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kraze

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About kraze

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    Junior Member
  • Birthday 02/26/1985
  1. AI reaction to beams should not be anything overly complex. It can be as simple as AI detecting a beam in its LOS - is there a known friendly at the source of it? If yes - ignore or rather don't use it in AI LOS processing AT ALL. If the source of a beam is unknown - mark it as possibly an enemy (unless an enemy is detected at the source of it). And in case of the game determining that the "unknown/enemy" source is within AI LOS - they can look in that direction to investigate and will determine if they can engage - similarly how they do it now within visible light conditions. And yes, AI crew does react in SABOW - which is why it's advisable to use IR light only when deemed safe enough or won't put you at a disadvantage. And in a case of SABOW when it comes to AI using IR illumination - it's a lot more complicated since, unlike Steel Beasts, SABOW's AI is entirely dynamic. In Steel Beasts AI completely depends on waypoint scripting - and adding a simple On/Off switch for IR light to waypoint properties will be another simple thing to do. This is doable and should be done in a game like Steel Beasts - of course the question is whether developers deem it needed enough.
  2. In his case it didn't end well.
  3. SABOW does IR illumination and AI tied to it rather well - so it can be done - and there are benefits in that SB Pro PE is a simulation that includes those Cold War era vehicles as playable - but this important thing is missing making those vehicles much less effective than they should be. IR illumination is also not a magical giveaway of a position, especially when used in its era's scenario when NV was pretty bad compared to modern stuff - and especially against a less developed enemy (Asia and Africa - where those tanks and APCs, especially of a Soviet make, were mostly used) they can give a nice advantage. And a fun gameplay - again SABOW is a proof of that.
  4. The problem with SB Pro is that even if it's fixed - NV sight will still not be effectively used in any combat scenario because an IR illumination projector is not modeled. And sadly this issue is there not only for BRDM2. This is kinda a bummer seeing as how SB Pro does so well with thermal modelling
  5. M1A2 - because cutting edge Leopard 2A6 - because cutting edge M1A1HA - because challenging to command, while not being dated, also marines
    Definitely a good one. Not too large, not too small in terms of troops control and pretty straightforward - just wish a recon force had another javelin squad to cover the other side of the forest (granted, nothing an editor can't fix!)
  6. Only hi-res are out, in terms of content they are the same and certainly above and beyond what they were originally. Pretty not bad for something that is free.
  7. A deal no sane person can possibly refuse!
  8. Steel Panthers are completely worth it (yeah, they are Gary Grigsby's games too). That is their most current versions - WinSPMBT and WinSPWW2. Quite detailed wargames they are, considering their age, and are still being updated by a fan dev team.
  9. Eh it would be easy to do if SB Pro PE DRM (or whatever) didn't block ReShade
  10. Uh huh. Steel Beasts seems to not work well with anything that would intercept directX calls somehow. And this is somewhat annoying - can't use ReShade for example.
  11. Would like to see M1 and L2 tank "cockpits" brought up to current quality standards of M60 and T72 Those new tank insides are really pleasant to look at, which make older, low res textures and low poly detail of previously available tanks stick out like a sore thumb.
  12. M1A2 SEP...v2
  13. What makes that $500 price tag even juicier is VBS3 PE being dead now, with no more updates for ~2 years and counting.
  14. i7 would be a waste of money over i5 for gaming. All it offers for that price increase is hyper-threading (and some stock OC you can safely do yourself) which is useful only if you are doing some CPU-intensive work in some professional software - but for gaming it usually ends up decreasing performance