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About Rotareneg

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  • Birthday 08/08/1976

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  1. One other thing to note about bumpiness is that it doesn't actually make the terrain bumpy in SB 4.023 as we have neither the new tesselated terrain nor the old simulated bumps from SB 3.
  2. Just noticed that the HEMTT Supply truck repairs vehicles, which I assume (perhaps incorrectly) isn't intended behavior. Test scenario attached. Supply_repair.7z
  3. We love videos

  4. Simulator VS Real-Life visibility is always going to be an issue. A person using a 40" 8K display is likely going to have a rather significant advantage spotting enemies compared to someone using a 16" 720p laptop display. Different simulators over the years have tried different techniques to try to compensate for this, like Falcon 4 (and its descendants) smart scaling feature which enlarges objects where needed to keep them from shrinking down a single flickering pixel when they should still be within real eyesight visibility range. The "lead forward to zoom" function you get when using TrackIR I suppose does simulate really staring intently at something, which I don't find too unreasonable, but then for non-TrackIR users you'd need to have another zoom/unzoom key combo besides the current one that activates binos when you could just as easily use the binos anyway which instantly give you a magnified view of whatever you're looking at (something that is probably a tiny bit unrealistic in itself compared to fiddling around with binos in a moving tank.)
  5. If you're referring to the ability to zoom while in the external observer view, that's controlled by the realism option in Steel Beasts. When set to Low or Medium you can zoom while in the observer view with any vehicle. When set to High realism it's disabled in crewable vehicles because it's not particularly realistic. If you want to look around with zoom, switch the commander and either use whatever optics it may have for the commander to use, or stick your head out of the hatch and use binoculars.
  6. We love videos

    They're simply someone (mostly Nike-Ajax in this case) saying "Hey, lets play SB today at around this time." If enough people show up they pick some scenario and play it. They've used both the Kanium and SB Teamspeak servers. It's not a VU thing or anything like that.
  7. Video Thread

    You're not the boss of me, I'll use whatever aspect ratio I like! Ok, the observer view did not like running like that, not sure if it was the 9x16 aspect ratio or maybe just the odd 576x1024 resolution.
  8. SB 4.023 - MP Leo AS1 periscope bug

    LOL, I just checked again and also couldn't replicate the problem; I was a bit confused until I found the "missing ingredient": The client needs to switch vehicles before it'll happen. Attached is the scenario I tested with (just two Leo AS1's.) To replicate: Host the scenario in a MP session and have the host take one tank and the client the other. Have the client jump to the hosts tank and then back to their own. Have the client switch to the commanders position and then view the panoramic sight. AS1_periscope.7z
  9. SB 4.023 - MP Leo AS1 periscope bug

    During a multiplayer session the view through the commanders panoramic sight has an extremely wide field of view for clients until the zoom function is used, at which point it resets to normal. This doesn't happen for the host or in a single player session.
  10. We love videos

    All hail the mighty T-62!
  11. We love videos

    TGIF (without Gibsonm audio) :
  12. GTK Boxer Graphics Bug

    These screenshots show nicer lighting than what we've currently got, hopefully it's indicative of what we'll eventually get in the future:
  13. A few screenshots in this post:
  14. We love screenshots

    From the 18-05-27 Kanium sunday game: Dealing with pesky infantry: Leaving a trail of destruction: A T-72 showing it's vulnerable side: Apparently it wasn't quite as vulnerable as I hoped: