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About MDF

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    Senior Member
  • Birthday 12/10/1966

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    New York State, USA

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  1. In addition to the short time-limited license option, there are hundreds of YouTube videos of Steel beasts gameplay. You could try that to get a better feel for what the sim offers.
  2. There are many TGIF multiplayer videos on Youtube: TGIF You'll be able to hear everyone using TeamSpeak (well, at least one side's communications).
  3. Incidentally, they've finally gotten around to putting the 1965-1982 issues online. Donovan Research Library
  4. Oh right, maybe I should've hit "start" before checking the FPS. With the mission actually running, I get about 32.75 FPS. (Again, i7-2600K at 3.4GHz).
  5. Somehow I'm getting 60 fps on an i7-2600K running at 3.4 GHz. This was a powerful computer....five years ago. What am I doing right?
  6. I believe that SB1 missions can be imported into SB Pro.
  7. Merkava 2 Leo2A4
  8. I have to say.... I think it's been years since I've had a vehicle drive off a bridge. i suspect the problem some people are having results from the lead vehicle turning too sharply after clearing the far side of the bridge, and follow-on vehicles' AI attempting to turn as well before having completely crossed. Or, similarly, the approach route to the bridge is at too sharp an angle to the direction of the bridge. So, in my experience, the nearly foolproof method is to create a route where the last 100 meters before the bridge approaches the bridge from an angle less than about 30 degrees from the direction of the bridge; hold the shift key down while plotting the portion that actually crosses the bridge (this causes the route to "snap" directly to the bridge); and make sure that the approximately 100 meters of route on the far side of the bridge does not turn more than about 30 degrees from the direction of the bridge.
  9. Last Friday's TGIF mission, REFORGER '85:
  10. Your humility is appreciated but misplaced here. For starters, TGIF is open to players of all skill levels. Moreover, as Brun said, even experienced players get unhorsed quickly at times. In my case last night, I managed to nurse my initial M1A1 through probably 2/3rds of the mission before getting killed. But then I lost another two in rapid succession due to boneheaded play on my part. Not the end of the world. And, finally, this particular mission contemplated that each company-sized wave would be largely attrited by the time the next company reinforcement wave arrived. It's not like I (or probably anyone) expected the initial allotment to last more than 30-40 minutes at best. Bottom line: if you skip TGIF, the AI will have to take your place. So, you only need to be better than the AI, and that's a pretty low bar.
  11. Wait....what?!?! You should have just asked for another vehicle! The mission (like just about all TGIF missions) assumes that a player will go through several vehicles over the course of the game. Don't be shy about asking.
  12. Since version 3.0 (?), there is no longer a need for port-forwarding by clients. That seemed to be the source of most of the connection problems. Anyway, there are usually people in the TS channel at least 15 minutes before the start (*cough*) time.
  13. Welcome! You picked a good mission for your first one. I designed it so that individual players would need to control only 1-2 vehicles at a given time. In many other TGIF missions, players are saddled with a significantly larger number of vehicles.