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profevil

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About profevil

  • Birthday 03/16/1979

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    Västerbotten, Sweden

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  1. Yes:-) I noticed a lack of african bush maps, and my plan is that it can be used for all type of bush related scenarios.
  2. I might have a mission ready for a later date, im currewntly working on a sequel to the lappland scenario, but also on some smaller ones. The Lappland one are however on a battalion level, so 2-4 companies and support units.
  3. look at the spacing of the road wheels... And then at the M1A1.. Doesent look that tall, the tarp makes it look tall, but it looks like that is just covering instruments. Maybe metrology instruments for the gun or similar.
  4. One guess so far have been pretty close:-) Its the area of the battle of.. http://en.wikipedia.org/wiki/Battle_of_Cuito_Cuanavale. So far most rivers and swampland is done, now im concentrationg on ,maping forrest and dense forrest areas.
  5. D30's and FH77 would be nice :-) But my greater wish at the moment is a 120mm unmounted mortar :-)
  6. I would say it depends on what areas the maps depict, for instance there are areas that have a many maps, and then you have areas with no maps that would be extremly intresting to play in. For the maps not being finished i would say it depends on the individual mapmakers, but i also know that there is a few extremly good maps out there that are finished. I have made maps for a lot of games and in real life, and converting them to the game specific editor is the last step as i most often work in ArcMap, Qgis or Globalmapper. But if you would want to do a map from scratch, and find some one with pro to convert it for you, here is how i would go along. 1: Gather all possible geographical info about the conflict/battle, openstreetmap, old topographic maps, russian maps, photos (tourist photos give more info that most belive over areas to be mapped). 2: With all the info, now start up you mapping software, ArcMap and Qgis both support a rastermap overlay. 3: Now start by drawing all the features one different layers, roads, water, swamps, forrests, fields etc etc 4: Find some one to convert it for you 5: Make it look nice, since the height map and terrain dont always fit like do in real world a bit of editing is neaded to make it look more correct. 6: use photos to add flavour etc -------- This plan requires some one to convert the map you made for you, if you find one..
  7. Did the first of 3 larger swamp areas around the rivers, "major" roads done, now more swamp and tracks.
  8. Hello! This is still in its infancy, so im currently working on making a map for the area (A real world map as there isent any to be found online). The map is over a famous battlefield during the cold war. When i finish mapping roads, rivers, villages and forrest scrub areas i will try to locate some one to import it into SB for me. First, testing out Themes: I found that the Australian one works well, but still nead to make the water and some details better. Second, the mapping itself, not anything spectacular, the roads are few but long and straight. The area have some streams and wadis but are mostly small with swamp areas around them. This is a village half way between Blue and Redfor starting positions in the real battle(s). Som details masked out so it wont be so easy to guess :-)
  9. Were do you want me to send them?
  10. I have a few you can try out if you want?
  11. Sound great, would be there if it wasent that i have to work all summer :-( /Prof
  12. It has a MG3 and a camo net or canvas cover up front. So im trying to figure out were they come from :-)
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