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Grenny

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Everything posted by Grenny

  1. Mortar pits...
  2. ...or propper infantry positions. -Foxholes -Foxholes with cover -combat trenches -combat trenches connected with covered running trenches etc etc etc
  3. We'll have to wait for the final product. But esim are working on improved efficiency. My laptop was quiete happy...
  4. Video of M1A2 and MILAN teams in life-fire-ex. See at 2:33, the MILAN fired from Tripod(long)...(the short tripod gets attached to the top of a longer tripod). Wish we had those in SB to get view over that f*cking gras :-/ [video]
  5. Rambler, you where damn lucky that MILAN did not splash. The little wedge below the crosshair is your aim-mark for launch...only after that you guide the missle with the center crosshair!!
  6. Never say this dirty word again! When a defence official or industry say "modular" ...you can shout "Bullsh't!!" right then
  7. Hmmm, don't think that this is needed in SB. The shoulder carry, is only done for march and when not expecting contact. Otherwise it is to be carried in front, or on the "long arm". In that sense, steelbeasts is quiete correct in modelling it as it is now.
  8. In a defence sce like this, it'd be handy to have some extra crew for the ATGM teams...
  9. Can you explain better what you mean by that?
  10. As long as everyone makes advertisement for his VU...everyone will be served. I don't see a problem here :-P
  11. Point is: how do you know what gunner/TC can use without getting "off sight" , without beeing trained on that vehicle?
  12. well, there is the Sho't
  13. just emptied my stomach into the barfing bucket...may nor make it to the game...
  14. Check the manning list (1st post). 2IFV still have no TC
  15. I knew there was something odd abouts Spash's picture. He did some post processing. But I managed to find the original:
  16. I think the Inf is ok...but why be happy with ok, and not try to reach "good" ;-)
  17. Cancaled due to game file problems. I apoligize for the inconvenience!! Thanks to Maj. Duck, Swordsman and Duke for saving the day: http://www.steelbeasts.com/topic/11372-sunday-12th-of-march-long-hell-kanium-dk-by-manteuffel911-modded-by-duke/ Disclaimer: this scenario does not intent to be historicly correct nor does it have any political message. (who finds one, may keep it) The intent is to practice Observation and reporting, as well as some "old school" gunnery. Mission: Defend at all cost Enemy forces, at least 1 TankBN(+) with infantry and engineer support is currently leaving their assembly areas around UMM BATNAH Probable Enemy intent is to take the heights around AL QUNAYTIRAH in order to attack forther down Road 91 towards the area north the Sea of Galilee Most likely CoA is attacking and opening the tank Obstacles east of AL QUNAYTIRAH using massive artillery support and assault engineers. Your understrenght BN (currently at ~60%) is to: -deny enemy crossing of line HOLD for at least 2 hours -neutralize the enemy attacking force east of line HOLD -deny enemy control of the heigh ground south and west of AL QUNAYTIRAH at all cost You have support of one light battery and 2 Observers. All vehciles at 100% fuel and ammo Reservists have been called in and are arriving at the mobilization depots. We will send tank to the front as soon as we have full crews for them.
  18. Cancaled due to game file problems. I apoligize for the inconvenience!! Thanks to Maj. Duck, Swordsman and Duke for saving the day: http://www.steelbeasts.com/topic/11372-sunday-12th-of-march-long-hell-kanium-dk-by-manteuffel911-modded-by-duke/
  19. No, It has to replace sundays game. When I tried to send the sce file to Apocalypse...he could not use it. So it is possible that certain elements of the mission/map are not public. Might be a version mashup with the game-resource files on my computer :-(