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About Rotareneg

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    Senior Member
  • Birthday 08/08/1976

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  1. Unfortunately you can only connect to others who are using the same version of SB, so you're trying to play with people using v4, you're pretty much out of luck unless you upgrade (or convince them to downgrade.)
  2. Typically they're just posted to an incorrectly configured FTP server that's behind a broken firewall in a folder titled "Beware of the Leopard," with the assumption that anyone who's actually interested will be able to find out about it on their own. Or possibly it'll be posted here, but that doesn't sound as interesting.
  3. What antivirus software was it? I know Avast Pro has caused some extreme network glitches in multiplayer games before.
  4. Failing that, dll injectors (like SweetFX/ReShade) and/or overlays (RivaTuner/MSI Afterburner for example) can cause issues too.
  5. Here ya go: https://drive.google.com/file/d/0BzS6i2JCDwdtMXFSWlVNc2xjdTQ/view?usp=sharing
  6. Above the "Disable Joystick Input" option, make sure Joystick is selected and not Control handle. Otherwise you'll have to hold down the palm switch to control the gun.
  7. If the realism setting in SB is turned down to medium or low it'll allow you to place a red mark on the map at the point you're looking at. Lasing with the LRF will do the same. Also, on any realism setting it will "officially" spot a target (although it can be a bit finicky sometimes) even if your vehicle is set to blind, placing it on map if map updates are on.
  8. I don't want to delve into the actual topic of this thread, but it does bring up a relevant feature that I wish SB had: casualty scoring. Right now you can set a condition to end the mission if your forces suffer 80% losses for example, but that is strongly biased towards tanks and PCs vs troops. I just checked and in a mission with 4 M1s and one squad of 15 men, killing the entire 15 man squad only dropped the score by 13% even though it was almost half the total number of men in the mission. The loss of one tank (and it's crew) was worth 21.7%.
  9. Also, if the AI is allowed to call artillery the player can't cancel or otherwise control it.
  10. First, the video to make it clear what's happening: Attached is the scenario that reproduces the issue. flashing_boulders.7z