Jump to content

Rotareneg

Members
  • Content count

    1,872
  • Joined

  • Last visited

Everything posted by Rotareneg

  1. Ulan FCS question

    I did notice the first shot fired with the Ulan won't have lead applied even if you hold lase while tracking; You have to lase, release, and then hold lase while tracking and release to get lead working for that first shot. That might well be a bug, or possibly a quirk of the Ulan FCS.
  2. Ulan FCS question

    http://www.steelbeasts.com/sbwiki/index.php?title=Ulan#Lead
  3. UGV and UAV deployment

    Don't forget there are three different "UAVs" in SB: The UAV unit, the infantry deployed micro UAV, and the UAV route. It sounds like you're asking about the micro UAV as you mention trying to deploy it. The issue is that currently only a platoon leader can carry the micro UAV or UGV, so if there isn't a platoon leader in the vehicle, there's no micro UAV or UGV. The UAV route is for adding aerial recon to a scenario's planning phase. If you put a UAV route in a scenario you can view a simulated UAV overflight during planning that will show enemy units, etc.
  4. We love videos

    My video of the three hour Battlezone run:
  5. We love videos

    Since there wasn't a SB specific video thread like the SB screenshots one, I figured I'd start one. Here's an uncut run of Zipuli's Tank Platoon in Attack using the M60A3 (TTS):
  6. We love videos

  7. We love videos

  8. We love videos

  9. We love videos

    From the other side:
  10. Here is Wibu's page about those licenses: https://www.wibu.com/us/products/codemeter/cmactlicense.html It seems vendors can pick different levels of tolerance, or customize it. The list of hardware for the custom options are hard drive, network card, CPU, and motherboard, so presumably changing the video card should be fine.
  11. Here ya go: https://drive.google.com/file/d/1sxSgafjFma7B-8yhLzaAV7iKlPZ9k5Il/view?usp=sharing
  12. German Marder Milan

    Options menu -> Camouflage scheme That lets you pick various default camo schemes, or make custom ones. As for the Marder MILAN, I believe the reason why they didn't include the vehicle mounted launcher was that SB doesn't currently support infantry crews removing a weapon that's actually mounted to the vehicle. If you wanted the dismounts to carry a MILAN you'd end up with the vehicle and the troops each having their own launcher when there should be one shared between them.
  13. We love videos

  14. SB Pro PE Maps/Scenarios question.

    Here is a quick and dirty update of that scenario for SB Pro PE: A Village Called Netreba_update.7z SB 4.023 wouldn't even load the scenario at first, logging these errors: [19:03:41,975] ERROR: Unknown type (0x24). Cannot create unit! [19:03:41,975] ERROR: Invalid formation size 'Size: 0; '! I narrowed it down to the Jaguar 2 platoon. I had to temporarily change them to another unit in SB before I could load it in Pro PE and change them back into Jaguars. I didn't feel like messing around with the bridges or water so I switched the scenario to a winter theme and made the water "ice." There's no score as the scoring from SB scenarios does not automatically convert to the ProPE scoring which works a bit differently. There's also various ammo and artillery differences.
  15. We love videos

  16. Where are my unit descriptions?

    It appears in the chat text entry area on the very bottom of the SB screen.
  17. NATO Reticle explained?

    And here's a test scenario with targets for each range on the commanders day sight reticle; BMPs for AP, trucks for HE, and troops for MG. Pizzaro_range_test.7z
  18. NATO Reticle explained?

    Correct, it's the commanders day sight.
  19. NATO Reticle explained?

    I just checked the commander's reticle on the Pizarro and something is definitely wrong with it. With the AP ammo you have to aim at the 2000 meter mark on the sight to hit a target at 2500 meters. With the HE ammo it's incorrect in the the opposite direction, requiring you to use more elevation than the sight would suggest.
  20. The sky appears to currently use 8 bit shading without dithering, which can cause some pretty noticeable banding, especially during twilight: And brightened 4x: Using a debanding post-processing shader from Reshade makes the sky much nicer looking: And again brightened by 4x: Applying such a filter in post-processing has drawbacks, like blurring any subtle but intentional shading anywhere on the picture, such as the Milky way texture in this example, so that's not really a proper solution. Just thought it might be something interesting to look into at some point.
  21. We love videos

    If I remember right, it was Volcano who was driving this particular IED: https://youtu.be/7n_migIfXgU?t=4654
  22. We love videos

  23. Steel Beasts Gold on VirtualBox question

    The 50 Hz limit is some weird VirtualBox thing. You can use DxWnd to run Steel Beasts directly at full performance, but you'll have to set a certain tweak in DxWnd to avoid tanks being rendered oddly while playing. Unfortunately, that tweak will also cause the mission editor to fail when loading a mission. I tried setting up a Win98 install with PCem on my laptop and managed only 5 or so FPS in SB, your mileage may vary. I haven't tried other virtual machines, VMWare for instance, so it's possible some other VM might run it better than VirtualBox.
  24. For those wanting to have hostages that can be rescued (which excludes units on another side,) are visible to the players but do not show up on the map, attached is a little sample scenario showing one way to do so. To keep their location a secret from the player they are set to start surrendered so they're not visible on the map until they have been rescued. If the player gets a vehicle near the appropriate location (random variable x1 used to jump hostages to one of four locations,) the hostages will become player controllable and stop being surrendered so that they can be mount into a vehicle. Hostage_rescue.7z
×