Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

About kraze

  • Rank
    Junior Member
  • Birthday 02/26/1985
  1. Eh it would be easy to do if SB Pro PE DRM (or whatever) didn't block ReShade
  2. Uh huh. Steel Beasts seems to not work well with anything that would intercept directX calls somehow. And this is somewhat annoying - can't use ReShade for example.
  3. Would like to see M1 and L2 tank "cockpits" brought up to current quality standards of M60 and T72 Those new tank insides are really pleasant to look at, which make older, low res textures and low poly detail of previously available tanks stick out like a sore thumb.
  4. M1A2 SEP...v2
  5. What makes that $500 price tag even juicier is VBS3 PE being dead now, with no more updates for ~2 years and counting.
  6. i7 would be a waste of money over i5 for gaming. All it offers for that price increase is hyper-threading (and some stock OC you can safely do yourself) which is useful only if you are doing some CPU-intensive work in some professional software - but for gaming it usually ends up decreasing performance
  7. In a mission I've played just yesterday it was the opposite. The platoon leader went straight into the river, while everybody else, no matter their place in a wedge, waited for him on the shore.
  8. M60 filter certainly helps a lot in many conditions in Steel Armor but in Steel Beasts I somehow feel as if they are out of place and don't help much. Probably has to do with Steel Beasts lighting being so "flat" vs. SABoW's one with hdr
  9. Getting hit in the balls with a depleted uranium dart traveling a mile per second takes some special kind of luck. Ouch.
  10. Whenever I try to switch to any event in this AAR, created freshly after clean install of 4.010, and check it in 3d world - the game crashes In fact when I'm looking at non-events even in 3d view - it's fine, but the moment an 'event' happens - the game crashes. AAR and a pair of crash dumps included crashdumps.7z
    A simple but really fun scenario, with a heavy focus on playing it like a strategy game, utilizing infantry to its fullest. Starts fairly easy but progressively gets tougher for vehicles to survive with the need for all units to cooperate and cover each other due to heavy urban fighting - especially when darkness, that is favoring western thermals, gives way to a morning light. Though I had to pick off enemy infantry one by one at the objective with the IFV, due to it using buildings for cover, which by the time I got there were all on fire and thus my infantry had trouble attacking them - and then for some reason mission didn't end, but after manually quitting I got a "major victory" outcome. P.S. definitely needs a US version too (I have then converted it to use M1A2s and Bradleys - and woods totally destroyed any major advantage that M1A2SEP's advanced thermals usually have - really fun. Plus TOW missiles for some tank in the bush hunting)
  11. What I mean by a better briefing - is to make it look more like official ones from SB Pro PE, perhaps with more detail on the situation (and perhaps some hints on when the mission ends?). Because apparently when checking out the AAR - I've had 2 BTRs left at the very far right edge of the map (they ran away there) and 1 Tunguska hidden in the forest not far from them - certainly above the "less than 3 forces left" condition - even though tactically it's a victory, no? Basically for me as a player - briefing gives no clue at how to "win" a mission (condition-wise) - especially since f.e. finding Tunguska in a forest is tough even with thermals - and just searching for those very few enemies all across their "side" of the map is not very fun and is very time consuming. After all I've stopped all enemy's attacking forces and it made no further attempts at it for 30+ minutes. Perhaps "victory" logic should allow for more enemy troops left? Like when all BMPs and tanks are gone - it's pretty much a win. Can't do much with only BTRs in a war.
  12. After defeating a few waves that come ~5 mins apart I've traveled across almost all the battle area up to the right border of the whole map trying to find enemies, even killed those (marked as non-enemy?) BTRs and then proceeded to go and wipe out remnants of the arty to the north east - and still the mission didn't end. It also needs a better, more detailed briefing. Also a funny bit: at some point in the mission I've lost my UAV and was wondering who exactly shot it down since I've pretty much cleared the area (and UAV itself was made invisible to enemies, no?). Turns out.... It got shot down by my own HE shell travelling to strike a BMP 4 km further down south...
    Good defense mission, great voice overs add to the atmosphere. However it lacks a clear and meaningful briefing and looks like the mission does not end - I went as far as scratching the right side of the map with tanks trying to find enemies that I've missed and all I've found was a pair of BTRs, probably marked as non-enemy for some reason.