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Grenny

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Everything posted by Grenny

  1. manning list for 07apr24 Will be updates with the vehilce callsigns of the reeforcement platoons But generly already ok to sign up Tank company(-) B66 (M1A2) B65(M1A2) CSS element: B1(M1A2) B11 B12 B13 B14 B2(M1A2) B21 B22: B23 B24 B3: CSS element with 1xSupply Truck/1xFueler/1x M88 ARV/1x Medic MechInf plt(+) C1 Mech section C11(Pir V, Lemur -M2) C12(Pir Eng, Lemur 40mm) C14(PirV Lemur M2) C13(DF 30+ Spike Team) C15(DF 30+ Spike team) C2Mech/Fire support section C21 DF90: Grenny C22 DF90: C3: CSS element (1x medic/supply truck and 1xPir ARV) D STA and fire Support assets D66 FO 90 D65 CMD post + MUNIN UAV D1(2x Mjolnir) D2 &D5 S100 UAV D3: Supply truck D4 Pir FO + MUNIN UAV D8 2x DINGO + S600 UAV F, AD platoon: 2x FENNEL SWP (Stinger) 2x FENNEL AD +2x RBS 70 teams P units supporting: 2x4 tubes PzH2000, per tube: 30 HE (Assagai PGK) 10 DPICM 10 SMArt 10 SMK 2x MRLS M270 => more fire support may be available at ~60 minutes game time "Where needed"
  2. The advantage of an SB version would be: no disposal problem for virtual rockets 😉
  3. ....ah...correction, these are Nandus, so south america, not from australia
  4. AFAIK we've got Emus(?) in northern germany now....
  5. First day in the MechInf...and killed a tank. We welcome Swissadmiral in the ranks.
  6. Be aware what round you've loaded...
  7. from 07apr24 KANIUM game The missle can't hit you...when you kill the controller
  8. Sce file for tonight RO202401_Bückeburg counterstrike.sce
  9. Understood...in this case the tank/warhead detonation event was followed right behind. So you say this should kind of "overwrite" the collision event?
  10. Well, the tank nor its crew are combat effective now....but the UAS has been destroyed 😉
  11. tank sucessfully intercepts enemy UAS
  12. Manning list updated. Please check for mistakes. Those that I have placed are marked with an (?)...plese give me a head up if you're ok with that assigned job
  13. anti everything 😉 Actually a HE-MP, but much of the "MP" part is not implemented in SB...ähm yet(??)
  14. Minor nitpick...DM11 is not a HEAT round. 😉
  15. Don't have the resoucres in SB and time to script left+right neighbor to create a Brigade situation + follow up forces.... so please taken them as beeing "fixed" as a given here....
  16. OP updated...please check the "planning" file to see if the terrain works....
  17. There is CSS...just forgot to mention it in the manning list...
  18. And the long version:
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