at Rydsgard 1991 v1.4 (4.0)'. Enjoy!
  7. Panzer_Leader scenarios updated for 4.0

    Hi Team I've published the version 1.1 update to my most recent scenario, 'Combat Team Advance at Woodhill 1994', and it's available for download: Key changes in v1.1 include: - Fixed a bug which prevented 20 points for correct identification of tank type reinforcing QUINTUS within the H+60 time limit being received. - Red defensive mortar fire strengthened. - Improvements to Red reconnaissance patrol and counter-penetration force scripting. You should now receive full credit for correct identification of the tank type in QUINTUS, whereas previously you didn't, which led to lower scores than expected. Also, Red indirect fire is more aggressive, making maintenance of battle positions more challenging if observed. The Red reconnaissance patrol and counter-penetration force have a couple of extra permutations to their scripting to increase variation and potentially challenge. Successful completion of the mission is not necessarily less likely, but damage to vehicles and losses, and overall challenge, should increase. It's a company-sized Combat Team versus a platoon so it's not meant to be "fair"
  8. Responsiveness of mortars to pre-plotted fire missions?

    Received, thanks very much Mark.
  9. Hi All Can anyone advise approximate responsiveness of mortars (81/82 mm or 120 mm) to pre-plotted fire missions? I've always assumed 2 minutes 30 seconds for (Soviet) tube artillery but I assume mortars, generally being organic and closer to the unit being supported, may be quicker. My best guess is around 1 minute but I've really got nothing to base that on other than gut. If anyone is able to assist, that would be great. Thanks in advance!
  10. Responsiveness of mortars to pre-plotted fire missions?

    Thanks Mark, let's say it's a registered target but not FPF and time frame is late 80s to early 90s. I'd assume direct radio or wire comms between a forward FO / mortar controller and battalion / mortar CP. Not looking for sensitive info, just is my one minute assumption "good enough" or another timing "better"?
  11. Responsiveness of mortars to pre-plotted fire missions?

    Thanks for testing @MAJ_Fubar What I'm keen to understand is how this compares to real life. Say, for example, your battalion has organic mortars 2-3 km away and an enemy arrives at a pre-plotted reference point, what's a realistic assumption for the time between the call for fire to be made and rounds to land on target? In a current scenario I'm updating, my assumption is one minute but I'm keen to test that with people who know more than I do!
  12. Steel Beasts: Content Wish List

    I'm a big fan of these Wish List items from @dpabrams and @Splash. The addition of all available infantry models in "set look of infantry"... would be a game changer for scenario designers and mixing and matching uniform and small-arms configurations (ideally with customised after-market skins) to achieve new historically accurate combinations, e.g. US 1970 3D infantry model with FN FAL rifle to represent Cold War Canadian infantry. As an aide-memoire, below is my standing Top 10 Wish List
  13. Russian Naval Infantry T-55AM

    Another exceptional skin from Splash, this time representing the unique camouflage of a T-55AM of the late Soviet- or early contemporary Russian-era Baltic Fleet. It's definitely one of the most interesting camouflage patterns available for an OPFOR vehicle.
  14. It won't be wrapped but, yes, I expect to bring something
  15. I'm planning to be there.
  16. Hi Gents I’m interested in modifying some existing scenarios to experiment with units using the US Armoured Cavalry’s TOE. I understand a US cavalry troop consists of 9x M1 Abrams and 13x M3 Bradleys plus 2x M125/M106 mortar carriers. However, I have a few questions I’m hoping you can help with: Are there any other vehicles organic to the armoured cavalry troop? I understand there may be a maintenance section with an M88 and M113. How are the 2x platoons of 6x M3 Bradleys employed versus the 2x platoons of 4x M1 Abrams? In very simple terms I’m assuming the M3s are out front in advance and then behind or to the flanks of the M1s during assault or defence? Do the 2x platoons of 6x M3 Bradleys split into three sections of 2x or two sections of 3x? Generally, how would the missions and employment of a cavalry troop differ to a tank and mechanised infantry company team? I’m assuming the cavalry troop’s lack of infantry (other than scouts) makes it less suitable for holding ground in defence but better for screening flanks for example? I do intend to read FM17-95 at some point but, as I’m still working through the more fundamental FM17-15, I apologise for the laundry list of questions. Any other insights on US armoured cavalry employment versus “standard” tank and mechanised infantry company teams would be gratefully received. Thanks
  17. Land 400 Phase 2 - and the winner is .....

    Beast! I was hoping the Boxer CRV would win it. There's a handy one-page synopsis of the announcement and acquisition process here: https://gallery.mailchimp.com/ebe687fe800f7d0f2f28fa168/files/d8ef5d77-b761-42d7-8ba7-e2e0de30308b/DTR_Special_Bulletin_Land_400_CRV_winner.pdf
  18. Agreed. I generally set OPFOR Naval Infantry and Airborne as Regular, to represent their higher training level, versus Motorised Rifle, which I normally set to Conscript. I can do that for Mission 1 tonight, while I'm working on it, if you like?
  19. Hi Team I'm stepping out this week, and most likely for the remainder of February, to use my allotted BG ANZAC time for project work on Rolling Thunder 18. I'll keep Mark updated and comment in the relevant week's forum post when I expect to rejoin. Have fun in the meantime!
  20. Will be there tonight.
  21. smithcorpse, is that you?
  22. Intending to be there.
  23. Sorry team, I'm out this week as I'm at the beach sans PC. Back next week.
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