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Rotareneg

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Everything posted by Rotareneg

  1. SB does not detect CH Combatstick

    If the joystick isn't showing up here, it isn't going to work in any program: I suggest you start by unplugging the joystick and then uninstalling the CH drivers. After doing that and rebooting, plug the joystick back in and see if it shows up in the game controller window. If it does, you can go ahead and install the CH drivers and check that window again to make sure Windows can see the joystick.
  2. SB does not detect CH Combatstick

    The screenshot you posted a few posts back shows that it is not listed in the Game Controllers window, that means that Windows isn't seeing the joystick as an input device.
  3. SB does not detect CH Combatstick

    If the joystick doesn't show up in Windows, there's something wrong. Assuming you have the CH Control Center installed, make sure the joystick isn't disabled there.
  4. Use of 50 Cal on M1A1

    Perhaps you were thinking of M1 Tank Platoon? You can fire the .50 cal there buttoned up or unbuttoned.
  5. SB does not detect CH Combatstick

    Reinstalling DirectX 9 has helped some people when their joysticks stopped working in SB: https://www.microsoft.com/en-us/download/details.aspx?id=8109
  6. Africa Rebel Infantry Platoon Cloaking

    I was able to reproduce that in the mission editor as well. Load SB (4.023) and open the mission editor. Place the African Rebel Infantry Platoon template and switch to the 3D world view. They should be invisible except for their weapons.
  7. SB Wiki problems.

    Works fine here with Firefox, Chrome, and Edge, all up-to-date.
  8. Africa Rebel Infantry Platoon Cloaking

    To add to this, those troops looked normal in my AAR.
  9. Camera path animation editor

    That's correct. The Camera Animation window itself remains interactive when paused, so you can add and remove key frames for example, but the camera cannot be rotated or moved.
  10. In the 4.023 mission editor the bounding box for custom regions stays centered on the original center of the region, regardless of what you do with the regions vertices. A video probably makes this a bit clearer:
  11. Camera path animation editor

    Only when testing in the mission editor. And you can't move the camera when paused in the mission editor with ProPE, so that makes it a bit harder to use.
  12. Codemeter Low Disk Space

    Setting it to HID mode is easy, I'd do that instead of editing the registry.
  13. BMP-2 BOOMS!!!

    I think it's accurate, I've read that BRDM-2 crews often carry a large supply of fireworks, just in case.
  14. We love videos

    Since there wasn't a SB specific video thread like the SB screenshots one, I figured I'd start one. Here's an uncut run of Zipuli's Tank Platoon in Attack using the M60A3 (TTS):
  15. We love videos

  16. ERA Bricks Super-Glue? [FIXED]

    No bricks disappear at all in 4.023. In 4.019, small clusters of bricks would disappear when hit by HEAT ammo, I assumed they were grouped together to simply the 3D model.
  17. ERA Bricks Super-Glue? [FIXED]

    What he's saying is that on some vehicles (T-72B1 to name one.) chunks of ERA bricks would disappear when hit, that's not happening now with 4.023.
  18. SB 4.023 - Sniper / HVT problem

    In the attached scenario the enemy sniper team will only fire on one man in the three man team and leave the other two alive. sniper_bug.7z
  19. Transparent grass do not work in thermal for infantry

    It's the depth of field shader, it doesn't work well with thin/narrow obstructions close to the camera:
  20. We love videos

  21. No UI Access

    You might try starting SB in safe mode via the shortcut that's in the Start Menu -> E -> eSim Games -> Troubleshooting, that'll reset SB to run in windowed mode where you can pick a better resolution and go back to full screen if you like. As far as the over-sized fonts go, the only way to work around that I've seen is to set the display scaling at 100%, done by right clicking on the desktop and selecting Display settings. There's a drop down box below Scale and Layout that lets you pick the percentage fonts and everything else are scaled by. Setting it to 100% will fix the fonts in SB, but then you may need a microscope to read your regular desktop, depending on the screen size and your eyesight, so you'll probably want to set it back to whatever it was before when you're done with SB.
  22. Upgrade to Forum software?

    At least when viewing the preview, the spoiler option doesn't seem to actually hide the contained text: Ah, ok, it does work when the post is actually finished, so it's fine.
  23. The technical details for this exploit (and another one that's also very severe and effect virtually all modern CPUs, not just Intel) have been released: https://meltdownattack.com/ https://www.theregister.co.uk/2018/01/02/intel_cpu_design_flaw/ https://www.reddit.com/r/sysadmin/comments/7nl8r0/intel_bug_incoming/ http://pythonsweetness.tumblr.com/post/169166980422/the-mysterious-case-of-the-linux-page-table There's a severe vulnerability in Intel CPUs that is suspected to involve user mode processes being able to read kernel mode memory. That means that, in theory, some java script running in the background on a web page you've got open in your browser might be able to read the operating systems memory to get various "secure" pieces of data, like passwords, cryptographic keys, etc. Potentially far worse, it would allow processes running on virtual machines to read memory outside the VM, which would, for example, make cloud computing potentially insecure. There's a patch for the Linux kernel out already which apparently has a noticeable performance hit as it causes caches related to virtual memory (TLB) to be purged any time the processor switches between user mode and kernel mode processes, which happens pretty much any time any program does any I/O operations: sound, video, network, storage, etc. Found some benchmark results on Linux, the good news is there doesn't seem to be a noticeable performance hit for gaming: https://www.phoronix.com/scan.php?page=news_item&px=x86-PTI-Initial-Gaming-Tests Some benchmarks, like video encoding or comping the Linux kernel, didn't take a hit, but others like PostgreSQL, did: https://www.phoronix.com/scan.php?page=article&item=linux-415-x86pti&num=2
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