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Lumituisku

Members
  • Content count

    348
  • Joined

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About Lumituisku

  • Rank
    Member
  • Birthday 12/16/1986

Personal Information

  • Location
    Karstula, Finland
  • Interests
    Designing scenarios, playing Simulation games, Role-playing, Writing, Hiking
  • Occupation
    Forest machine operator / mechanic

Recent Profile Visitors

2,231 profile views
  1. Your most welcome. Good to know that it works now. Have a great time with steelbeast
  2. Did you or are you aware of any even automatic update on your computer just before it stopped working? Like even a Windows update? Try changing from full screen to windowed mode and opposite. And see if that helps. (My friend had similar trouble as you had. After small windows update) Also have you already tested with all sb graphical settings as down as possible? If nothing of these helps, it probably be wise to post your computer specs here. I'm sure that someone from Esims will soon reply and help you out. Have no worries.
  3. We ended it for sake of our own mental healthiness Truly I think there was only two players with operational vehicles and only some few of those. There was nothing do do. Those blue that could would have escaped as far as possible and even scattered a bit. So once you annihilated our delaying force we decided to index mission. It was a good game and once again we got proofs that never underestimate opposition force's
  4. Maybe is better than nothing This will be very casual and relaxed as people can take what they want and let AI control the rest. Hopefully even very fun and surprising. Also we are very fortunate that a hard winter has caused all the waters to freeze. Also visibility will be limited cause of, not so good weather. So frames should be very good for all.
  5. Halfway to the weekend? It's time for...Midweek Madness. Open to all. Friendly Head 2 Head D.O.W. Vu & Red Alert Vu Webnesday Mission 14/09/16 @ GMT17:00 Golden Eey By Dogs of War VU This scenario is a simulation and does not have any political message. Information: Blue forces are to attack and take objectives Iron and Copper Map Mission Summary: Blue Battalion is to attack and capture objectives IRON and COPPER and to prepare for possible RED forces counter attack. Excerpts of the battalion commander's orders for... 1) SITUATION: a) Red Forces: Reinforced remainders of mechanized battalion has been retreating and taken hasty defensive positions from objective IRON, consisting mainly BTR-80s, BMP-2s, and possible company of old T-62s. b) Blue Forces: 2 companies (B and C) of M1A1 1 company (D) of Leopard 2A4 1 company (E) of M2A2 mech inf c) Attachments and detachments: A company of Recon, Support and supply. Artillery of 6 batteries (6 tubes) HE, smoke, ICM. No air assets cause of bad weather. -------------------------------------------------------------------- Information: Mission includes: - Battle plan. For each company / Platoon - Scripted routing for all units (Blue and RED) - Scripted Events Join, take units you want to play, Lead your units to battle supporting AI units, And - HAVE FUN! Overhead view? Yes ******************************** ** Notes ** ******************************** SB Version: v4.004 Session Name: Golden Eye Created by: Dogs of War VU Multi-Crew: No Single Crew: Yes Mission Duration: 60-120mins Head 2 Head / CO-OP: H2H Date: Thursday 14-09-16 Time: 17:00 GMT Location: DOW TeamSpeak Time (local): Click here Room: Dogs of War Minimum Skill level: Beginner Who can play?: Open to all Vehicles in mission : (in mission) M1A1 Leopard 2A4 Bradley M2A2 ------------- T62-m BTR-80 BMP-2 T72 You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts. Required: Teamspeak Download (windows): [/b] Click here Teamspeak IP: dow.ts.nfoservers.com wait in lobby for access to other areas. All Welcome .
  6. I wish a Checkmark option to reverse or not to reverse palmswich key /keys. Check mark option for joystick to become all time control of turret. Not as well of the view as currently. Mission editor option to make vehicles start engines shutdown and for AI turning vehicle operational based on desired event. Infantry to act like vehicles and tanks do currently. To actually find hull down position while laying on ground and being able to see and engage while crouching or standing. And to engage target that is nearby but cannot currently be seen. Also to be able to engage with small arms from crouching position. S - key that is default for stopping to give a stay tactics for infantry units. Quick keys to give movement route orders or tactics towards position where mouse is pointing This same also to be possible in sight views. ( Currently only possible in leopard 2 commander day periscope) To simulate commander giving orders for platoon or a tank to move to this location. More AI crew voices especially for commands that commander or gunner needs to other to do. Like commander needs gunner to zoom in/out or commander wants driver to go hull down position.
  7. I think that atleast in some vehicles this what you seem to after for comes possible if you put checkmark on (use control handle) However this can and we likely cause atleast small issues. As joystic is not control handle. I use this sometimes for better immersion or key mapping. But some keys are very troublesome. For example the way how things work can be perfect on commander position but totally screwed up in gunner position. So I don't recommend this. Track IR is probably best way to get things work as desired but it has its troubles as well. Though sadly not all the sights actually have moving picture on F1 view.
  8. Great mission is coming. Wilso applied to role of CO few days ago and already has good plan made. All those looking for a something casual and easy going to end weekend with. This is going to be for you!
  9. Thank you guys for taking part and from great feedback - Much appreciated!. I have one more UN series of mission on my mind. And it is going to be rather huge. But making it will take maybe month or two. Will be good end for this campaign. Once more great thanks for all those who participated. And thanks for great feedback. - I love you guys!
  10. If there are two roads next to each others map. It would be very nice for units to stay on either one of those. Or at least the bigger road. Currently units have trouble to decide on witch road they stay.
  11. T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT Charge the Gap by Cougar11 Friendly, easy to get into session. Suitable for beginners These scenario's are simulation's and do not have any political message. Defense of Fulda V4.004 Mission summary: The red horde has finally crossed the border. They have swept past all the boarder defense stations, and it is your job to hold at all costs. TF Yankee is all alone, outnumbered, and the last hope before the Red Army pushes through the lines. Hold the line, stay alive if possible, and if not die honorably. ******************************** ** Notes ** ******************************** SB Version: V4.004 Multi-Crew: Yes Single Crew: Yes Mission Duration: 90 minutes approx Date: 11/09/16 Sunday Time: 19:00 GMT Time (local): Click Here Teamspeak IP: dow.ts.nfoservers.com Room: Dogs of War ***Important!*** You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts. Required: Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest All Welcome More information Click here .
  12. D.O.W. Saturday Mission 10/09/16 @ GMT19:00 Hot potato part 3 (night) by Lumi This scenario is a simulation and does not have any political message. Mission Summary: Convoy force is tasked to operate road checkpoint just south of base Cortez. Map Date: Saturday Mission 10/09/16 Time: 19:00 GMT Time (local): Click here Teamspeak IP: dow.ts.nfoservers.com wait in lobby for access to other areas. Room: Dogs of War DOW members, by invite, or request in advance prior to mission. Our goal is to have the DOW session more immersive and realistic. For More Info On The Mission - Click here
  13. I'll most likely be there.
  14. Thank you for everyone who participated. It was tight fight, and we almost made it.
  15. Mission information added.