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Mirzayev

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About Mirzayev

  • Rank
    Junior Member
  • Birthday 04/02/1990

Personal Information

  • Location
    El Paso, TX
  • Interests
    War Gaming, Guitar, History, Video Games

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  1. Nope. You will have to make the change as the TC. You can double tap the ammo selection key to order your loader to unload the current round and put in the selected type.
  2. +1 I do enjoy detailed games, but I'm not a fan of having to spend days learning the interface, mechanics, and the UI just to play the thing. This isn't in reference to any games by Gary Grigsby, but more of a general comment.
  3. I was going more for the "getting hit by a railcar carrying explosive barrels that destroy the facility and kill almost everyone in it," but being attacked by mutants works.
  4. This is how I envision today's mission result:
  5. I bought Chains of War, but haven't had time to play it. I need to devote some time to get back into Command. It isn't a hard game to learn, but it is a perishable skill.
  6. You can also wait and buy it when it goes on sale on Steam, if you don't have the burning desire to get it immediately. I've seen it at half-price back when I bought Command: Modern Air/Naval Operations (which was also conveniently half-price.)
  7. Thanks for the input @Nike-Ajax, very informative for sure! I'm looking at having this scenario set around 2008, so I think that I'll use the M60A3 for the Brazilians. If I can't find anything on how they normally organize their Battalions, I'll probably default to a US Task Org.
  8. Hello! When zooming into the CITV on the M1A2 SEP, the frame rate plummets to unplayable levels (around 5 FPS!). This is not present in any other thermal view in the tank, and the CITV actually works fine when you are not using the zoomed in view via F3. Below is a video demonstration: I know this has been reported at least once before, but I wanted to bring this issue back up. Thanks!
  9. Why are you talking to the PLs FO? Get back in your cage and finish the Target List Worksheet!
  10. My assumption is that we could place Platoons into reserve if the course of action is to go for fully manned Platoons. Another option (and my preferred choice) is to ensure that at a minimum each Combat Platoon has at least one player who will take the role of Platoon Leader.
  11. Hello! I've been toying with the idea of creating a scenario focusing on a fictional conflict between Brazil and Argentina. Since I know very little about their task organization, I want to see if the Community knows a bit more. Specifically, I am looking for how these units are task organized at the Battalion level. For the Argentine Tank Cavalry Regiment, I found this source: https://www.quora.com/How-many-tanks-are-in-a-tank-platoon-Company-Battalion-Brigade-etc "3 Armored Cavalry Regiments, each regiment is composed of 3 Squadrons (A, B and C)- Each Squadron is composed of 13 tanks divided in 3 Sections of 4 tanks + Squadron leader. There is 39 fighting units plus the Regiment command Section of 1 Regiment staff + 1 Command Post vehicle of the regiment command. so 42 tanks + 4 Armored Mortar Carrier of the Fire Support Section." For the Brazilian Armored Cavalry Regiment, I have been unable to find anything solid. I know they use a mix of M60A3s and Leopard 1 variants. My assumption is that they are organized similar to a US Armor Battalion. Any help here would be appreciated. Thanks!
  12. Isn't that the point? The fact is there are plenty of vehicles with unfinished 3d interiors that are playable. I would prefer them having finished interiors, but that will not prevent me from using vehicles that are not fully modeled.
  13. Operation Snake Charmer: I'll have the video from Wrath of Solomon uploaded either Friday or Saturday, depending on my workload.